View allAll Photos Tagged Openframeworks

a little too wild now; visual component forthcoming

Parade is in Paris with Chromatic Festival for the Nuit Blanche at the Cité de la Mode et du Design.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Dpt. x Laurent Craste

Chromatic Festival 2014

Look at me, I was able to run the Kinect debug example with OF! Lame of me to put this on here, I know. I however did a writeup on my blog about resources (Processing, OF, Cinder) for hacking with Kinect sensors. Check it out here: papoirier.org/thesis/making/kinect-links

ofxQCAR example running on an iPod Touch.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

ito bangs out a rhythm on the library.

openFrameworks workshop at iMAL, Brussels, May 2009.

porting some old ribbon code from processing to openFrameworks.

 

got a nice looking noise field using perlin noise and also added a new feature of colour mapping from an external jpg file

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

basic kinect/3d animation visualization app for 3dsav class github.com/kylemcdonald/3dsav

This is a screenshot of the first level of Kitsu. It is very close to completion, though obviously we have a lot of work to do for the game as a whole.

 

The game has some subtle 3D effects. You may notice the fog, and the fact that there is a branch in the far foreground.

 

We are writing our game in C++ using OpenFrameworks and OpenGL. We are using Google V8 as a scripting layer, in order to write some of our game code in a simpler language (JavaScript).

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

ksimmulator.com/2012/09/27/betascape-2012-art-technology-...

 

a circle packing simulation using ofxBox2D and the makeymakey.com for a 7 person physical interface based on touch. different behaviors and colors emerge as participants connect in different ways. This tessellation is called the flower of life.

 

created in openframeworks by keith simmons for betascape.org

Available for purchase store.nickhardeman.com. 11x17"

From the Stacks Series. Plotted on an HP7475 pen plotter and water colored by hand. Generative designs from custom OpenFrameworks software.

1 2 ••• 61 62 64 66 67 ••• 79 80