View allAll Photos Tagged debugging
Witcher 3 • SweetFX • Debug Console Commands • CE table by Jim2point0
Contact Me • Twitter • YouTube • www.berdu.org
Description • Haven't really had the interest to shoot this game. I'll snap some every now and then, but mostly I'll just play it and by playing it I mean wonder aimlessly around collecting flowers.
From the Time Machine. Debugging a high speed passenger train.
It's the late summer of 1971 and Amtrak train 5, The San Francisco Zephyr, is at Creston, IA, a crew change and passenger stop at the summit of grades between the Mississippi and Missouri Rivers that define the east and west borders of the state. If you've ever ridden a motorcycle in the late summer evening in the land of corn and soybeans, you know what it's like to have your windshield covered with splattered flying insects. The same applies to locomotives. For a quick passenger stop, the quickest and easiest way to clean that windshield is with a high pressure spray of water.
Side note: The most profitable train in the CB&Q's passenger
fleet was the Denver Zephyr. They could and did sell out seats on that train in the winter promoting Colorado Skiing.
Witcher 3 • ReShade • Debug Console Enabler • Photomode 2inOne
Contact Me • Twitter • YouTube • www.berdu.org
Description •
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
The Witcher 3: Wild Hunt
- Resized via SRWE from ~17-18MP | Lanczos3 downsampled
- Ultimate Graphics Options Mod | Zanzer's CE table
- Debug Console Enabler | PhotoMode 2inOne
- Reshade Framework
DmC
2400x3200 || 4xSGSSAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)
Outlast: Tiledshot (7560x13440), restored UE3 debug commands, custom FOV, vignette removed, free camera.
ESA engineers test and debug ground control software and equipment, identifying and solving problems before a current or future mission can be affected.
They work close to real mission conditions to verify new software and hardware in a complete chain.
This runs from the flight controllers who sit at workstations through the complex and sophisticated mission control systems and ground tracking stations used to transmit commands right up to the satellite. And it’s all simulated in a safe, effective and rigorous way, helping to ensure the success of ESA missions.
More information
ESA ground systems engineering
Credit: ESA/J.Mai
Game: The Witcher 3: Wild Hunt
Tools used: Nvidia Ansel
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
- AQUA Mod
- High Quality Faces
- Desert of Novigrad Mod
The parts have all been made; it is time for painting and then debugging. There are more truck and brake parts that have not been assembled for these photos.
Week 22 of 52 Project 2018 Theme: Bugs
It's Winter, it's wet, insect bugs are scarce right now. However there have been a few bugs in my newly installed net-phone, so here is a macro of bits and pieces relevant to the debugging ;-)
Super-Takumar 28mm f3.5 @ f11 with Lume Cube.
"Assetto Corsa"
-5120x2160 (SRWE Hotsampling)
-Content Manager + custom content
-In-game Photomode
-.ini Tweaks for post-processing filters
Deus Ex: Human Revolution - Director's Cut
- Sweetfx (full ReShade package causes crash);
- Debug camera by Fatalis;
- SRWE hotsampling @3000p.
Game: The Witcher 3
Tools used to take screenshot:
Witcher 3 debug console enabler
Xbox Game DVR
Edited in Adobe Photoshop Lightroom
I've written my own split-tone program - which was slightly trickier than I thought. Not least writing my very own idiosyncratic colour-picker routine, to select 2 from 16.8 million colours. It's written partly in Pentium Assembly Language for speed. The split-tone algorithm is written entirely in Pentium code. Took me most of Sunday to code and debug.
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
Control (Jesse Faden / Courtney Hope)
13MP (square, .png) — ReShade 4.7 (Level, Tonemap, LiftGammaGain, Curves, HSLShift, CinematicDOF, AMD FidelityFX) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing
(v. 0.269.9979)
( GeForce Game Ready Driver v. 442.74 )
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-Winter is Coming Mod
"Brothers: A Tale of Two Sons" - 3840x1080 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX , white line removed with photoshop