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While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
This is a 3d architectural rendering model created by myself over at www.lunarstudio.com
It's based on the architecture of Signapore architect Cheong Yew Kuan whom I'd put in the highest regard.
If you copy this image, please make reference back to www.lunarstudio.com
Thank you.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
PROJECT:Jinhui Park
DESIGNED BY SCDRI
RENDERED BY FRONTOP
Frontop creates 3d rendering, architectural rendering, architectural visualization and architectural animation for architects, designers, real estate developers and much more.
All images in this album are renderings.
Select renderings show customs items which would need to be individually quoted by project.
Finish Disclaimer:
No details on finishes can be provided. Finishes on computer screens can appear different than in person. Dealers should order samples through the Dealer Resource Center (DRC) to determine what works best for their needs.
Professional 3D Architecture rendering services based in Singapore.
Visit our portfolio at www.momographics.net
YAVORIV, Ukraine -- Paratroopers from Attack Company, 1st Battalion, 503rd Infantry Regiment, 173rd Infantry Brigade Combat Team (Airborne) render salutes during the playing of the Ukrainian and American national anthems during Rapid Trident 2013’s opening ceremony July 8. Rapid Trident 2013 is a U.S. Army Europe-led, multinational field training and command post exercise occurring at the International Peacekeeping and Security Center in Yavoriv, Ukraine July 8-19 that involves approximately 1,300 troops from 17 nations. The exercise is designed to enhance interoperability between forces and promote regional stability and security. (Photo by Romanian Army Capt. Claudiu Gherman)
3D Interior Rendering Studio offering services like 3D Interior Design. Our team has the experience to make 3D Residential Interior Service.
VISIT us : - www.thecheesyanimation.com/Interior-Design-&-Renderin...
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
HDR. AEB +/-3 total of 7 exposures processed with Photomatix.
High-dynamic-range imaging (HDRI) is a high dynamic range (HDR) technique used in imaging and photography to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging or photographic techniques. The aim is to present a similar range of luminance to that experienced through the human visual system. The human eye, through adaptation of the iris and other methods, adjusts constantly to adapt to a broad range of luminance present in the environment. The brain continuously interprets this information so that a viewer can see in a wide range of light conditions.
HDR images can represent a greater range of luminance levels than can be achieved using more 'traditional' methods, such as many real-world scenes containing very bright, direct sunlight to extreme shade, or very faint nebulae. This is often achieved by capturing and then combining several different, narrower range, exposures of the same subject matter. Non-HDR cameras take photographs with a limited exposure range, referred to as LDR, resulting in the loss of detail in highlights or shadows.
The two primary types of HDR images are computer renderings and images resulting from merging multiple low-dynamic-range (LDR) or standard-dynamic-range (SDR) photographs. HDR images can also be acquired using special image sensors, such as an oversampled binary image sensor.
Due to the limitations of printing and display contrast, the extended luminosity range of an HDR image has to be compressed to be made visible. The method of rendering an HDR image to a standard monitor or printing device is called tone mapping. This method reduces the overall contrast of an HDR image to facilitate display on devices or printouts with lower dynamic range, and can be applied to produce images with preserved local contrast (or exaggerated for artistic effect).
In photography, dynamic range is measured in exposure value (EV) differences (known as stops). An increase of one EV, or 'one stop', represents a doubling of the amount of light. Conversely, a decrease of one EV represents a halving of the amount of light. Therefore, revealing detail in the darkest of shadows requires high exposures, while preserving detail in very bright situations requires very low exposures. Most cameras cannot provide this range of exposure values within a single exposure, due to their low dynamic range. High-dynamic-range photographs are generally achieved by capturing multiple standard-exposure images, often using exposure bracketing, and then later merging them into a single HDR image, usually within a photo manipulation program). Digital images are often encoded in a camera's raw image format, because 8-bit JPEG encoding does not offer a wide enough range of values to allow fine transitions (and regarding HDR, later introduces undesirable effects due to lossy compression).
Any camera that allows manual exposure control can make images for HDR work, although one equipped with auto exposure bracketing (AEB) is far better suited. Images from film cameras are less suitable as they often must first be digitized, so that they can later be processed using software HDR methods.
In most imaging devices, the degree of exposure to light applied to the active element (be it film or CCD) can be altered in one of two ways: by either increasing/decreasing the size of the aperture or by increasing/decreasing the time of each exposure. Exposure variation in an HDR set is only done by altering the exposure time and not the aperture size; this is because altering the aperture size also affects the depth of field and so the resultant multiple images would be quite different, preventing their final combination into a single HDR image.
An important limitation for HDR photography is that any movement between successive images will impede or prevent success in combining them afterwards. Also, as one must create several images (often three or five and sometimes more) to obtain the desired luminance range, such a full 'set' of images takes extra time. HDR photographers have developed calculation methods and techniques to partially overcome these problems, but the use of a sturdy tripod is, at least, advised.
Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II. As the popularity of this imaging method grows, several camera manufactures are now offering built-in HDR features. For example, the Pentax K-7 DSLR has an HDR mode that captures an HDR image and outputs (only) a tone mapped JPEG file. The Canon PowerShot G12, Canon PowerShot S95 and Canon PowerShot S100 offer similar features in a smaller format.. Nikon's approach is called 'Active D-Lighting' which applies exposure compensation and tone mapping to the image as it comes from the sensor, with the accent being on retaing a realistic effect . Some smartphones provide HDR modes, and most mobile platforms have apps that provide HDR picture taking.
Camera characteristics such as gamma curves, sensor resolution, noise, photometric calibration and color calibration affect resulting high-dynamic-range images.
Color film negatives and slides consist of multiple film layers that respond to light differently. As a consequence, transparent originals (especially positive slides) feature a very high dynamic range
Tone mapping
Tone mapping reduces the dynamic range, or contrast ratio, of an entire image while retaining localized contrast. Although it is a distinct operation, tone mapping is often applied to HDRI files by the same software package.
Several software applications are available on the PC, Mac and Linux platforms for producing HDR files and tone mapped images. Notable titles include
Adobe Photoshop
Aurora HDR
Dynamic Photo HDR
HDR Efex Pro
HDR PhotoStudio
Luminance HDR
MagicRaw
Oloneo PhotoEngine
Photomatix Pro
PTGui
Information stored in high-dynamic-range images typically corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors as they should appear on a monitor or a paper print. Therefore, HDR image formats are often called scene-referred, in contrast to traditional digital images, which are device-referred or output-referred. Furthermore, traditional images are usually encoded for the human visual system (maximizing the visual information stored in the fixed number of bits), which is usually called gamma encoding or gamma correction. The values stored for HDR images are often gamma compressed (power law) or logarithmically encoded, or floating-point linear values, since fixed-point linear encodings are increasingly inefficient over higher dynamic ranges.
HDR images often don't use fixed ranges per color channel—other than traditional images—to represent many more colors over a much wider dynamic range. For that purpose, they don't use integer values to represent the single color channels (e.g., 0-255 in an 8 bit per pixel interval for red, green and blue) but instead use a floating point representation. Common are 16-bit (half precision) or 32-bit floating point numbers to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with a color depth that has as few as 10–12 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.
History of HDR photography
The idea of using several exposures to adequately reproduce a too-extreme range of luminance was pioneered as early as the 1850s by Gustave Le Gray to render seascapes showing both the sky and the sea. Such rendering was impossible at the time using standard methods, as the luminosity range was too extreme. Le Gray used one negative for the sky, and another one with a longer exposure for the sea, and combined the two into one picture in positive.
Mid 20th century
Manual tone mapping was accomplished by dodging and burning – selectively increasing or decreasing the exposure of regions of the photograph to yield better tonality reproduction. This was effective because the dynamic range of the negative is significantly higher than would be available on the finished positive paper print when that is exposed via the negative in a uniform manner. An excellent example is the photograph Schweitzer at the Lamp by W. Eugene Smith, from his 1954 photo essay A Man of Mercy on Dr. Albert Schweitzer and his humanitarian work in French Equatorial Africa. The image took 5 days to reproduce the tonal range of the scene, which ranges from a bright lamp (relative to the scene) to a dark shadow.
Ansel Adams elevated dodging and burning to an art form. Many of his famous prints were manipulated in the darkroom with these two methods. Adams wrote a comprehensive book on producing prints called The Print, which prominently features dodging and burning, in the context of his Zone System.
With the advent of color photography, tone mapping in the darkroom was no longer possible due to the specific timing needed during the developing process of color film. Photographers looked to film manufacturers to design new film stocks with improved response, or continued to shoot in black and white to use tone mapping methods.
Color film capable of directly recording high-dynamic-range images was developed by Charles Wyckoff and EG&G "in the course of a contract with the Department of the Air Force". This XR film had three emulsion layers, an upper layer having an ASA speed rating of 400, a middle layer with an intermediate rating, and a lower layer with an ASA rating of 0.004. The film was processed in a manner similar to color films, and each layer produced a different color. The dynamic range of this extended range film has been estimated as 1:108. It has been used to photograph nuclear explosions, for astronomical photography, for spectrographic research, and for medical imaging. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid-1950s.
Late 20th century
Georges Cornuéjols and licensees of his patents (Brdi, Hymatom) introduced the principle of HDR video image, in 1986, by interposing a matricial LCD screen in front of the camera's image sensor, increasing the sensors dynamic by five stops. The concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Dr. Oliver Hilsenrath and Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988.
