View allAll Photos Tagged github
Shadow of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Assassin's Creed Origins - The Curse of the Pharaohs
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
- Game: Kena: Bridge of Spirits
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
-- Cam tools by Frans Bouma (patreon.com/Otis_Inf)
framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
BATMAN: ARKHAM KNIGHT
-Reshade 3
-4K res via NVidia DSR
-ICE for image stitching (2 images)
-Cropped with FastStone
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Cyberpunk 2077
In-game Photomode +
Freecam by Otis-Inf & Jim2point0
- field of view change
- Hotsampling
Reshade