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Control (Jesse Faden / Courtney Hope)
53MP (square, .png) — ReShade 4 (Level, Tonemap, LumaSharpen, Clarity) — SRWE for hotsampling — Otis_Inf & Hattiwatti CT (Hotsampling, Debug camera, pause) — DirectX 12, Full-on Ray Tracing
Dying Light - downsampled from 1920 • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Dying Light - downsampled from 2700x2160 • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework: A Medieval Tale |
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
131/365. Thank you, Mario... but our Princess is in another castle ~ Super Mario Bros. (NES 1985)
I found this awesome belt buckle in a thrift store. Seriously, it rules... but I'd never "actually" wear it out "for reals"... or would I? But more to the point, did anyone ever play this game... and get to that point where you'd jump thru hoops and fire pits, dodge hammer bros, stomp turtles, run underneath dragons... only to get to some stupid toad to tell you "our princess is in another freakin' castle!!!" How nerve racking!
Anyhow, more on the stuffs... that fancy watch was a gift for my birthday (last year). There is an inscription that says "console.debug(Date());" — that's JavaScript nerd talk for logging the date to your browser console.
Lastly, this may be the closest thing I will release to the public that is almost a straight up crotch shot. For those seriously concerned with the techy details, read on...
camera, setup, strobist info: see here
Finished the game and DLC... what a fun spot for a romance, in the clouds.. with sweet Syanna. And damn, what a ride. More to come from this and the DLC :D
The Witcher 3 / 3840x1800 / ReShade
- STLM
* The Evil Within
* Debug Camera,timestop. K-Putt's CE for Fov change
* Custom Resolution SRWE
* Reshade
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Volumetric Clouds over Skellige |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework |
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Looks so much better in motion. I really should learn how to do a small video capture.
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-Desert of Novigrad Mod
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Ps
Composite|Daz3D|Ps
“Every day you wake up, practice, and try to be better than yesterday, even if it’s just a stroke better, small but it’s still an improvement”.
Thought I would try something new and got hold of Daz3D. Have never used it before but found it to be relatively similar to Poser.
A lot to learn here, but thought I would share my first attempts at a composite, using a Witcher 3 background pano..
Hopefully things will improve with time, as I learn more full scene rendering techniques.
Burning Daylight
~20MP
Camera Tools: Inengine debug camera
Resolution: SRWE hotsampling
HUD Toggle: Inengine debug camera
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework |
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect