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photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

nice glitches from uncleared memory plus wrong image width

The three artworks are Masks from Joel Gethin Lewis, which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.

Colors in virtual space

The three artworks are Masks from Joel Gethin Lewis, which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

#WIP #Generative #RealTime #Openframeworks #Interactive #Computational #Design #Gif

formfallstudien_teil1

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Another fun experiment made by Oriol.

uri.cat

 

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intermediate glitch while trying to understand the behvaior of the cloning algorithm

In the Taipei Main Station, for Taoyuan Art x Technology Festival 2018 "Cyber-hug" www.taxt.tw/

I used the Kinect 3D data to create furry pictures.

More info and source code:

www.neuroproductions.be/experiments/furry-photos-with-kin...

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Preview screengrab of the interactive installation I've made for www.erasureexhibition.org.uk/

An interactive installation commissioned by The Public in West Bromwich. Produced by Nexus Interactive Arts

 

Artist: James Alliban

Sound Design: David Kamp

Producer: Beccy McCray

 

More info:

jamesalliban.wordpress.com/2012/06/01/traces/

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