In February and April 1990, Georges Cornuéjols introduced the first real-time HDR camera that combined two images captured by a sensor3435 or simultaneously3637 by two sensors of the camera. This process is known as bracketing used for a video stream.
In 1991, the first commercial video camera was introduced that performed real-time capturing of multiple images with different exposures, and producing an HDR video image, by Hymatom, licensee of Georges Cornuéjols.
Also in 1991, Georges Cornuéjols introduced the HDR+ image principle by non-linear accumulation of images to increase the sensitivity of the camera: for low-light environments, several successive images are accumulated, thus increasing the signal to noise ratio.
In 1993, another commercial medical camera producing an HDR video image, by the Technion.
Modern HDR imaging uses a completely different approach, based on making a high-dynamic-range luminance or light map using only global image operations (across the entire image), and then tone mapping the result. Global HDR was first introduced in 19931 resulting in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995 by Steve Mann and Rosalind Picard.
On October 28, 1998, Ben Sarao created one of the first nighttime HDR+G (High Dynamic Range + Graphic image)of STS-95 on the launch pad at NASA's Kennedy Space Center. It consisted of four film images of the shuttle at night that were digitally composited with additional digital graphic elements. The image was first exhibited at NASA Headquarters Great Hall, Washington DC in 1999 and then published in Hasselblad Forum, Issue 3 1993, Volume 35 ISSN 0282-5449.
The advent of consumer digital cameras produced a new demand for HDR imaging to improve the light response of digital camera sensors, which had a much smaller dynamic range than film. Steve Mann developed and patented the global-HDR method for producing digital images having extended dynamic range at the MIT Media Laboratory. Mann's method involved a two-step procedure: (1) generate one floating point image array by global-only image operations (operations that affect all pixels identically, without regard to their local neighborhoods); and then (2) convert this image array, using local neighborhood processing (tone-remapping, etc.), into an HDR image. The image array generated by the first step of Mann's process is called a lightspace image, lightspace picture, or radiance map. Another benefit of global-HDR imaging is that it provides access to the intermediate light or radiance map, which has been used for computer vision, and other image processing operations.
21st century
In 2005, Adobe Systems introduced several new features in Photoshop CS2 including Merge to HDR, 32 bit floating point image support, and HDR tone mapping.
On June 30, 2016, Microsoft added support for the digital compositing of HDR images to Windows 10 using the Universal Windows Platform.
HDR sensors
Modern CMOS image sensors can often capture a high dynamic range from a single exposure. The wide dynamic range of the captured image is non-linearly compressed into a smaller dynamic range electronic representation. However, with proper processing, the information from a single exposure can be used to create an HDR image.
Such HDR imaging is used in extreme dynamic range applications like welding or automotive work. Some other cameras designed for use in security applications can automatically provide two or more images for each frame, with changing exposure. For example, a sensor for 30fps video will give out 60fps with the odd frames at a short exposure time and the even frames at a longer exposure time. Some of the sensor may even combine the two images on-chip so that a wider dynamic range without in-pixel compression is directly available to the user for display or processing.
This is a interior rendering which is rendered by my studio.Our studio is located in China,so the price is low relatively. anyone have interest to establish business partnership with us,please contact: woolf719@yahoo.com We can also chat with yahoo messenger
Rayvat Rendering 3D Exterior Visualization enables you to showcase your projects to clients and customers for project promotions. 3D Exterior Rendering can be inculcated into the promotional material into banners, billboards, advertisements and websites for focused marketing.
While my camera was in the shop, I fell back to fiddling around in Blender to stay creative.
These are purely random things I created during speed modeling/rendering over my lunch breaks.
I was asked to design a showroom for Vespa in Soho in New York City. This is a marker rendering of my design.
Images of Costa Rica Renderings, Renderings Costa Rica, Costa Rican Renderings by Costa Rican Wellness.
For more information click here: www.costaricanwellness.com/costa-rica-la-joya-renderings.php
Postcard rendering of the planned National Shrine of the Immaculate Conception, circa 1920. The word "Basilica" wasn't added to the name until the 1990s. This rendering is fairly similar to the final building, but there are still some significant differences, such as the placement of the tower and the design of the front portico. The design went through many iterations, starting as a completely different Gothic Revival structure.
