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Loch Etive stretches some twenty miles inland from the 'Falls of Lora' at Connel Bridge to the mountains of Glencoe, which were formed during volcanic activity 420 million years ago. The loch itself, was carved by a glacier during the last ice age, between 18,000 and 10,000 years ago. When the glacier retreated northwards and finally melted, the sea filled the valley, reaching depths of 150 metres.

A cruise on Loch Etive allows you to soak up some of the finest and most dramatic scenery in Scotland. Snow capped mountains, steep glens, isolated farms, waterfalls and golden beaches are just some of the magnificent sights to be seen on this lovely loch.

The name Loch Etive means 'dark' or 'roaring' loch and its mood reflects the name. Its calm, sparkling appearance during summer months gives way to a troubled turbulence in winter when the goddess Eiteah rushes down the mountains in the form of swirling mists, wind and rain.

A woman using the PlayStation VR

This is a reflection on water that has been turned upside down

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

I bought the Sprocket Rocket, hoping I would get very cinematic images, like the wonderful pictures of Jeff Bridges with his Widelux. Clearly, for a first roll, I'm far from having attained that goal :) But it was an interesting test, and, as a movie fan, I still like the aspect ratio.

I shot this one at the French skydiving championships.

 

Sprocket Rocket, APX 400, lab dev and scan.

For some, this is a common scene of life in Metro Manila, Luzon, Philippines.

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

The cosplayer dressed as Bishop lamented that no one had asked to take pics of his (IMHO) great looking costume so I offered to do so. Lucid (Volcana) then offered to play "victim" to his ire. I added in the outer glows in PS.

 

Han (Pinky Pie) loves to photo-bomb the photos I take of Lucid. This Katsucon was no exception. And this was exactly the sort of thing Pinky Pie *would* do. *facepalm*

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Kolkata - Urban Realities *

 

Kolkata - March 2016.

 

s343*

 

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Wolfgang Sterneck:

In the Cracks of the World *

Photo-Reports : www.flickr.com/sterneck/sets

Articles (german / english) : www.sterneck.net

 

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This is the first break I've had from Flickr in over three years. I had six days without any daily postings to Flickr due to poor internet connections in Cancun, Mexico. Now back to reality. From balmy temperatures in the 70's in Mexico to the low 30's here in Western Massachusetts. Brrr! Vacations over!

See light box view!

www.photographicpoetry.com

The one on the left is my sister, and the one on the right is my cousin. I was shooting a video when I saw her reflection, and I knew I had to take a picture of it. I can say I like the results.

If you are interested in Virtual Reality you will find the Teslasuit Project on Kickstarter very interesting. One of the biggest obstacles with Virtual Reality is that there is no resistance and feedback while you are playing a game or immersed in a Virtual Reality experience. The Teslasuit...

 

3d-car-shows.com/teslasuit-virtual-reality-body-suite-fee...

It is difficult to say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

 

Robert H. Goddard

US physicist & pioneer rocket engineer (1882 - 1945)

  

Model : Waleed

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Pessimistic, I think not. This is reality, my friend.

People say "I wish I lived in Maine. Winter there so Beautiful"....that's because I don't shoot the reality. Dirt, below freezing temps, and short days.

Da qualche parte a Venezia...

Somewhere in Venice...

Reality so Subtle 6x12 pinhole camera, phone inverted pic off the light table

                    

= And someone is playing a game

In the house that I grew up in =

reality so subtle

 

Male Bighorn Sheep Ram Glacier National Park Montana Wilderness Fine Art Wildlife Photography Fuji GFX100s Medium Format MT! Elliot McGucken Master Medium Format Fujifilm Fine Art Nature Photographer American West Fuji GFX 100 s & GF Lens Glacier NP!

 

Dr. Elliot McGucken Fine Art Spacetime Sculpture dx4//dt=ic:

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Epic Fine Art Photography Prints & Luxury Wall Art:

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Support epic, stoic fine art: Hero's Odyssey Gear!

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Follow me on Instagram!

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All my photography celebrates the physics of light! The McGucken Principle of the fourth expanding dimension: The fourth dimension is expanding at the rate of c relative to the three spatial dimensions: dx4/dt=ic .

 

Lao Tzu--The Tao: Nature does not hurry, yet everything is accomplished.

