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RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
Alt. Version imgsli.com/NDExNDE
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Hellblade: Senua's Sacrifice
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
''The Sinking City''
•DSR/SRWE
•Universal Unreal Engine 4 Console Unlocker
•Ini tweaks for removing film grain and other things
•pause command
•ToggleDebugCamera command for free camera
•slomo command
•FOV command for zoom changing
•MSI Afterburner for screen capture
•ReShade 4.2.1
"Assassin's Creed Origins"
-6000x4500 (SRWE Hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
"Blair Witch"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- Game: Kena: Bridge of Spirits
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Camera tools by Otis_Inf
framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm6.stati...
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Assassin's Creed Origins - The Curse of the Pharaohs
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode