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I was doing my grocery shopping tonight and decided to try out the zoom effect in an empty and colourful aisle. Probably would have needed a tripod (or a very steady hand), but I am happy enough with the result for a first try!
The Street Fighter series has had quite a history when it came to action figure releases, some more successful than others. The most recent game, SF V, currently has two companies making figures - Bandai through its S. F. Figuarts line, and Storm Collectibles, a relatively new player from Hong Kong with their true 1/12 scale figure line.
I eagerly picked up this figure so I could get a sense for Storm as a company, and of course, how their product compares.
In addition the main figure, Chun Li came with a fairly impressive set of accessories, particularly given the price point:
- two additional portraits with interchangeable hair, making for three total (neutral, "smiling", attacking)
- 7 additional hands (varying degrees of palm and finger position)
- V-Trigger effects
- Kikoken effect with additional stand
- Hyakuretsukyaku (lighting kick) effecf
- dynamic action stand
- spare parts for the stands (I believe)
- cardboard backdrop
As the photos show, the Storm 1/12 figure is somewhere between the Figuarts and the SF4 Play Arts line in terms of size. In terms of styling, clearly the Storm is more in-line with the Play Arts styling, namely going for "game accuracy" as compared to the looser anime interpretation of the Figuarts line.
A slight disappointment in this area is that despite being "supervised by Kiki" the portrait on the Storm figure, while more game accurate than the Figuarts, still had eyes that were too small. Also, moveable buns on the top of her head would have been great as well, particularly for poses that emphasize movement.
All three bodies offer roughly the same amount of articulation, and utilize a hidden joint to allow for a greater range of shoulder movement allowing for cross chest poses.
Moving a little closer, a spot check of the QC on paint and finishes. The Storm figure seems to have sloppier finish on the gold paint, and in general, the Figuarts toy seems to have a more metallic sheen to everything. Weaker paint applications are present throughout the Storm figure as compared to the Figuarts.
Having said that, on the whole I don't find the finishes any worse than your typical Play Arts figure. The paint on the hands and body general tend to be the same colour and the paint apps are sufficiently thin, whereas I've seen weird things on a Play Arts figure. As an added bonus, I didn't notice any poor sanding jobs on parts or poorly assembled pieces that I tend to notice on Play Arts figures.
Hands are made of a softer, rubbery materials, probably whatever is used for the costume parts.
The body proportions on both the Figuarts and Storm are excellent, very closely resembling the in game model. Not that there is anything wrong with it, but Chun Li isn't some skinny waifu, and her fighters build is reflected in both figures.
With regards to joints, both figures also show how far we've come from the days of the Play Arts figure having the some of the least subtle joints ever used on a $100 action figure, particularly with the knees. Having said that, a slight edge does go to the Figuarts in this department, as the elbow and knee joints aren't painted on the Storm figure (there are others, but these are readily visible) and overall, connections with the body and movement for posing just feel more solid with the Figuarts figure. But, joints are sufficiently tight to allow for all manner of pose with included accessory and effect parts.
The general figure stand that Storm provides is worth a brief discussion. First off, it actually has one - Figuarts seems to be always sold separately, and the one that comes with modern Play Arts figures is apparently so bad that nobody ever wants to put the thing together.
The stand comes with a pole that allows an arm to move up and down in order to allow the figure to be positioned in a variety of heights. While moving the thing up and down is a right pain in the ass, I've got to give it to Storm... the thing is solid and will actually hold the figure at whatever height you set it at. Furthermore, the arm itself also pivots and rotates, giving some freedom to do airborne stuff.
At the end of the day clearly, if you can only choose one line, unless all you care about is quality, my experience shows that Storm is your friend. The Storm sets offer just as much articulation as the Figuarts version, but for a very similar price come with more goodies for larger variety of display options.
The Storm figures are quite honestly what the Play Arts line should have been in terms of the product released.
Now would Storm PLEASE release a Cammy and a Guile.
The supportive wall appears to be rounded, but it's not!
- Effet sur la perspective
Le mur de soutien semble être arrondi, mais il n l' est pas!
so i'm considering finding a good female bjd sculpt in blue resin to turn into a random asari (or if I'm feeling up to it, Aria or Liara; they're my favorite asari in the game!). does anyone oppose to it working?
also, could i get a feel for how many of you are into Mass Effect? :D
found photo on google; credit in watermark
Orton Effect: I like the original just fine. This just gives a different perspective of the little guy, softer, yet bolder. The original was nature, this is a little more artistic.
Friday Finds ... at kimklassen.com
Another 'Holga' effect that I really like at www.markgaler.com
Yesterday evening along the canal ...
I had a play around with the zoom effect technique today to try and recreate some of those old Ian Allan book covers of the 1950s and 60s.
See the image before this one to see the real design. The earings are now the exact copy of the whole design.
Done with Gimp, mathmap, and some iterated function systems.
Ground effect is the increased lift and decreased drag that wings generate when they are close to a fixed surface (the water in this case). This brown pelican at Bolsa Chica Ecological Reserve drags its tips in the water as it skims the surface of the water effortlessly.
A more than rewarding trip as we spent several hours volunteering to pick up trash along the shoreline with friends, Jan and Frank.
Apply Splatter Cartoon Effect Automatically In One Click With Prima Cartoonizer For Pc
Software Details: primacartoonizer.com/Prima-Cartoonizer.htm
Time to put all my stealth training into action. Mass Effect Playlist: www.youtube.com/playlist?list... Random Video: www.youtube.com/watch?v=Gfmt5... Who's feeling Social? Twitch (Some Extra Content) - ift.tt/1P2XaTD Twitter - twitter.com/StrongerStrange Tumblr - ift.tt/1vuLiE5 Facebook - ift.tt/1vuLiE7 Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts. It was released for Microsoft Windows and Xbox 360 on January 26, 2010, and for PlayStation 3 on January 18, 2011. Mass Effect 2 is the second installment of the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid species known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must construct and gain the loyalty of a diverse team in order to defeat the enemy in a suicide mission. With the use of a completed saved game of its predecessor, the player can impact the story of the game in numerous ways. Mass Effect 2 Info: ift.tt/2aWesHS... Mass Effect 2 Guide: ift.tt/2aWesHS... Mass Effect 2 Store: ift.tt/umvL6Z BioWare is a Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts. The company specializes in role-playing video games, and became famous for launching highly praised and successful licensed franchises, Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original intellectual property: Jade Empire, the Mass Effect series, and the Dragon Age series. In 2011, BioWare launched their first massively multiplayer online role-playing game, Star Wars: The Old Republic. Thank you all for watching! Please Feel free to make a suggestion. All the Playthroughs, Walkthrough and Gameplay Videos I make are for fun, but I'd like to make videos in a wider range and slowly become more professional, or unprofessional which ever is better. Mass Effect 2 Playthrough - PART 43 - I am a Stealth Wizard!
In chaos theory, the butterfly effect is the sensitive dependence on initial conditions in which a small change at one place in a deterministic nonlinear system can result in large differences in a later state. Zzzz...
No, no, no, no...
In reality, the butterfly effect is that overwhelming impulse a photographer feels to capture an image whenever a butterfly is noticed.