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I do not even know how I created this but I guess it is not important. I am pretty sure was probably in Topaz.
Happy Slider Sunday
A stand of trees by the lakeshore and captured with my telephoto lens...
Artistic rendering.
Enjoy :)
Our guess is that this was a rendering facility of some kind. The building at the side looks occupied..
Apologies for adding this late but here's the definition in Dictionary. Com;... Rendering Works - (used with a singular verb) a factory or plant that renders and processes livestock carcasses into tallow, hides, fertilizer, etc
In this months Kaizen #59 there was an interesting tutorial using photos of architecture. I haven't finished that yet but did a project first using my personal approach to this idea. All of these elements are from itKuPiLLi, one of the best of the contributors to the program. I call this Renaissance Architecture Rendering. Enjoy!
Generated By Midjourney V6
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**Prompt :**
Reine mystique de la forêt ancienne, guerrière elfique majestueuse debout au cœur d’une forêt enchantée millénaire, armure dorée finement gravée aux motifs elfiques et organiques, métal antique patiné reflétant la lumière du soleil, plastron sculpté élégant, épaulières ornées de cornes décoratives et de filigranes anciens, posture puissante et noble, tête renversée vers la lumière divine traversant la canopée, longs cheveux brun doré flottant au vent dans un mouvement naturel et fluide, expression sereine et transcendante comme si elle absorbait l’énergie de la forêt.
Autour d’elle : forêt magique dense, arbres gigantesques recouverts de mousse et de lianes, fleurs violettes et bleues lumineuses au sol, particules féeriques flottant dans l’air, papillons lumineux multicolores, poussière magique scintillante, rayons de soleil volumétriques traversant le feuillage et illuminant la scène, atmosphère mystique et sacrée.
Éclairage cinématographique dramatique, **god rays puissants**, contraste doux entre lumière dorée et ombres froides de la forêt, profondeur de champ subtile, bokeh naturel dans l’arrière-plan, ambiance fantasy épique, sentiment de renaissance spirituelle et de connexion avec la nature.
Style **hyperréaliste**, rendu **ultra détaillé 8K**, textures extrêmement précises (métal, cuir, peau, feuilles, mousse), composition digne d’un film fantasy épique, color grading cinématographique (verts profonds, or chaud, touches magiques bleutées), rendu photoréaliste, éclairage global réaliste, **fantasy cinematic masterpiece**, **Unreal Engine render**, **octane render**, **sharp focus**, **high dynamic range**, **epic fantasy concept art**, **magical realism**.
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**Prompt:**
Mystical queen of an ancient forest, majestic elven warrior standing in the heart of an enchanted primordial woodland, wearing ornate golden armor intricately engraved with ancient elven motifs and organic patterns, aged mystical metal reflecting warm sunlight, sculpted breastplate with elegant curves, elaborate shoulder armor with decorative horn-like shapes and ancient filigree, powerful yet graceful posture, head tilted back toward the divine sunlight breaking through the canopy, long flowing golden-brown hair moving naturally in the forest breeze, expression serene and transcendent as if absorbing the life energy of the forest.
Surrounded by a magical forest environment: towering ancient trees covered in moss and vines, glowing purple and blue forest flowers on the ground, floating magical particles and fairy dust shimmering in the air, colorful glowing butterflies flying around her, soft mist between the trees, volumetric sun rays piercing through the dense foliage, creating a sacred mystical atmosphere.
Dramatic **cinematic lighting**, powerful **god rays**, warm golden highlights contrasted with cool deep forest shadows, subtle depth of field, natural background bokeh, epic fantasy atmosphere, feeling of spiritual awakening and deep connection with nature.
**Hyper-realistic style**, **ultra-detailed 8K rendering**, extremely detailed textures (metal armor, leather, skin, moss, leaves), epic fantasy film composition, cinematic color grading (deep greens, warm gold tones, magical blue accents), photorealistic rendering, realistic global illumination, **cinematic fantasy masterpiece**, **Unreal Engine render**, **Octane render**, **sharp focus**, **high dynamic range**, **epic fantasy concept art**, **magical realism**.
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--v 6 --style raw --ar 3:2 --s 150 --chaos 5 --q 1 --seed 777
Out with Kevin on Sunday morning for some early shooting. A painterly rendering with motion blur with the shadow/light forest view!
Ok....my first sketches are always rough, just playing with an idea. I refine it a little bit before I start the rendering. Then on tracing paper I very lightly will start with a single center line to use as a reference. I also draw a center line on my rough sketch to compare. The rough sketches are just a tad bigger than actual size but the rendering will be at least 3 to four times actual size. All first lines are drawn as lightly as possible.....and with a .3mm pencil that I keep fine sanded to a needlepoint. I use an eraser shield and an eraser a lot....but try to draw lines only once (ha!). I use a compass whenever a clean large circle or an arc is called for. I use plastic templates for smaller circles or arcs. I use a steel straight edge and have several french curves on hand. I try and keep my grubby, oily hands off the paper by covering areas already drawn with another sheet of clean paper. When all the lines are lightly drawn just the way I want them, I erase whatever extra marks I can find and air blast the residue off. Then I darken all the lines. Then I shade it. Then I hit the whole thing with the eraser again, and air blast it. Then I apply a very light spray of "Aussie Instant Freeze" hair spray. Now it's time to paint the back. With fine sable brushes I first paint only the areas which are "gold", being very careful not to go outside the lines, hee hee! Dry it thoroughly. Then I rather sloppily apply the other colors quickly so as not to disturb the gold layer. Dry thoroughly. For this job I then also returned to the front and applied tiny smudges (without any rubbing or blending) of a day-glo green oil pastel to the green stones for highlights and green, orange and a little blue for the opal's play of color. For this back-painted rendering to be successful, you must use at least tracing paper......but vellum is uber nice! From there on it's photoshop for color-enhancement and more cleanup. But the images above are how far I get by hand.
Larger version on black Background
a 3D rendering I made for a small competition with the title "Sustaining Infrastructure"
Only the blurred background is a photo. Everything else is pure 3d.
3D rendered version, by yours truly. A carbonated soft drink mix processor (left) and ammonia chiller (right) for cooling the mix before piping to the can or bottle filler. (The color of the rendering was chosen randomly.) All rights reserved - do not copy or download, please!
Hello everyone! Just per usual, another room I've put together... Soon I'll be finishing up with a client project so I'll post those rooms up sometime next week.
I was jamming to this tune while creating this scene - www.youtube.com/watch?v=GvmKxDcO8vU
In optics, a caustic or caustic network is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light.
We're Here visiting Caustics
Yes, that is how it's done in Mongolia. We ate this ram to celebrate my two families coming together (American and Mongolian).
My host father is in the canary yellow shirt. My little host sister, Otka is as amazed as I am.
I am drinking a Borigo beer, which is a great local brew for casual consumption in the countryside. Label out for photo!
Here is my rendering of a rushing stream near Angels Camp CA. This effect was done with Photoshop to make it more ethereal.
When the photo is not good you can make a painting of it, possibilities are endless
Thanks for the visit have all a nice day
So I have no idea why these DBG backgrounds are looking like doo-doo. I took Matt's advice and reset POV-Ray to initial settings, and it is still looking like this. All white, LBG, and tan look fine, most of the time. But the darker background looks BAD. Anyone have any suggestions?
rendering showing the atrium space of an office design competition i participated in. The concrete floor curls up to create the reception desk, while the wood slat ceiling folds down behind the desk to create the wall and floor.
Un altro test di esterni.
Corona Render Engine.
Render the project and made the final image of me.
I'd like to have your opinion on the work done. !!!!!!!