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The Barcelona Pavilion by Mies van der Rohe. Rendered in Rhino 4.0 with Flamingo Photometric.
Crazy perspective.
For more information visit: www.cmp.ucr.edu/
Artists Robert Crouch, Victoria Fu and Jason Heath discuss their work featured in the exhibition RENDER: New Construction in Video Art with curators Georg Burwick, Jeff Cain and Jennifer Frias. ByteMaps is supported by the Gluck Fellows Program of the Arts at UC Riverside. The Gluck Fellows Program is made possible by the generosity of the Maxwell H. Gluck Foundation.
Presentation render for a holiday escape in a forest in Cornwall. Computer modelled using Sketchup and rendered using Photoshop and Visualizer.
Shots in Shirley - the area near Saint James the Great Church.
This is the Parish Church of Saint James the Great in Shirley. It can be seen from the Stratford Road.
It is a Grade C listed building.
1831 stucco nave and tower, Early English style. 1882 red brick chancel and transepts
with patterns in blue bricks.
Church of Saint James, Shirley - Heritage Gateway
ST JAMES THE GREAT, Stratford Road. Nave and ritual w tower (actually E) by Robert Ebbels, 1830-2, rendered, with lances and two-step buttresses. The tower has cut-out battlements but has lost its pinnacles. The triangular dormers go with Edward Holmes's kingpost nave roof of 1862, which has twirly wrought-iron struts. Chancel and transepts by John Cotton 1882-3, red brick, with some plate tracery. Big head corbels carved by John Roddis. The interior has suffered from being reoriented in 1969 and back again in 1993. - Cotton's chance STALLS survive. REREDOS. Mosaic with praying angels, b Powells, 1886. STAINED GLASS. Much by Powells: E window 1889 (central lights) and 1886; N 1892 and 1897; $ 189. All except the earliest probably by George Parlby. N transept by Camm & Co., 1901; E by Camm Bros, 1883. S transept perhaps Hardmans, †1911.
Pevsner
This time I decided to go with something different. One of the major problems with a lot of Terragen renders (or any render for that matter) is that the water tends to look very fake.
I realise this one isn't the greatest; it's too flat and lacks any real depth. I'll need to adjust for that next time.
Also need to work on my land texturing a bit, as it's not entirely convincing at the moment.