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I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
two seats at unequal height. setting the depth threshold.
the kinect here is at an angle to the floor, but i rotated the depth image virtually to create a new depth image as if the camera was on the ceiling.
I would put this on Vimeo but can't capture at a high enough frame rate for it to look decent. Particles that swarm around a central point
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm