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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

openFrameworks workshop for beginners

two seats at unequal height. setting the depth threshold.

 

the kinect here is at an angle to the floor, but i rotated the depth image virtually to create a new depth image as if the camera was on the ceiling.

initial steps developing some visuals for facepp

Colored lines from video feed.

Another fun experiment made by Oriol.

uri.cat

 

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The time machine / shower at the House.

Another fun experiment made by Oriol.

uri.cat

 

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Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

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more mstp hacks. thinking about evaluating the blur in non-rectangular spaces.

Another fun experiment made by Oriol.

uri.cat

 

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openFrameworks workshop for beginners

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

changing diffusion parameter over x and y axis

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I would put this on Vimeo but can't capture at a high enough frame rate for it to look decent. Particles that swarm around a central point

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

The Alpha component varies along the Y axis.

 

dA[i][j] = speed * (Alpha - ab) + diffAx * diffusion(chemA,i,j);

Another fun experiment made by Oriol.

uri.cat

 

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