View allAll Photos Tagged Reality

I can't tell 'em apart while flouting into them. Where are you?

Reality So Subtle 6x6F pinhole camera with red filter, Ilford SFX 200

I shot this picture while walking along the streets of Medan. I saw this mother and her child begging on the street.

I didn't stop to take this shot I felt hesitated to do so. I just snapped it while passing by.

Didn't know how it would come out.

It's maybe a bit of a confrontational picture. But it's also the reality of the day...

So I decided to post it.

This is the last photo in my Art Car series, and it is also the first photo in the next chapter of my Burning Man set.

 

I think I'll call this next chapter "A Separate Reality", "Perceiving energy directly as it flows through the universe".

 

Thank you Carlos Casteneda.

Notice for Andreis van Dam's talk on Immersive Virtual Reality at NYU.

attends Equality Now's Make Equality Reality Gala 2018 at The Beverly Hilton Hotel on December 3, 2018 in Beverly Hills, California.

Colección piezas de reparación equipos Apple

 

just want to try sth new

I'll make a better one next time

and btw can I call this typography!?

'Cause I have no idea if it really is :]]

   

Happy young man is playing racing videogame in 3d virtual reality simulator using joystick driving

We both changed our facebook status. It becomes more and more reality. It's a weird feeling...

Tuesday, 26.03.2013

Our recent snowfall reminded me it really is the middle of winter.

#nikonemmad #chine #drapeau #shanghaï #réalité #splendeuretdecadence #contraste #china #reality #flag #contrast #electricité #electricity

Tom Churchill of Churchill Navigation demos ARS: Augmented Reality Mapping System

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

Tom Churchill of Churchill Navigation demos ARS: Augmented Reality Mapping System

My friend Michael Naimark is exploring new ideas for virtual reality experiences, in collaboration with Google and other researchers. To discuss this work, we got together with two other colleagues, Steve Gano and Jim McKee -- with whom we worked at the Apple Multimedia Lab in the eighties, pushing the envelope on related questions.

 

We started with a tour of the historic Sentinel Building in North Beach, home of American Zoetrope -- where Francis Coppola worked on many cinematic masterpieces like The Godfather and Apocalypse Now. We checked out the underground screening room and sound mixing room where some of that work took place, then headed upstairs to Michael and Jim’s studios, for a wonderful conversation about the new VR frontier.

 

Michael and his colleagues are researching how people are represented in virtual reality. Their first experiment at Google’s “Big Chairs” Park led to some helpful guidelines on how to film people for VR, by using different camera angles and distances.

 

They’re also investigating ‘hyper-images’ that resemble a group of people, but that are shot at different times and composited together to create both ‘credible’ and ‘incredible’ pictures. To enable more experiments like these, Michael is developing ‘IMU VR’, a new type of camera that could make it easier for communities to tell their stories in VR. More on this later.

 

It was great to reconnect with my colleagues and brainstorm these ideas together. It felt like the good old days, and the creative juices were flowing all over again ...

 

Learn more about Michael Naimark’s work:

naimark.net

 

View more photos about Virtual Reality:

www.flickr.com/photos/fabola/albums/72157663814178663

I think that this picture need a little explanation, cause it is all too confusing on the first glance.

 

So what do we see here? Many things! I was taking a picture of a poster on a window in the Bauhaus in Dessau, Germany.

Behind it there was an exhibition (blurred part of the image) and Sacco is also behind the window.

The reflections like the grid were actually other windows behind me - so these are reflections. The other person with the glasses is another reflection whereas the smaller persons are on the poster.

 

I wanted to "melt" every element into each other and that it would be not clearly visible what is a reflection and what is reality.

 

View On Black (large for more details)

This image is not about a simple laugh. It is about the moment when a group closes ranks against someone and turns humiliation into spectacle. The phone becomes the center of the scene, the device that captures, amplifies, and delivers the target to the complicit gaze of the others. The laughter here is not innocent: it is compliance, alignment, a small training in cruelty.

 

What is disturbing is not only the act of mocking, but its function. People laugh to belong, to please, to remain on the side of those who hold more strength, more voice, more power. This is how abuse becomes normalized: not only through those who exercise it openly, but also through those who accompany it, make it acceptable, and turn it into a collective habit.

 

In this photograph, the real subject is not the single face exposed on the screen, but the mechanism that binds the others together. The pack is often born this way: from a light, almost cheerful consensus that nonetheless prepares the ground for moral violence. Those who learn to mock in order to please also learn to serve. And those who serve abuse, even without directly dirtying their hands, help keep it alive.

 

bouc-emissa

when we finally learnt how to ask for what we needed

when we finally learnt how to start and try to love our enthusiasm

 

they all said STOP.

 

it is time to learn how to bear the fucking invisibility of our skin.

so let me shut up.

Big Ben, London, 1996, Analog transparency, water damaged, 2010.

Josh Shabtai of Vertigore demos Falcon Gunner

Sometimes reality is just that what we want it to be...

 

May, 2006.

335/365 Sometimes it takes a different impetus or perspective to realize reality. Maybe it's due to more of the missing pieces to the puzzle being put into place. Possibly it's because I can see the end of this chapter coming up, or I'm starting to look ahead to the next chapter. I got a huge dose of reality today, I don't know if I was in denial or just wasn't seeing things in the right light. Despite being extremely painful and sad, I'm energized and excited to forge ahead with as much positive energy as I can summon.

 

A second harsh reality this morning was learning a good friend suffered a great loss.

 

Then Joe was sick, which never happens! There's no shortage of possible causes with him at any time, those things normally don't bother him. He was miserable for a couple hours, and I was nervous as hell, but things seem to have settled down and are staying down. A few hours after I was calming and petting him, he noticed I needed some nuzzling and came over and repaid the favor.

 

The reality of this photo is, after realizing there was no way I could avoid the building in the foreground, I made the best shot I could despite it...it's not perfect, or what I wanted, but it's the best I could do.

  

View On Black

 

"Reality leaves a lot to the imagination."

 

John Lennon

Auggies judges panel. From left to right: Vernor Vinge, Will Wright, Bruce Sterling, Jaron Lanier

Everyday reality

Brendan Scully faces the panel after giving a brief tracking demonstration of Juniao

Looking for augmented reality items

This is my beyond the selfie project. It shows both of my most opposite sides, my manly side and pony side. My man side is all about guns, guitars, mustaches, and explosions; my pony side is about colorful ponies and rainbows. For this image I used a lot of masking and magic wand, and I took 2 pictures of my self with different facial expressions. The main problem I had was the order the pictures were in and photoshop constantly crashing and freezing.

Adriano Farano speaks on Lasagna Journalism in the Production Track

© Peter Bongers

 

I guess this is Waterland again.

Making virtual reality experiences feel more real: www.youtube.com/watch?v=2god2SEvhnI

Blaise Aguera y Arcas demos ReadWriteWorld

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