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Using two cameras to record motion, we can use the awesome power of our brains to track the joints of a character, keyframe them and create 3D animation files for use in Moviesandbox.
Built by Chris Sugrue with OpenFrameworks as a tool for MSB.
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
The installation had two sides. On one end by the entrance one could interact with the ribbon. Moving in front of it would cause the ribbon to open and reveal what was happening through the walls right onto the stage area. From the other side (pictured here) one could see and wave back at the people from the interactive side.
11 x 18" Signed, dated and titled.
More info: squareup.com/store/nick-hardeman/item/valera
"Valeria" was created using a custom squid generator application I wrote in OpenFrameworks. Each squid is randomly generated, and therefore unique. Hand water colored. Printed with a dark blue sakura micron pen on Canson 140 lb. acid free watercolor paper using the HP7475 pen plotter.
Naked-eye 3D Display using an iPad and a projector.
Made with: openFrameworks, and max/msp/jitter(download footage files: bit.ly/9u0z5v)
Watch this video on Vimeo. Video created by aircord.
Tweaking the final parameters for the particle portrait painting portion of my installation at Dallas Aurora 2013
Assistant: Paloma Oliveira
Technological Development: Ricardo Palmieri
Tracking System: Roger Sodré
Images: Lucas Bambozzi and Lucas Gervilla
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters