View allAll Photos Tagged debugging

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Ps

 

Composite|Daz3D|Ps

 

“Every day you wake up, practice, and try to be better than yesterday, even if it’s just a stroke better, small but it’s still an improvement”.

 

Thought I would try something new and got hold of Daz3D. Have never used it before but found it to be relatively similar to Poser.

 

A lot to learn here, but thought I would share my first attempts at a composite, using a Witcher 3 background pano..

 

Hopefully things will improve with time, as I learn more full scene rendering techniques.

  

- WBG

- K-putt's CT for FOV

- Debug Console Commands

- Flawless Widescreen

Burning Daylight

~20MP

Camera Tools: Inengine debug camera

Resolution: SRWE hotsampling

HUD Toggle: Inengine debug camera

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| Extended View Distance |

| Reshade Framework |

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

The Witcher - Wild Hunt

ReShade 1.1 (just for the screenshot keybind)

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

"Brothers: A Tale of Two Sons" - 2400x3200 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX

Autopsy:

Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD

Tools

- Reshade 4.5.4

- 4K DSR;

- Free cam from Debug Console Enabler.

Witcher 3: The Wild Hunt

-

Debug Console Enabler for FreeCam

PhotoMode2in1

| Debug Console Enabler for Freecam |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| Extended View Distance |

| Reshade Framework: A Medieval Tale |

Borderlands 3

 

Own console unlocker for debug camera and tweaks. In-game photomode, reshade, SRWE

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Rubber ducky you're so fine,

You help me debug code of mine.

 

Happy National Rubber Ducky Day!

 

We're Here: Rubber Duckies!

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Rather than spending the rest of the week debugging Monday’s code

- Dan Solomon

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

The Witcher 3- Wild Hunt

ReShade 1.1 (just for the screenshot keybind)

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

Borderlands 3

 

Own console unlocker for debug camera and tweaks. In-game photomode, reshade, SRWE

4500x6000 (SRWE) • SweetFX • Restored Debug Commands • Photoshop to remove a neon sign (Thanks a lot SyanArt!)

Shot with the Olympus E-5, Olympus Zuiko 14-35mm F2.0.

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

Outlast

 

Tiledshot, UE3 debug commands

The Witcher 3: Wild Hunt

- Resized via SRWE from ~17-18MP | Lanczos3 downsampled

- Ultimate Graphics Options Mod | Zanzer's CE table

- Debug Console Enabler | PhotoMode 2inOne

- Reshade Framework

Witcher 3 • Debug Console Enabler • Photomode 2inOne • Graphics Options Mod • ULM

-Reshade 3.1

-HD Reworked Project Textures

-Debug Console Enabler

-Wiedzmin Lighting Mod

-AQUA Mod

-High Quality Faces

-4K Clouds

-Real Weather

-Autumn Red

-Complete Animations

-Ansel - Super Resolution

 

Transformers: Fall of Cybertron - downsampled from 17MP, using GeDoSaTo and ReShade beta w/ MasterEffect ReBorn 1.0.302; One3rd's coalesced.ini w/ UE3 debug commands (freecam, timestop, playersonly, custom FOV and HUD toggle).

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.

Transformers: Fall of Cybertron - downsampled from a 100MP PTGui panorama, captured using GeDoSaTo /w tweaked Asmodean postprocessing; modified coalesced.ini w/ UE3 debug commands (freecam, timestop, playersonly, custom FOV and HUD toggle).

 

It's Metroplex!

for missing meshpart like hair or clothes:

Advanced, Debug Settings

MeshMaxConcurrentRequest best between 64 - 100 (default is 32)

  

GOG version 1.05 - ReShade Framework w/ custom palette - Jim2.0's CET - Debug console

GOG version 1.05 - ReShade Framework w/ custom palette - Jim2.0's CET - Debug console

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

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