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While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
On Car Renderings
19" FL-5 Wheels on E92 M3
Owner: www.instagram.com/m_power_3999
Photos by: www.instagram.com/almeidarui
marker renderings and overlay studies drawings during my first year of architectural graphics at St Pete Junior College... layout composition done in Photoshop.
- Interior computer rendering of a high school auditorium.
- Modeled with Sketchup and rendered with Shaderlight.
- Post work with Photoshop and Topaz Labs.
- Unlike some of my other CC illustrations, I retain full copyright of this image.
About Patrick Hoesly:
I’m a graphic illustrator, specializing in architectural illustrations and graphic design. I work with Game Designers, Architects, Interior Designers, and Landscape Architects, to help them visualize and sell their projects…. Basically, I get paid to play!!! Cool, Huh?
Check out my website at www.ZooBoing.com
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While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
All images in this album are renderings.
Select renderings show customs items which would need to be individually quoted by project.
Finish Disclaimer:
No details on finishes can be provided. Finishes on computer screens can appear different than in person. Dealers should order samples through the Dealer Resource Center (DRC) to determine what works best for their needs.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
We provide 3D Architectural Rendering services for shopping malls, complexes, residential buildings, office spaces and much more.
Frontop Digital Technology Co., Ltd is a top CG enterprise sepcialized in application and development of 3D technology. Frontop provides 3d architectural rendering, architectural visualization, 3d modeling, architectural animation & 3d walkthrough, and virtual reality for architects, developers, interior designers and the end users world widely. We have cooperated with Zaha Hadid Architect on some projects, like Beijing Wangjing SOHO Showroom, Beijing Galaxy Soho, Cairo Expo City, Sinapore Farrer Court and so on. Anyone need rendering service, please feel free to contact us. Web: www.frontop.com Mail: business@frontop.cn
PROJECT:Jinhui Park
DESIGNED BY SCDRI
RENDERED BY FRONTOP
Frontop creates 3d rendering, architectural rendering, architectural visualization and architectural animation for architects, designers, real estate developers and much more.
All images in this album are renderings.
Select renderings show customs items which would need to be individually quoted by project.
Finish Disclaimer:
No details on finishes can be provided. Finishes on computer screens can appear different than in person. Dealers should order samples through the Dealer Resource Center (DRC) to determine what works best for their needs.
All images in this album are renderings.
Select renderings show customs items which would need to be individually quoted by project.
Finish Disclaimer:
No details on finishes can be provided. Finishes on computer screens can appear different than in person. Dealers should order samples through the Dealer Resource Center (DRC) to determine what works best for their needs.
This is the first full model of the Aquaponics system that we will be building at Greensgrow Farms. Constantly evolving, I'm sure if won't look like this for long.
Model: Kim Dench
Photographer: Kim Dench
Hair: "Jackie", black, from ETD
Outfit: Stygian Snow Panther, jungle, from Stygian
Skin: HyperFusion "Casual", autumn makeup with face highlights, from X2 Exotica
Location: Straylight
This was one of the first pictures I took with the new viewer (1.19.1 (4)) with the new environment graphics. I tried Windlight a long time ago, and found it beautiful but buggy. The latest viewer seems much better, and does a great job. Many Windlight images explore the possibilites of the wonderful sky and water reflections, but this image is a test of the less spectacular but equally beautiful rendering of light, shadows and distance haze (with a little help from GIMP).
Also, this is the first picture in a long time I have made that hasn't got a square format. Depicting a waterfall dive, you might have expected it to be vertical rather than horizontal...
Il soppalco Yen è la soluzione per guadagnare metri quadri, con una struttura leggera, naturale e realizzata su misura, in base alle tue esigenze.
Hochbett Yen zur Messung, ein Zimmer mehr! Im Buchenholz.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
Drawing is a form of visual art in which a person uses various drawing instruments to mark paper or another two-dimensional medium. Instruments include graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoal, chalk, pastels, various kinds of erasers, markers, styluses, various metals (such as silverpoint) and electronic drawing.
A drawing instrument releases small amount of material onto a surface, leaving a visible mark. The most common support for drawing is paper, although other materials, such as cardboard, plastic, leather, canvas, and board, may be used. Temporary drawings may be made on a blackboard or whiteboard or indeed almost anything. The medium has been a popular and fundamental means of public expression throughout human history. It is one of the simplest and most efficient means of communicating visual ideas.[1] The wide availability of drawing instruments makes drawing one of the most common artistic activities.
