View allAll Photos Tagged Openframeworks

working on the new OF release.

 

imageCompressionExample. original photo courtesy of Caitlin Morris www.flickr.com/photos/caitlinmorris/4701681083/

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Images created with test versions of the new glocal apps I'm writing and an HD camcorder.

Process videos from developing ofxRobotArm

  

See more details here: github.com/danzeeeman/ofxRobotArm

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

openFrameworks workshop for beginners

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

intermediate version of OF causing crazy viewport issues

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

3d multiscale turing patterns

  

this one's a glitch, the integral image blur was written incorrectly.

DOF with lines. Not quite as pure/correct as with points, but pretty good for most lines.

 

Code here: code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

this is on the order of 32k particles.

openFrameworks workshop for beginners

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

changing diffusion parameter over x and y axis

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

The Alpha component varies along the Y axis.

 

dA[i][j] = speed * (Alpha - ab) + diffAx * diffusion(chemA,i,j);

1 2 ••• 67 68 70 72 73 ••• 79 80