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Waza is the Japanese word for art and technique. Heroku's Waza (技) conference is a developer event celebrating the art of software development through technical sessions and unique happenings. This year's event was held at SF Design Concourse on Feb 28, 2013. For more info visit waza.heroku.com/2013.
The Spawn is On. Welcoming 65 developers from Silicon Valley to Japan to the inaugural Ribbit Spawn Developer Day - Sunday, March 16, 2008 - developer.ribbit.com
Man, I think we have a real winner here with TMax developer, the contrast is rich, with the maintaining of tone, super sharp, and fine grain!
You can read the full review online
www.alexluyckx.com/blog/index.php/2019/02/08/film-review-...
Nikon F90 - AF Nikkor 50mm 1:1.4D (Yellow-12) - Kentmere 100 @ ASA-100
Kodak TMax Developer (1+4) 8:00 @ 20C
Scanner: Epson V700
Editor: Adobe Photoshop CC (2019)
Designers and Developers: Why Can't We All Just Get Along? Room 8. Tuesday, March 17th, 2009. 11:30 a.m. - 12:30 p.m.
developer was simply "splattered" onto photo after being exposed, as apose to being dunked into bucket, in order to give messy effect
Regular updates makes you feel so much knowledgeable. The same logic works in case of mobile apps. Windows Mobile developers are working days and night to provide their clients advanced applications which help them run their business smoothly and efficiently. Smart phones are ruling the cell phone industry. Why not keep your Windows Mobile updated?
ref.: mobilewebcms.quora.com/Windows-Mobile-Developers-%E2%80%9...
Photograph from Mobile Developer Summit 2012 held in Bangalore, India, 9-10 October 2012, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.
© István Pénzes.
Please NOTE and RESPECT the copyright.
21th February 2014
Nikon F, F-36 Motor drive
Nikon Nikkor S Auto 50mm 1,4
Kodak Trix 400 @ 320
Kodak T-max developer
Imacon Flextight 343
CAMERA: Canon NEW F1
LENS: Canon fd lens 28mm f/2,8 S.S.C.
FILM: Kodak color ISO 400 36 exp.
[cross processing + negative scanning]
FILM DEVELOPMENT: Developing Colour Film with the E6 Process
FILM SCANNED: OpticFilm Plustek 7400 with SilverFast Software
SHOOTING DATE: 09/2015
DEVELOPER DATE: 10/2015
TECHNIQUE: Multiple Exposure unedited.
NUMBER OF EXPOSURES: 2
NO POST-PROCESSING
OBJECT: Lenin's Library
PLACE: Moscow, Russia 2015
The Maersk Developer drills an exploratory well into Statoil's Martin prospect, about 3,000 feet below the surface in the Gulf of Mexico. Two years ago, Statoil paid $157 million for the right to drill into a single 9-square-mile block at the site and the Norwegian company is now spending about $1.1 million a day to rent the Developer, supply the drilling rig and pay for other contractors. (Jennifer A. Dlouhy / Houston Chronicle)
Ah, man sieht’s schon: Developer day. Heisst: Bärtchen, "Hi, I make Macintosh software" T-Shirt und die ganze Zeit g'scheit dreinschauen. Aber indeed - früh aufstehen, fliegen, die ganze Zeit mithören und so... das ist ganz schön anstrengend und erfordert Kozentration. Hier: Google Base (auf YouTube)
Das Mit-den-Lippen-spielen ist dabei eine Angewohnheit, die ich mir als Kind beim Lesen der "Drei ???" übernommen habe. Justus macht das immer.
Their success speaks by itself at this time. They didn’t need to invent anything new or convince people to behave they hadn’t done before. They just provided individuals with a far more streamlined service that will get them from One place to another.
Improving a current idea is tough however android developer has its own advantages. A significant benefit of this method is the fact that it's very easy for individuals to consider. If you're able to explain your application by saying “It’s xyz, but better!”, users may have an instantaneous picture of the items your application can perform. And when users observe that you’ve improved a concept inside a genuine way, it’s challenging for them to return to doing things that old way.
3. Mobile Application Researching The Market
Have you ever reviewed the very best 100 apps recently? If you are proficient at realizing trends or predicting what’s likely to be popular inside a couple of several weeks, then researching the market is a terrific way to find inspiration.
Researching the market involves gathering facts about what services or products people want now and seeking to generate ideas that they'll want later on. android developer an easy concept but it can be hard to apply. Your assessment of the items the marketplace requires later on must be accurate. Application developers are very lucky nevertheless, you have empirical charts for the major application stores to inform you what’s popular all across the globe.
