View allAll Photos Tagged debugging
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
Witcher 3 • ReShade • Debug Console Enabler • Photomode 2inOne
Contact Me • Twitter • YouTube • www.berdu.org
Description •
The Witcher 3: Wild Hunt
- Resized via SRWE from ~17-18MP | Lanczos3 downsampled
- Ultimate Graphics Options Mod | Zanzer's CE table
- Debug Console Enabler | PhotoMode 2inOne
- Reshade Framework
From the Time Machine. Debugging a high speed passenger train.
It's the late summer of 1971 and Amtrak train 5, The San Francisco Zephyr, is at Creston, IA, a crew change and passenger stop at the summit of grades between the Mississippi and Missouri Rivers that define the east and west borders of the state. If you've ever ridden a motorcycle in the late summer evening in the land of corn and soybeans, you know what it's like to have your windshield covered with splattered flying insects. The same applies to locomotives. For a quick passenger stop, the quickest and easiest way to clean that windshield is with a high pressure spray of water.
Side note: The most profitable train in the CB&Q's passenger
fleet was the Denver Zephyr. They could and did sell out seats on that train in the winter promoting Colorado Skiing.
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework |
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
Outlast: Tiledshot (7560x13440), restored UE3 debug commands, custom FOV, vignette removed, free camera.
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
- AQUA Mod
- High Quality Faces
- Desert of Novigrad Mod
ESA engineers test and debug ground control software and equipment, identifying and solving problems before a current or future mission can be affected.
They work close to real mission conditions to verify new software and hardware in a complete chain.
This runs from the flight controllers who sit at workstations through the complex and sophisticated mission control systems and ground tracking stations used to transmit commands right up to the satellite. And it’s all simulated in a safe, effective and rigorous way, helping to ensure the success of ESA missions.
More information
ESA ground systems engineering
Credit: ESA/J.Mai
DmC
2400x3200 || 4xSGSSAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)
The Witcher - Wild Hunt
Reshade 1.1 (just for the screenshot keybind-so far anyway. The crazy colors are starting to grow on me)
Debug Console Enabler with FreeCam by Skomski and Co (freecam)
Photomode2inOne by CAPA (timestop)
NoDirtyLensEffect by RumenWest
The Witcher 3 HD Reworked Project by Halk Hogan PL
I learned today that you can incorrectly insert the battery in the Fujifilm X100S. I'm a bit spoiled by how the Canon camera batteries are keyed in such a way so that you can only insert them in the right way. As a result, the picture you see above is from my phone since I didn't have enough time to "debug" the X100S until later in the evening (i.e. right now).
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
The parts have all been made; it is time for painting and then debugging. There are more truck and brake parts that have not been assembled for these photos.
Deus Ex: Human Revolution - Director's Cut
- Sweetfx (full ReShade package causes crash);
- Debug camera by Fatalis;
- SRWE hotsampling @3000p.
I've written my own split-tone program - which was slightly trickier than I thought. Not least writing my very own idiosyncratic colour-picker routine, to select 2 from 16.8 million colours. It's written partly in Pentium Assembly Language for speed. The split-tone algorithm is written entirely in Pentium code. Took me most of Sunday to code and debug.
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade