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An interactive installation commissioned by The Public in West Bromwich. Produced by Nexus Interactive Arts

 

Artist: James Alliban

Sound Design: David Kamp

Producer: Beccy McCray

 

More info:

jamesalliban.wordpress.com/2012/06/01/traces/

Drawing a line on paper and opening a window on the screen

blip.tv/file/1238110

 

Erasing the line and closing the window

blip.tv/file/1238115

Not all of the needed parameters could be extracted from Rhino, so we then tried to replicate the virtual model in MATLAB. When projected, however, the results, still did not align with the physical model.

An interactive installation commissioned by The Public in West Bromwich. Produced by Nexus Interactive Arts

 

Artist: James Alliban

Sound Design: David Kamp

Producer: Beccy McCray

 

More info:

jamesalliban.wordpress.com/2012/06/01/traces/

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

The Alpha Portrait's software is a custom OpenFrameworks app (forked from BaristaBot) that takes group positioning from an overhead cam (via TSPS), and uses it to find a face at the focal point of the group (using OpenCV) . This alpha figure's face is then used to create a vector drawing which can be sent one instruction at a time to the Arduino firmware to be drawn.

 

declarationsofinterdependence.com/prototypes/alpha_portra...

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de Belém.

So I started on this from scratch, my rotational limitations were not working when shoehorned into the otherwise excellent and way over my head example that I had downloaded.

 

This first version doesn't work particularly well at the moment, it twitches and at times it's obvious it hasn't found a solution that is possible, but at least I understand all the code and can continue to improve it.

 

Also, that feeling of finally connecting the bits together and seeing what you've been setting up for a day or so finally work, that's something else.

 

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Thanks to the Ogre3D/OpenNI Simbad example : github.com/OpenNI/SampleAppSinbad/blob/master/Character/i...

I'm now able to use OpenNI skeleleton data to control an ofNode based armature.

Prefalll 135 is an interactive audio-visual installation.

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video :: vimeo.com/40450746

photos by Paulo Pinto

Fabra i Coats, Barcelona, April 13th 2012

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

streamlines visualising a fluid vector field.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

1er essai du Code pour projection vidéos à Floreffe

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

The three artworks are Masks from Joel Gethin Lewis, which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

The Great Wave off Kanagawa

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

An openframeworks iOS camera experiment

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