Your quest could be a lot easier than analyzing worldwide application downloads. John Wong created Kiip after doing a bit of researching the market within the most fundamental possible way. While travelling onboard an airplane, he checked the unit screens of other passengers to determine the things they used to do. He observed that everybody was utilizing android developer devices to experience mobile games. All of the passengers were highly engaged, but Wong observed that on-screen ads were of little value to users.
Looking for a WordPress Developer in Oakville? Now get a great quality of work at affordable price that you can’t help but appreciate. Visit: wordpressdevelopertoronto.ca/how-to-become-a-top-wordpres...
With the London Olympics getting such a big push from Bejing, I got
really excited about putting on a Olympic themed developer event (even
designed the above during my Sunday afternoon): would have called it
"The Developer Olympics", with event accordingly themed. But alas
copyright, or rather in this case, trademark got in the way.
Apparently, despite the symbol being past it's copyright infringement
date (circa 1930s), it is still protected under trademark law in almost
all countries (along with Mickey Mouse of course). Wonder if anyone
will ever realize that the thing humans do the best is copy (ironic we
should make laws against what we do best?)! Seems to me the only
difference is if someone manages to copy two or more people at the same
time that they think they did something 'original' (in that case I would
like to claim originality for the above design as I stole it from Google
I/O and the Olympics Rings!)? Well copyright should be a fun thing to
watch over the coming years as machines are now the only thing better
than humans at copying (and pasting), napster and Viacom/youtube are
just the start!
Trivia Question: How many times did I break copyright/trademark law in
this post?
How game developer use data visualization
Different genres of games have different goals, which influence the sorts of visualizations they offer. While they've already different objectives, they will use a mix of status and training visualization types to complete their aims.
1. Training Visualizations
First Person Shooters (FPS) and Real-time Strategy (RTS) games are largely skill based naturally driven by enhancing one’s game play. Should you play Starcraft (a RTS) and also you constantly die, it’s not so fun. Likewise, should you never die, it’s not so fun. A fragile balance is available between skill and difficulty.
In these types of games, numerous training visualizations exist that will help you enhance your game play. Like chess, progress is internal towards the player from the game. Like chess, these game developer
are based exclusively on skill: the only real advantage you've hanging around is the capability to listen to it. Each game session is all-in-one, and starts your skill against another player’s abilities. In case your game play isn't enhancing, you aren't learning, your skill isn't growing, and also you cease getting fun and prevent playing.
2. Status Visualizations
All games, including skill-based games, apply certain types of status visualizations. How they are utilized varies among genres.
Making Decisions Power
Skill-based game developer use status visualizations to help your game play choices, but could only provide assistance. The “Fog of War” is really a visualization in RTS along with other similar games that enables you to definitely only see what your models can easily see. You're avoided from seeing the enemy’s information, which information asymmetry is really a major factor of the game’s design. The gamer must decide to scout in order to attack blindly. And, even when you have information from the enemy base, frequently occasions the enemy may have models hidden elsewhere or, they could be baiting you in. Even when you'd “perfect information”, there's the extra layer from the enemy’s skill in maneuvering their models, or perhaps in how good the enemy can micro-manage their army.
We develop smart, beautiful and user-friendly iOS and Android mobile apps that increase audience's engagement across different platforms.
Photograph from Mobile Developer Summit 2012 held in Bangalore, India, 9-10 October 2012, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.
Kentmere 400 @ 3200
Canon EOS 3 / Carl Zeiss Vario Sonar 3.5/40-80mm
Developed two times in Barry Thorntons (BTTB) 2-bath (modified metol/hydroquinone). Why?
2-baths does an excellent job in the shadows but the developer deposited in the emulison by the 1. bath isn't sufficent to complete the job in the upper midtones highlights at N+3. Compared to a condensor, the emulsion needs to get recharged by new developer.
First pass: BTTB 2-bath
Stopbath in order to neutralize the alkaline and to positively charge the emulsion for better attraction of the negativ-charged methol/hydrochinon anions prior to second pass
Wash 3 times
Second pass: BTTB 2-bath
Final wash / Fixing
WORKS!
BATH A:
Metol 3,25 g/l
Hydroquinone 3,25 g/l
Sodiumsulfite 85 g/l
4:30 min. for low sped film
5:30 min. for high speed fil
initial inversions 5sec, then 5 sec after each minute
Bath B:
Sodiummetaborate
for low contrast 7g/l
for normal contrast 15 g/l
for high contrast 20 g/l
4:30 min. for low sped film
5:30 min. for high speed fil
initial inversions 5sec, then 5 sec after each minute