View allAll Photos Tagged debugging
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-Desert of Novigrad Mod
Transformers: Fall of Cybertron - downsampled from 17MP, using GeDoSaTo and ReShade beta w/ MasterEffect ReBorn 1.0.302; One3rd's coalesced.ini w/ UE3 debug commands (freecam, timestop, playersonly, custom FOV and HUD toggle).
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
"Brothers: A Tale of Two Sons" - 2400x3200 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX
The Witcher 3 - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
4500x6000 (SRWE) • SweetFX • Restored Debug Commands • Photoshop to remove a neon sign (Thanks a lot SyanArt!)
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework: A Medieval Tale |
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
I reduced graphics options so the reds wouldn't spawn in the distance, or where I'm standing. This way, it reminded me of Stalker (1979)'s iconic movie scene.
The Witcher 3 / 3840x2160 / ReShade
- STLM
The Witcher 3- Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
The Witcher 3: Wild Hunt
- Resized via SRWE from ~17-18MP | Lanczos3 downsampled
- Ultimate Graphics Options Mod | Zanzer's CE table
- Debug Console Enabler | PhotoMode 2inOne
- Reshade Framework
-Reshade 3.1
-4K Resolution DSR
-Debug Console Enabler
-HD Reworked Project Textures
-Deserts of Novigrad Mod
-Disabled foliage
Game: The Witcher 3: Wild Hunt
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
Transformers: Fall of Cybertron - downsampled from a 100MP PTGui panorama, captured using GeDoSaTo /w tweaked Asmodean postprocessing; modified coalesced.ini w/ UE3 debug commands (freecam, timestop, playersonly, custom FOV and HUD toggle).
It's Metroplex!
I learned today that you can incorrectly insert the battery in the Fujifilm X100S. I'm a bit spoiled by how the Canon camera batteries are keyed in such a way so that you can only insert them in the right way. As a result, the picture you see above is from my phone since I didn't have enough time to "debug" the X100S until later in the evening (i.e. right now).
for missing meshpart like hair or clothes:
Advanced, Debug Settings
MeshMaxConcurrentRequest best between 64 - 100 (default is 32)
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
The Witcher 3 : Wild Hunt [Blood & Wine Expansion] , Debug Console Enabler 1.21
Sweet FX presets : ♛1.000 Times Better v1.3
You can check my screenshots on Facebook at : www.facebook.com/jipix.photogaming/
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover