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Wolfenstein: The Old Blood

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-Console Commands

-ReShade

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

''The Sinking City''

 

•DSR/SRWE

Universal Unreal Engine 4 Console Unlocker

Ini tweaks for removing film grain and other things

pause command

ToggleDebugCamera command for free camera

slomo command

FOV command for zoom changing

•MSI Afterburner for screen capture

•ReShade 4.2.1

 

- Game: DmC 5

Tools:

- ReShade 4.5.4

- 4K DSR

- Camera, Fov, Hud, Timestop, etc; by Otis_Inf

framedsc.github.io/GameGuides/devil_may_cry_5.htm

Mad Max

-In-game Photomode

-6400x2700 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Thanks Rakkhive for give me that title.

Primus - Here come the Bastards

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Wolfenstein: The New Order - dowsampled from 32MP | config file tweaks | ReShade | SRWE.

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)

 

Leftover shot :^)

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sleeping Dogs: Definitive Edition

-2880x2160 (SRWE hotsampling)

-Tools by Framed

-ReShade

 

Inspired by Burial

Assassin's Creed Odyssey

 

Own camera tools, SRWE, reshade

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Tomb Raider

-4000x5333 (SRWE hotsampling)

-Camera Tools + Hud Toggle by Otis_Inf

-CE Table by IDK31

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

- Game: Cyberpunk 2077 ㅤㅤ

- 4K DSRㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by @FransBouma

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

Dishonored 2

 

Own camera tools, Reshade, SRWE

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

• Mods

• SRWE

 

Interesting enough, that "highlight" thingy is actually a glitch that occurs when I don't use the fit screen option from the tools and I found out very recently that was the issue (though on Win 7 this setting unfortunately makes the console disappear). Usually I can't stand it because it creates a horrible gap between the character and the background effects like DOF or fog, but in this case I actually like it. It sorta makes it look like a digital illustration, so I went for it.

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Camera Tools by Otis_Inf

ReShade 4.0.2

• In-game Photomode

• NVIDIA Ansel

• NVIDIA Freestyle

• Image Composite Editor

• Photoshop CC

• GIMP

Assassin's Creed Odyssey The Fate of Atlantis

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

• Mods

• SRWE

 

I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.

Batman Arkham Knight

 

Reshade, own camera tools., lightroom

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

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