In addition to its more artistic forms, drawing is frequently used in commercial illustration, animation, architecture, engineering and technical drawing. A quick, freehand drawing, usually not intended as a finished work, is sometimes called a sketch. An artist who practices or works in technical drawing may be called a drafter, draftsman or a draughtsman.[2]
Drawing is one of the major forms of expression within the visual arts. It is generally concerned with the marking of lines and areas of tone onto paper/other material, where the accurate representation of the visual world is expressed upon a plane surface.[3] Traditional drawings were monochrome, or at least had little colour,[4] while modern colored-pencil drawings may approach or cross a boundary between drawing and painting. In Western terminology, drawing is distinct from painting, even though similar media often are employed in both tasks. Dry media, normally associated with drawing, such as chalk, may be used in pastel paintings. Drawing may be done with a liquid medium, applied with brushes or pens. Similar supports likewise can serve both: painting generally involves the application of liquid paint onto prepared canvas or panels, but sometimes an underdrawing is drawn first on that same support.
Madame Palmyre with Her Dog, 1897. Henri de Toulouse-Lautrec
Galileo Galilei. Phases of the Moon. 1616.
Drawing is often exploratory, with considerable emphasis on observation, problem-solving and composition. Drawing is also regularly used in preparation for a painting, further obfuscating their distinction. Drawings created for these purposes are called studies.
There are several categories of drawing, including figure drawing, cartooning, doodling, free hand and shading. There are also many drawing methods, such as line drawing, stippling, shading, the surrealist method of entopic graphomania (in which dots are made at the sites of impurities in a blank sheet of paper, and lines are then made between the dots), and tracing (drawing on a translucent paper, such as tracing paper, around the outline of preexisting shapes that show through the paper).
A quick, unrefined drawing may be called a sketch.
In fields outside art, technical drawings or plans of buildings, machinery, circuitry and other things are often called "drawings" even when they have been transferred to another medium by printing.
History[edit]
Drawing as a Form of Communication Drawing is one of the oldest forms of human expression, with evidence for its existence preceding that of written communication.[5] It is believed that drawing was used as a specialised form of communication before the invent of the written language,[5][6] demonstrated by the production of cave and rock paintings created by Homo sapiens sapiens around 30,000 years ago.[7] These drawings, known as pictograms, depicted objects and abstract concepts.[8] The sketches and paintings produced in prehistoric times were eventually stylised and simplified, leading to the development of the written language as we know it today.
Drawing in the Arts Drawing is used to express one's creativity, and therefore has been prominent in the world of art. Throughout much of history, drawing was regarded as the foundation for artistic practise.[9] Initially, artists used and reused wooden tablets for the production of their drawings.[10] Following the widespread availability of paper in the 14th century, the use of drawing in the arts increased. At this point, drawing was commonly used as a tool for thought and investigation, acting as a study medium whilst artists were preparing for their final pieces of work.[11][12] In a period of artistic flourish, the Renaissance brought about drawings exhibiting realistic representational qualities,[13] where there was a lot of influence from geometry and philosophy.[14]
The invention of the first widely available form of photography led to a shift in the use of drawing in the arts.[15] Photography took over from drawing as a more superior method for accurately representing visual phenomena, and artists began to abandon traditional drawing practises.[16] Modernism in the arts encouraged "imaginative originality"[17] and artists' approach to drawing became more abstract.
Drawing Outside the Arts Although the use of drawing is extensive in the arts, its practice is not confined purely to this field. Before the widespread availability of paper, 12th century monks in European monasteries used intricate drawings to prepare illustrated, illuminated manuscripts on vellum and parchment. Drawing has also been used extensively in the field of science, as a method of discovery, understanding and explanation. In 1616, astronomer Galileo Galilei explained the changing phases of the moon through his observational telescopic drawings.[16] Additionally, in 1924, geophysicist Alfred Wegener used illustrations to visually demonstrate the origin of the continents.The medium is the means by which ink, pigment or color are delivered onto the drawing surface. Most drawing media are either dry (e.g. graphite, charcoal, pastels, Conté, silverpoint), or use a fluid solvent or carrier (marker, pen and ink). Watercolor pencils can be used dry like ordinary pencils, then moistened with a wet brush to get various painterly effects. Very rarely, artists have drawn with (usually decoded) invisible ink. Metalpoint drawing usually employs either of two metals: silver or lead.[20] More rarely used are gold, platinum, copper, brass, bronze, and tinpoint.
