View allAll Photos Tagged debugging
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Ps
Composite|Daz3D|Ps
“Every day you wake up, practice, and try to be better than yesterday, even if it’s just a stroke better, small but it’s still an improvement”.
Thought I would try something new and got hold of Daz3D. Have never used it before but found it to be relatively similar to Poser.
A lot to learn here, but thought I would share my first attempts at a composite, using a Witcher 3 background pano..
Hopefully things will improve with time, as I learn more full scene rendering techniques.
Burning Daylight
~20MP
Camera Tools: Inengine debug camera
Resolution: SRWE hotsampling
HUD Toggle: Inengine debug camera
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework |
The Witcher - Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
"Brothers: A Tale of Two Sons" - 2400x3200 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX
Autopsy:
Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework: A Medieval Tale |
Rubber ducky you're so fine,
You help me debug code of mine.
Happy National Rubber Ducky Day!
We're Here: Rubber Duckies!
The Witcher 3- Wild Hunt
ReShade 1.1 (just for the screenshot keybind)
Debug Console Enabler with FreeCam
Photomode2inOne
NoDirtyLensEffect
Dark Souls Remastered
• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)
• 9400x5400 (cropped and downsampled)
• Reshade
4500x6000 (SRWE) • SweetFX • Restored Debug Commands • Photoshop to remove a neon sign (Thanks a lot SyanArt!)
The Witcher 3: Wild Hunt
- Resized via SRWE from ~17-18MP | Lanczos3 downsampled
- Ultimate Graphics Options Mod | Zanzer's CE table
- Debug Console Enabler | PhotoMode 2inOne
- Reshade Framework
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-4K Clouds
-Real Weather
-Autumn Red
-Complete Animations
-Ansel - Super Resolution
Transformers: Fall of Cybertron - downsampled from 17MP, using GeDoSaTo and ReShade beta w/ MasterEffect ReBorn 1.0.302; One3rd's coalesced.ini w/ UE3 debug commands (freecam, timestop, playersonly, custom FOV and HUD toggle).
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
Transformers: Fall of Cybertron - downsampled from a 100MP PTGui panorama, captured using GeDoSaTo /w tweaked Asmodean postprocessing; modified coalesced.ini w/ UE3 debug commands (freecam, timestop, playersonly, custom FOV and HUD toggle).
It's Metroplex!