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I am working on print resolution versions of flowers from my "Flowers with Tendrils" video and generated this thing completely by accident. It was too weird and interesting not to save and share.

kinect point cloud with depth of field. because we always need more dof.

 

www.openframeworks.cc/forum/viewtopic.php?f=14&t=4947...

Spermatozoa making noise !

Made with semen, openframeworks and pure data.

Controlled with a Wiimote.

 

cho-yaba.com/soundoflife.html

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

snaps from the first openFrameworks workshop here in Sydney.

 

great turn out and great bunch of people.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de BelƩm.

interactive weather table for ecologic exhibition @ the powerhouse museum.

www.julapy.com/blog/2011/02/24/powerhouse-ecologic-exhibi...

Interactive application.

Made for video LOOP festival of video art in Barcelona.

 

The whole application is controled by the user. A flying "hero" navegates through buildings previously created typing words on a keyboard.

 

www.164-prod.com/bbuild

 

Vimeo Video

 

Made with OpenFrameWorks

Collabaration with Jens Andersson

Exploration in 3D Form making via non-traditional methods

A simplified dependency graph with ofArduino at the root and multiple dependancies omitted.

 

This graph reveals some of the architectural problems with openFrameworks: ofArduino depends on ofBitmapFont, ofPixels, ofMesh, and other modules that clearly have nothing to do with its operation.

 

openFrameworks is meant to be used as a monolithic blob of functionality, but I wonder if it could be re-architected to be more modular.

 

Based on the same tech and data found here: www.flickr.com/photos/ramseynasser/8699318647/in/photostream

novel technique for structured light scanning, 'frequency shift' scanning. hoping i can make this the first structured light technique that's open source from the idea to the implementation...

 

thanks @cibomahto for posing :)

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Mies Van der Rohe Awards Exhibition 2015

 

programmed in OpenFrameworks

In the Taipei Main Station, for Taoyuan Art x Technology Festival 2018 "Cyber-hug" www.taxt.tw/

Programmed in OpenFrameworks

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

 

Am working on an idea I am calling "Machine to keep a feather in the air", which will require me to have pretty decent control over a mechanical arm. I'm working on the simulation part of it at the moment, using the excellent IK code from:

 

math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/index.html

  

Unfortunately it's not behaving very well now that I've added rotational limits, might have to go back to the drawing board or change the physical approach.

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