Paper comes in a variety of different sizes and qualities, ranging from newspaper grade up to high quality and relatively expensive paper sold as individual sheets.[21] Papers can vary in texture, hue, acidity, and strength when wet. Smooth paper is good for rendering fine detail, but a more "toothy" paper holds the drawing material better. Thus a coarser material is useful for producing deeper contrast.
Newsprint and typing paper may be useful for practice and rough sketches. Tracing paper is used to experiment over a half-finished drawing, and to transfer a design from one sheet to another. Cartridge paper is the basic type of drawing paper sold in pads. Bristol board and even heavier acid-free boards, frequently with smooth finishes, are used for drawing fine detail and do not distort when wet media (ink, washes) are applied. Vellum is extremely smooth and suitable for very fine detail. Coldpressed watercolor paper may be favored for ink drawing due to its texture.
Acid-free, archival quality paper keeps its color and texture far longer than wood pulp based paper such as newsprint, which turns yellow and become brittle much sooner.
The basic tools are a drawing board or table, pencil sharpener and eraser, and for ink drawing, blotting paper. Other tools used are circle compass, ruler, and set square. Fixative is used to prevent pencil and crayon marks from smudging. Drafting tape is used to secure paper to drawing surface, and also to mask an area to keep it free of accidental marks sprayed or spattered materials and washes. An easel or slanted table is used to keep the drawing surface in a suitable position, which is generally more horizontal than the position used in painting.
Technique[edit]
Raphael, study for what became the Alba Madonna, with other sketches
Almost all draftsmen use their hands and fingers to apply the media, with the exception of some handicapped individuals who draw with their mouth or feet.[22]
Prior to working on an image, the artist typically explores how various media work. They may try different drawing implements on practice sheets to determine value and texture, and how to apply the implement to produce various effects.
The artist's choice of drawing strokes affects the appearance of the image. Pen and ink drawings often use hatching—groups of parallel lines.[23] Cross-hatching uses hatching in two or more different directions to create a darker tone. Broken hatching, or lines with intermittent breaks, form lighter tones—and controlling the density of the breaks achieves a gradation of tone. Stippling, uses dots to produce tone, texture or shade. Different textures can be achieved depending on the method used to build tone.[24]
Drawings in dry media often use similar techniques, though pencils and drawing sticks can achieve continuous variations in tone. Typically a drawing is filled in based on which hand the artist favors. A right-handed artist draws from left to right to avoid smearing the image. Erasers can remove unwanted lines, lighten tones, and clean up stray marks. In a sketch or outline drawing, lines drawn often follow the contour of the subject, creating depth by looking like shadows cast from a light in the artist's position.
Sometimes the artist leaves a section of the image untouched while filling in the remainder. The shape of the area to preserve can be painted with masking fluid or cut out of a frisket and applied to the drawing surface, protecting the surface from stray marks until the mask is removed.
Another method to preserve a section of the image is to apply a spray-on fixative to the surface. This holds loose material more firmly to the sheet and prevents it from smearing. However the fixative spray typically uses chemicals that can harm the respiratory system, so it should be employed in a well-ventilated area such as outdoors.
Another technique is subtractive drawing in which the drawing surface is covered with graphite or charcoal and then erased to make the image.[25]
Tone[edit]
Line drawing in sanguine by Leonardo da Vinci
Shading is the technique of varying the tonal values on the paper to represent the shade of the material as well as the placement of the shadows. Careful attention to reflected light, shadows and highlights can result in a very realistic rendition of the image.
Blending uses an implement to soften or spread the original drawing strokes. Blending is most easily done with a medium that does not immediately fix itself, such as graphite, chalk, or charcoal, although freshly applied ink can be smudged, wet or dry, for some effects. For shading and blending, the artist can use a blending stump, tissue, a kneaded eraser, a fingertip, or any combination of them. A piece of chamois is useful for creating smooth textures, and for removing material to lighten the tone. Continuous tone can be achieved with graphite on a smooth surface without blending, but the technique is laborious, involving small circular or oval strokes with a somewhat blunt point.
Shading techniques that also introduce texture to the drawing include hatching and stippling. A number of other methods produce texture. In addition to the choice of paper, drawing material and technique affect texture. Texture can be made to appear more realistic when it is drawn next to a contrasting texture; a coarse texture is more obvious when placed next to a smoothly blended area. A similar effect can be achieved by drawing different tones close together. A light edge next to a dark background stands out to the eye, and almost appears to float above the surface.
