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Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Dark Souls III dev. FromSoftware

CustomDSR@5760x3240, Crop, ReShade,

Hattiwatti's CineTools(CameraControl),

CheatEngine(Challenge Mods, SpeedControl etc.),

guide

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

 

Not much screenshooting lately, these are some older shots from my run through Titan Fall 2.

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

• Mods

• SRWE

 

I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Assassin's Creed: Odyssey

-Otis Injectable tool

-Custom Resolution

Batman Arkham Knight

 

Reshade, own camera tools., lightroom

Assassin's Creed Origins

-5000x3750 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Shadow of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

• Mods

• SRWE

 

Interesting enough, that "highlight" thingy is actually a glitch that occurs when I don't use the fit screen option from the tools and I found out very recently that was the issue (though on Win 7 this setting unfortunately makes the console disappear). Usually I can't stand it because it creates a horrible gap between the character and the background effects like DOF or fog, but in this case I actually like it. It sorta makes it look like a digital illustration, so I went for it.

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

TOMB RAIDER

 

- Freecam tool by Otis_Inf

- Reshade 3 (SMAA, levels adjustment, ambient light, PirateKitty SSAO, Ioxa ColorFilter, tilt-shift)

- SRWE

- Faststone (Lanczos 2)

 

Taken few weeks back, because I'm curious about Otis cam for this game. Looks like this one would be out of my 'One Hit Wonders' album someday. wanna take more shots of it.

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Assassin's Creed Odyssey The Fate of Atlantis

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

Inspired by "Like a bird" from Matteo Tavecchio

Tools:

- ReShade 6.0.0

- 4K DSR

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Dishonored 2

 

Own camera tools, Reshade, SRWE

 

All shots here: fransbouma.com/dishonored-2

 

I know, everyone takes this shot, and why not? The environment is gorgeous

Homefront: The Revolution

 

Reshade, Camera tools by me & One3rd.

Tools:

- ReShade 4.5.4

- 4K DSR

- Camera, Fov, Hud, Timestop, etc; by Otis_Inf

framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...

 

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

one of my first. My goal is to create fractals for desktops. Love the patterns and the colors. In XaoS you can vary both to infinity...it's much more fun than solitaire! xaos-project.github.io/

Titanfall 2

 

Own camera tools

HUD toggle by The Janitor, ICE

 

panorama (6 shots)

 

Shadow of the Tomb Raider

 

Own camera tools (for camera control), in-game photomode (for timestop), Reshade (CinematicDOF, deband), SRWE.

Fuji GW690III, Kentmere Pan 200 @100 ISO

 

Film developed in Ilfotec DD-X 1:4 dilution.

Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.

Processed with Capture One and GIMP.

Albums, groups and tags added with github.com/pemcg/flickr_cli

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