View allAll Photos Tagged github

Space Engine

-4500x6000 (SRWE hotsampling)

-Built-in tools

- Game: Cyberpunk 2077

- 4K DSR

- Reshade 4.9.1

reshade.me/ㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by Frans Bouma

github.com/FransBouma/InjectableGenericCameraSystem/relea...

 

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Assassin's Creed Origins - The Curse of the Pharaohs

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: DSR, SRWE

HUD Toggle: CE Table, 3dmigoto

Post-processing: Reshade 4.9.1

Notes:

Watch Dogs 2

-Otis Injectable tool

-Custom Resolution via DSR

-Anti-Aliasing (8X MSAA)

-Natural San Francisco Mod By HeySlickThatsMe

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Fuji GS645S, Cinestill 400D

 

Film processed by Ag Photographic+Photolab.

Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.

Processed with Capture One and GIMP.

Albums, groups and tags added with github.com/pemcg/flickr_cli

- SRWE

- In game photomode

- Injectable camera

-------------------------------------------

Blog | Tumblr

DOOM 2016

 

-SRWE Hotsampling

-Reshade 4.5.2

-Framed Guide

Mafia III

~14MP | Otis_Inf's camera tool | Reshade v3 | Lanczos2

Space Engine

-4500x6000 (SRWE hotsampling)

-Built-in tools

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by HappyV

Dishonored 2

- Camera tools by Otis_Inf

- ReShade

- SRWE

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

Assassin's Creed Origins

-6000x4500 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Fuji GS645S, Cinestill 400D

 

Film processed by Ag Photographic+Photolab.

Negative scanned using Fujifilm X-T5 with Fujinon XF 60mm f/2.4 Macro.

Processed with Capture One and GIMP.

Albums, groups and tags added with github.com/pemcg/flickr_cli

BATMAN: ARKHAM KNIGHT

 

-Otis_Inf's camera

-Reshade 3

-4K res via NVidia DSR

-ICE for image stitching (2 images)

-Cropped with FastStone

Hellblade: Senua's Sacrifice

 

-ReShade 4.5 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

  

Hellblade: Senua's Sacrifice

 

-ReShade 4.9 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

  

Batman Arkham Knight

- Camera tools by Otis_Inf

- ReShade

1 2 ••• 10 11 13 15 16 ••• 79 80