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Tools:

- ReShade 4.5.4

- 4K DSR

- Camera, Fov, Hud, Timestop, etc; by Otis_Inf

framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...

 

Hitman 3

 

ZHMModSDK, ReShade, SRWE, Lightroom

Dishonored 2

- Camera tools by Otis_Inf

- ReShade

- SRWE

[Virginia Woolfe]

 

Make your own Penguin Classics book cover here:

 

nullk.github.io/penguin.html

Shadow of the Tomb Raider

 

Tools by Otis_Inf

ReShade

Darksiders 3

 

-Framed Guide

-SRWE Hotsampling

Injustice 2

~15MP

Camera Tools: free camera table by IDK31

Resolution: NVidia DSR

HUD Toggle: ce table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.

 

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1620 x 2160 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Grand Theft Auto V

-Rockstar Editor

-4000x4000 (SRWE hotsampling)

 

Mutant Year Zero: Road To Eden

Camera Tools by -One3rd-

HUD-Toggle by -One3rd- and Pino44io

ReShade 4.2.1

SRWE for Hotsampling

The Evil Within 2

 

Own camera tools, Reshade, SRWE, own hud toggle.

 

Thanks to the person who donated the game to me, tools are now available! Please read the included readme.

 

The HUD toggle is needed to get timestop in cutscenes. See the readme for details.

 

Enjoy!

 

Edit: Posts from people who come here and post support requests with vague texts get deleted. If the camera doesn't work, that's too bad. If it has bugs, open a github issue and clearly describe the bug. I create these cameras for fun for myself and share them online so others can use them too. Within reasonable boundaries I try to update cameras if they contain a bug or if the game gets patched quickly after I released a camera.

 

However I won't fix cameras a long time after it's been released, nor do I help with your struggles with an injector on windows 10, as I don't use windows 10. I'll try to include an injector which works next time but that's about it.

Assassin's Creed Origins

 

Own camera tools, in-game photomode, SRWE

 

Camera tools updated for v1.2 of the game

Hitman 3 shot by me

 

ZHMModSDK, ReShade, SRWE, Lightroom

Photo Mode + Range Remover, SRWE, CameraRAW

Control Guide

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

 

Alternative version of this, which I took with the limited in-game photo mode before the tools.

 

For this one I once again combined two shots together; one with fog and one without.

- Freecam CE table by IDK31 and Smithfield

framedsc.github.io/GameGuides/NieRAutomata.htm

- Fix Automata Resolution by Kaldaien

steamcommunity.com/sharedfiles/filedetails/?id=914437196

- HD Textures mod by GPUnity

www.nexusmods.com/nierautomata/mods/5?tab=files

- Nvidia DSR

- Reshade 4.9.1

- Edited in Photoshop and Lightroom

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Assassin's Creed Origins

-Frans Bouma's Tool

-Custom Resolution DSR

-Reshade Framework

-In-Game Photo Mode

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

 

For better atmosphere.

- In-game Photo Mode (DOF)

- Camera tools by Otis_Inf (free camera, timestop, FOV)

- ACO by Alonz Color Correction&Clarity V2 by Alonz73 & personal tweaks

- Hotsampling (SRWE)❖Downsampled from ~19MP

- Cropped 4:6

Wolfenstein: The Old Blood

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-Console Commands

-ReShade

The processed HDTR shot for the Manzanares Castle.

 

Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)

 

Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.

 

More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs

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