 

Light Time Dimension Theory: The Foundational Physics Unifying Einstein's Relativity and Quantum Mechanics: A Simple, Illustrated Introduction to the Unifying Physical Reality of the Fourth Expanding Dimensionsion dx4/dt=ic !: geni.us/Fa1Q

 

"Between every two pine trees there is a door leading to a new way of life." --John Muir

 

Epic Stoicism guides my fine art odyssey and photography: geni.us/epicstoicism

 

“The clearest way into the Universe is through a forest wilderness.” --John Muir

 

Epic Poetry inspires all my photography: geni.us/9K0Ki Epic Poetry for Epic Landscape Photography: Exalt Fine Art Nature Photography with the Poetic Wisdom of John Muir, Emerson, Thoreau, Homer's Iliad, Milton's Paradise Lost & Dante's Inferno Odyssey

 

“The mountains are calling and I must go.” --John Muir

 

Epic Art & 45EPIC Gear exalting golden ratio designs for your Hero's Odyssey:

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Support epic fine art! 45surf ! Bitcoin: 1FMBZJeeHVMu35uegrYUfEkHfPj5pe9WNz

 

Exalt the goddess archetype in the fine art of photography! My Epic Book: Photographing Women Models!

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Portrait, Swimsuit, Lingerie, Boudoir, Fine Art, & Fashion Photography Exalting the Venus Goddess Archetype: How to Shoot Epic ... Epic! Beautiful Surf Fine Art Portrait Swimsuit Bikini Models!

 

Some of my epic books, prints, & more!

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Exalt your photography with Golden Ratio Compositions!

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Golden Ratio Compositions & Secret Sacred Geometry for Photography, Fine Art, & Landscape Photographers: How to Exalt Art with Leonardo da Vinci's, Michelangelo's!

 

Epic Landscape Photography:

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A Simple Guide to the Principles of Fine Art Nature Photography: Master Composition, Lenses, Camera Settings, Aperture, ISO, ... Hero's Odyssey Mythology Photography)

 

All art is but imitation of nature.-- Seneca (Letters from a Stoic - Letter LXV: On the First Cause)

 

The universe itself is God and the universal outpouring of its soul. --Chrysippus (Quoted by Cicero in De Natura Deorum)

 

Photographs available as epic fine art luxury prints. For prints and licensing information, please send me a flickr mail or contact drelliot@gmail.com with your queries! All the best on your Epic Hero's Odyssey!

- This is just a re- edit of a previous photo i did.

 

Long time no talk!

Lots of exciting news has came my way these past few days.

Ive recently won 8 awards in the scholastics photography competition!

and one nominee for American Vision, which takes place in new york.

So its been pretty hectic getting everything together!

 

Im trying to get back on here, and i think its about time i start uploading more often again!

 

~Dejenee

Just a little exploration of how things would look and feel if perspective defied reality and worked in an opposite manner to that which we see every day.

 

Maybe to see this in reality it could only be "chemically" induced!

 

Explore: Aug 6, 2009 #404

A Taoist walking Meditation

 

The simplest way to access transcendent reality is to walk.

 

Walk no where, with no purpose except to experience the walker in the process of walking .. one foot in front of the other ..

 

Look at no-thing .. don't become distracted by focusing on anything .. allow your vision to broaden .. and you will see everything .. all of the things you would have missed if your attention had become transfixed on some-thing.

 

Listen to no-thing .. don't become distracted by all of the sounds around you, but let them pass through you .. and as you do, you will hear things that you never would have before.

 

The same applies to your senses of feeling, taste, smell .. and the emotions that arise from within you ..

 

As you place one foot in front of the other, allow yourself to become aware of the whole mechanism of your walking - the pressure of the individual points on the ground, the flexing of the tendons and muscles, the movement of your skin, the way the weight transfers all of the way up your body and down again as you take another step ..

 

Even deeper results can be obtained by combining the sequence of the "breathing exercise" whilst you walk.

 

Be aware of the majesty of the inner orchestra responsible for each fluid motion .. and how each movement is part of the breath and each breath part of the beat of the Universal Heart.

 

Chaos only exists for those who do not understand The Streams of Consciousness that is Life_Be_ing_Life in the Moment of Living.

 

reality so subtle

 

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Reality is not always what it seems. A self portrait.

 

www.facebook.com/kaleekilgrow

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Standing under the Eiffel Tower, looking up. I used to dream of this!

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