View allAll Photos Tagged debugging

Magrunner: Dark Pulse

 

7820x3300 (tildeshot) || in-game AA || UE3 debug commands || custom FOV

Witcher 3 • SweetFX • Debug Console Commands • CE table by Jim2point0

 

Contact MeTwitter YouTube www.berdu.org

 

Description • Haven't really had the interest to shoot this game. I'll snap some every now and then, but mostly I'll just play it and by playing it I mean wonder aimlessly around collecting flowers.

From the Time Machine. Debugging a high speed passenger train.

 

It's the late summer of 1971 and Amtrak train 5, The San Francisco Zephyr, is at Creston, IA, a crew change and passenger stop at the summit of grades between the Mississippi and Missouri Rivers that define the east and west borders of the state. If you've ever ridden a motorcycle in the late summer evening in the land of corn and soybeans, you know what it's like to have your windshield covered with splattered flying insects. The same applies to locomotives. For a quick passenger stop, the quickest and easiest way to clean that windshield is with a high pressure spray of water.

 

Side note: The most profitable train in the CB&Q's passenger

fleet was the Denver Zephyr. They could and did sell out seats on that train in the winter promoting Colorado Skiing.

Witcher 3: The Wild Hunt

Debug Console Enabler for FreeCam

Witcher 3 • ReShade • Debug Console Enabler • Photomode 2inOne

 

Contact MeTwitter YouTube www.berdu.org

 

Description

- Reshade 3.0

- Debug mode / freecam

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

This red faced ibis was debugging my front lawn and begging me to take this photo. I concurred.

The Witcher 3: Wild Hunt

- Resized via SRWE from ~17-18MP | Lanczos3 downsampled

- Ultimate Graphics Options Mod | Zanzer's CE table

- Debug Console Enabler | PhotoMode 2inOne

- Reshade Framework

DmC

 

2400x3200 || 4xSGSSAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

Outlast: Tiledshot (7560x13440), restored UE3 debug commands, custom FOV, vignette removed, free camera.

ESA engineers test and debug ground control software and equipment, identifying and solving problems before a current or future mission can be affected.

 

They work close to real mission conditions to verify new software and hardware in a complete chain.

 

This runs from the flight controllers who sit at workstations through the complex and sophisticated mission control systems and ground tracking stations used to transmit commands right up to the satellite. And it’s all simulated in a safe, effective and rigorous way, helping to ensure the success of ESA missions.

 

More information

ESA ground systems engineering

 

Credit: ESA/J.Mai

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

- AQUA Mod

- High Quality Faces

- Desert of Novigrad Mod

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

The parts have all been made; it is time for painting and then debugging. There are more truck and brake parts that have not been assembled for these photos.

 

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

HAVw A6 Juggernaut + TRON: Legacy (+ light brick)

2.3 mp (Photomerge)

Debug Console Enabler

Wild Hunt: ReShaded

Week 22 of 52 Project 2018 Theme: Bugs

 

It's Winter, it's wet, insect bugs are scarce right now. However there have been a few bugs in my newly installed net-phone, so here is a macro of bits and pieces relevant to the debugging ;-)

 

Super-Takumar 28mm f3.5 @ f11 with Lume Cube.

temporarily enamored by debugging the KinectToStl app...

I love the lightning-bolt pattern on his scalp as he was debugging the cholla.

"Assetto Corsa"

-5120x2160 (SRWE Hotsampling)

-Content Manager + custom content

-In-game Photomode

-.ini Tweaks for post-processing filters

-ReShade

Deus Ex: Human Revolution - Director's Cut

- Sweetfx (full ReShade package causes crash);

- Debug camera by Fatalis;

- SRWE hotsampling @3000p.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Game: The Witcher 3

 

Tools used to take screenshot:

 

Witcher 3 debug console enabler

Xbox Game DVR

 

Edited in Adobe Photoshop Lightroom

I've written my own split-tone program - which was slightly trickier than I thought. Not least writing my very own idiosyncratic colour-picker routine, to select 2 from 16.8 million colours. It's written partly in Pentium Assembly Language for speed. The split-tone algorithm is written entirely in Pentium code. Took me most of Sunday to code and debug.

The Witcher - Wild Hunt

ReShade 1.1 (just for the screenshot keybind)

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

Witcher 3: The Wild Hunt

Debug Console Enabler for FreeCam

ReShade Framework

Control (Jesse Faden / Courtney Hope)

 

13MP (square, .png) — ReShade 4.7 (Level, Tonemap, LiftGammaGain, Curves, HSLShift, CinematicDOF, AMD FidelityFX) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing

 

(v. 0.269.9979)

( GeForce Game Ready Driver v. 442.74 )

-Reshade 3.1

-HD Reworked Project Textures

-Debug Console Enabler

-Wiedzmin Lighting Mod

-AQUA Mod

-High Quality Faces

-Winter is Coming Mod

 

I think this is what we now refer to as a core dump!

aku tidak tahu cara tinju yang benar... maka dari itu hati-hati jangan terlalu dekat..

"Brothers: A Tale of Two Sons" - 3840x1080 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX , white line removed with photoshop

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