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Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

• Photo Mode

ReShade

Camera tools by Frans Bouma

• Image Composite Editor

Grand Theft Auto V

-2880x2160(SRWE hotsampling)

-Rockstar Editor

-NaturalVision Evolved by Razed

-ReShade

 

Inspired by Tim Hecker's album "Ravedeath, 1972"

The processed HDTR shot for the Manzanares Castle.

 

Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)

 

Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.

 

More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

 

For better atmosphere.

Wolfenstein: The Old Blood

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-Console Commands

-ReShade

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Dishonored 2

 

Own camera tools, Reshade, SRWE

Mad Max

-In-game Photomode

-6400x2700 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Thanks Rakkhive for give me that title.

Primus - Here come the Bastards

Wolfenstein: The New Order - dowsampled from 32MP | config file tweaks | ReShade | SRWE.

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

• Mods

• SRWE

 

I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.

"Resident Evil 7: Biohazard"

-10240x4320 (SRWE Hotsampling; cropped from 16:9)

-Hattiwatti's Cinematic Tools

-Resident Evil 7 3D Vision fix (enable/disable some postprocessing, HUD)

-"Ethan with Head" mod

-ReShade + ShaderToggler for hide character head textures

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, reshade

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Tomb Raider

-4000x5333 (SRWE hotsampling)

-Camera Tools + Hud Toggle by Otis_Inf

-CE Table by IDK31

Camera Tools by Otis_Inf

ReShade 4.0.2

• In-game Photomode

• NVIDIA Ansel

• NVIDIA Freestyle

• Image Composite Editor

• Photoshop CC

• GIMP

- Game: Kena: Bridge of Spirits

 

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

-- Cam tools by Frans Bouma (patreon.com/Otis_Inf)

framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...

  

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

- Game: Cyberpunk 2077 ㅤㅤ

- 4K DSRㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by @FransBouma

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Sekiro: Shadows Die Twice

-Jim2point0 CE Table

-Reshade

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