日本CAR STYLING未來車設計雜誌 汽車設計比賽 - 特別獎
International Car Design Competition 2002
作品文字說明 Description of entry
A. Title of Entry : Power+
B. 設計構想
此小車的價值並不是只有它具有多重要的性能及其功能性之強大。
雖然此小車的身軀嬌小但是力量卻不輸給比它大好幾倍的大卡車,這設計的概念是起於大自然界中的昆蟲,身體雖小但力量卻是力大無窮。
理念即能夠搬移比自己更大的商品或者是可以處理更多的事務來完成我們的需求。因此我們設計此多元化的小車稱之為「Power +」。
這「Power +」除了可以用於自家用的小汽車之外,還能擔當建築工地中重型卡車搬運貨物的重任。此小汽車是一人乘座的並且可以前往不同的目的地,配合它的特殊裝備來完成各種不同的任務。
此「Power +」的特點不僅僅有小的價值並且有相當高的機動性,這是重型大卡車所做不到的,並可以解決相當多的問題。由於「Power +」能夠安裝許多的特殊概念設計並有不同的用途,例如:搬運貨物、救援行動、軍事方面的搬運等等的任務。
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Description of Entry
A. Title of Entry : Power+
B. Concepts of Design
The value of small car isn't only small value that it has important meanings and functions. Through its body is small but it full of power.
The design ideas derive from many kinds of powerful small insects in nature.
The meaning of our design car can move bigger goods than itself or draw more one times thing than itself and so our design the multi-functions car - " POWER+ ".
" POWER+ " is small car but it can as heavy trucks in construction site for engineering. In general, the " POWER+ " is a small car of single seat and the worker can drive it to the destination where he want to go in the same home's car, when he reach, the both sides of “POWER+” body equipped special mechanism.
It composes of any different equipments for the needs.
The features of " POWER+ " are small value and high mobility so it can deeply reach any sites where heavy trucks can't go. It is quite helpful. Because of the " POWER+ " install many special concepts. So it can more develop many multiple functions. It can use many kinds of special function in vehicle for example, cargo fire, rescue …...etc.
Designer : 李岳樺 Yueh-Hua Lee
January 11, 2002
All images in this album are renderings.
Select renderings show customs items which would need to be individually quoted by project.
Finish Disclaimer:
No details on finishes can be provided. Finishes on computer screens can appear different than in person. Dealers should order samples through the Dealer Resource Center (DRC) to determine what works best for their needs.
Il soppalco Yen è la soluzione per guadagnare metri quadri, con una struttura leggera, naturale e realizzata su misura, in base alle tue esigenze.
Hochbett Yen zur Messung, ein Zimmer mehr! Im Buchenholz.
Mammoth Hot Springs was the first place in the park Robert and I visited--it's incredible! Like something from another world!
"In the northwest corner of the park there is a large hot spring complex near Fort Yellowstone called Mammoth Hot Springs 44°58′01″N 110°42′44″W / 44.96694°N 110.71222°W / 44.96694; -110.71222 (Mammoth Hot Springs). Mammoth is a large hill of travertine that has been created over thousands of years as hot water from the spring cooled and deposited calcium carbonate (over two tons flows into Mammoth each day in a solution). Although these springs lie outside the caldera boundary, their energy has been attributed to the same magmatic system that fuels other Yellowstone geothermal areas.
The hot water that feeds Mammoth comes from Norris Geyser Basin after traveling underground via a fault line[citation needed] that runs through limestone and roughly parallel to the Norris-to-Mammoth road (the limestone is the source of the calcium carbonate). Shallow circulation along this corridor allows Norris' superheated water to slightly cool before surfacing at Mammoth, generally at about 170°F (~77°C). Algae living in the warm pools have tinted the travertine shades of brown, orange, red, and green.
Thermal activity here is extensive both over time and distance. Terrace Mountain at Mammoth Hot Springs is the largest known carbonate-depositing spring in the world. The most famous feature at the springs is the Minerva Terrace, a series of travertine terraces. The terraces have been deposited by the spring over many years but, due to recent minor earthquake activity, the spring vent has shifted, rendering the terraces dry.
The Mammoth Terraces extend all the way from the hillside, across the Parade Ground, and down to Boiling River. The Mammoth Hotel, as well as all of Fort Yellowstone, is built upon an old terrace formation known as Hotel Terrace. There was some concern when construction began in 1891 on the fort site that the hollow ground would not support the weight of the buildings. Several large sink holes (fenced off) can be seen out on the Parade Ground. This area has been thermally active for several thousand years.
The Mammoth area exhibits much evidence of glacial activity from the Pinedale Glaciation. The summit of Terrace Mountain is covered with glacial till, thereby dating the travertine formation there to earlier than the end of the Pinedale Glaciation. Several thermal kames, including Capitol Hill and Dude Hill, are major features of the Mammoth Village area. Ice-marginal stream beds are in evidence in the small, narrow valleys where Floating Island Lake and Phantom Lake are found. In Gardner Canyon one can see the old, sorted gravel bed of the Gardner River covered by unsorted glacial till." -Wikipedia.com
Yellowstone has a great history, read about it here:
en.wikipedia.org/wiki/Yellowstone_National_Park
Two Yellowstone websites:
www.yellowstonenationalpark.com/
www.npca.org/parks/yellowstone-national-park.html?adwords...