Form and proportion[edit]
Pencil portrait by Ingres
Measuring the dimensions of a subject while blocking in the drawing is an important step in producing a realistic rendition of the subject. Tools such as a compass can be used to measure the angles of different sides. These angles can be reproduced on the drawing surface and then rechecked to make sure they are accurate. Another form of measurement is to compare the relative sizes of different parts of the subject with each other. A finger placed at a point along the drawing implement can be used to compare that dimension with other parts of the image. A ruler can be used both as a straightedge and a device to compute proportions.
When attempting to draw a complicated shape such as a human figure, it is helpful at first to represent the form with a set of primitive volumes. Almost any form can be represented by some combination of the cube, sphere, cylinder, and cone. Once these basic volumes have been assembled into a likeness, then the drawing can be refined into a more accurate and polished form. The lines of the primitive volumes are removed and replaced by the final likeness. Drawing the underlying construction is a fundamental skill for representational art, and is taught in many books and schools. Its correct application resolves most uncertainties about smaller details, and makes the final image look consistent.[26]
A more refined art of figure drawing relies upon the artist possessing a deep understanding of anatomy and the human proportions. A trained artist is familiar with the skeleton structure, joint location, muscle placement, tendon movement, and how the different parts work together during movement. This allows the artist to render more natural poses that do not appear artificially stiff. The artist is also familiar with how the proportions vary depending on the age of the subject, particularly when drawing a portrait.
Perspective[edit]
Linear perspective is a method of portraying objects on a flat surface so that the dimensions shrink with distance. Each set of parallel, straight edges of any object, whether a building or a table, follows lines that eventually converge at a vanishing point. Typically this convergence point is somewhere along the horizon, as buildings are built level with the flat surface. When multiple structures are aligned with each other, such as buildings along a street, the horizontal tops and bottoms of the structures typically converge at a vanishing point.
Two-point perspective drawing
When both the fronts and sides of a building are drawn, then the parallel lines forming a side converge at a second point along the horizon (which may be off the drawing paper.) This is a two-point perspective.[27] Converging the vertical lines to a third point above or below the horizon then produces a three-point perspective.
Depth can also be portrayed by several techniques in addition to the perspective approach above. Objects of similar size should appear ever smaller the further they are from the viewer. Thus the back wheel of a cart appears slightly smaller than the front wheel. Depth can be portrayed through the use of texture. As the texture of an object gets further away it becomes more compressed and busy, taking on an entirely different character than if it was close. Depth can also be portrayed by reducing the contrast in more distant objects, and by making their colors less saturated. This reproduces the effect of atmospheric haze, and cause the eye to focus primarily on objects drawn in the foreground.
Artistry[edit]
Chiaroscuro study drawing by William-Adolphe Bouguereau
The composition of the image is an important element in producing an interesting work of artistic merit. The artist plans element placement in the art to communicate ideas and feelings with the viewer. The composition can determine the focus of the art, and result in a harmonious whole that is aesthetically appealing and stimulating.
The illumination of the subject is also a key element in creating an artistic piece, and the interplay of light and shadow is a valuable method in the artist's toolbox. The placement of the light sources can make a considerable difference in the type of message that is being presented. Multiple light sources can wash out any wrinkles in a person's face, for instance, and give a more youthful appearance. In contrast, a single light source, such as harsh daylight, can serve to highlight any texture or interesting features.
When drawing an object or figure, the skilled artist pays attention to both the area within the silhouette and what lies outside. The exterior is termed the negative space, and can be as important in the representation as the figure. Objects placed in the background of the figure should appear properly placed wherever they can be viewed.
Drawing process in the Academic Study of a Male Torso by Jean-Auguste-Dominique Ingres (1801, National Museum, Warsaw)
A study is a draft drawing that is made in preparation for a planned final image. Studies can be used to determine the appearances of specific parts of the completed image, or for experimenting with the best approach for accomplishing the end goal. However a well-crafted study can be a piece of art in its own right, and many hours of careful work can go into completing a study.
Process[edit]
Individuals display differences in their ability to produce visually accurate drawings.[28] A visually accurate drawing is described as being "recognized as a particular object at a particular time and in a particular space, rendered with little addition of visual detail that can not be seen in the object represented or with little deletion of visual detail”.[29]
Investigative studies have aimed to explain the reasons why some individuals draw better than others. One study posited four key abilities in the drawing process: perception of objects being drawn, ability to make good representational decisions, motor skills required for mark-making and the drawer's own perception of their drawing.[29] Following this hypothesis, several studies have sought to conclude which of these processes are most significant in affecting the accuracy of drawings.
