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- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Assassin's Creed Odyssey The Fate of Atlantis
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Inspired by "Like a bird" from Matteo Tavecchio
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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The processed HDTR shot for the Manzanares Castle.
Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)
Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.
More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
- In-game Photo Mode (DOF)
- Camera tools by Otis_Inf (free camera, timestop, FOV)
- ACO by Alonz Color Correction&Clarity V2 by Alonz73 & personal tweaks
- Hotsampling (SRWE)❖Downsampled from ~19MP
- Cropped 4:6
Wolfenstein: The Old Blood
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-Console Commands
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Mad Max
-In-game Photomode
-6400x2700 (SRWE hotsampling)
-Duncan Harris' CE Table (FOV)
Thanks Rakkhive for give me that title.
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
HOMEFRONT: THE REVOLUTION
- Freecam tool by Otis_Inf and One3rd
- HUD toggle by The Janitor
- Reshade 3.0.7
- Nvidia DSR
- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)
Leftover shot :^)
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io