Motor function Motor function is an important physical component in the 'Production Phase' of the drawing process.[30] It has been suggested that motor function plays a role in drawing ability, though its effects are not significant.[29]
Perception It has been suggested that an individual's ability to perceive an object they are drawing is the most important stage in the drawing process.[29] This suggestion is supported by the discovery of a robust relationship between perception and drawing ability.[31]
This evidence acted as the basis of Betty Edwards' how-to drawing book, Drawing on the Right Side of the Brain.[32] Edwards aimed to teach her readers how to draw, based on the development of the reader's perceptual abilities.
Furthermore, the influential artist and art critic John Ruskin emphasised the importance of perception in the drawing process in his book The Elements of Drawing.[33] He stated that "For I am nearly convinced, that once we see keenly enough, there is very little difficult in drawing what we see".
Visual memory has also been shown to influence one's ability to create visually accurate drawings. Short-term memory plays an important part in drawing as one’s gaze shifts between the object they are drawing and the drawing itself.[34]
日本CAR STYLING未來車設計雜誌 汽車設計比賽 - 特別獎
International Car Design Competition 2002
作品文字說明 Description of entry
A. Title of Entry : Power+
B. 設計構想
此小車的價值並不是只有它具有多重要的性能及其功能性之強大。
雖然此小車的身軀嬌小但是力量卻不輸給比它大好幾倍的大卡車,這設計的概念是起於大自然界中的昆蟲,身體雖小但力量卻是力大無窮。
理念即能夠搬移比自己更大的商品或者是可以處理更多的事務來完成我們的需求。因此我們設計此多元化的小車稱之為「Power +」。
這「Power +」除了可以用於自家用的小汽車之外,還能擔當建築工地中重型卡車搬運貨物的重任。此小汽車是一人乘座的並且可以前往不同的目的地,配合它的特殊裝備來完成各種不同的任務。
此「Power +」的特點不僅僅有小的價值並且有相當高的機動性,這是重型大卡車所做不到的,並可以解決相當多的問題。由於「Power +」能夠安裝許多的特殊概念設計並有不同的用途,例如:搬運貨物、救援行動、軍事方面的搬運等等的任務。
....................................................................................................................................................................
Description of Entry
A. Title of Entry : Power+
B. Concepts of Design
The value of small car isn't only small value that it has important meanings and functions. Through its body is small but it full of power.
The design ideas derive from many kinds of powerful small insects in nature.
The meaning of our design car can move bigger goods than itself or draw more one times thing than itself and so our design the multi-functions car - " POWER+ ".
" POWER+ " is small car but it can as heavy trucks in construction site for engineering. In general, the " POWER+ " is a small car of single seat and the worker can drive it to the destination where he want to go in the same home's car, when he reach, the both sides of “POWER+” body equipped special mechanism.
It composes of any different equipments for the needs.
The features of " POWER+ " are small value and high mobility so it can deeply reach any sites where heavy trucks can't go. It is quite helpful. Because of the " POWER+ " install many special concepts. So it can more develop many multiple functions. It can use many kinds of special function in vehicle for example, cargo fire, rescue …...etc.
Designer : 李岳樺 Yueh-Hua Lee
January 11, 2002
YAVORIV, Ukraine -- Paratroopers from Attack Company, 1st Battalion, 503rd Infantry Regiment, 173rd Infantry Brigade Combat Team (Airborne) render salutes during the playing of the Ukrainian and American national anthems during Rapid Trident 2013’s opening ceremony July 8. Rapid Trident 2013 is a U.S. Army Europe-led, multinational field training and command post exercise occurring at the International Peacekeeping and Security Center in Yavoriv, Ukraine July 8-19 that involves approximately 1,300 troops from 17 nations. The exercise is designed to enhance interoperability between forces and promote regional stability and security. (Photo by Romanian Army Capt. Claudiu Gherman)
Ligne Roset Bratislava hat uns dieses Bild freundlicherweise zur Verfügung gestellt. Sowohl die Planung als auch das gerenderte Bild wurden mit dem pCon.planner angefertigt.
NW corner of Broadway & Madison. Floors 1-3: Whole Foods Market. 265 apartments on floors 4-16. Replaces a 3-story brick medical office building.
Columbia Pacific Advisors is the developer.
Professional 3D Architecture rendering services based in Singapore.
Visit our portfolio at www.momographics.net
3D Rendering Services for 3d architecture models to real estate developers and builders for their housing project. We have worked with many real estate developers in the past.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
This is a interior rendering which is rendered by my studio.Our studio is located in China,so the price is low relatively. anyone have interest to establish business partnership with us,please contact: woolf719@yahoo.com We can also chat with yahoo messenger