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Designer / Diseñador :: Ignacio Castillo Altamirano
Producer / Productor :: Ignacio
Castillo Altamirano
Software :: 3DSMAX 2008 :: Photoshop CS3
Description / Descripción ::
ARQUITECTURA DIGITAL
Rendering 3d di carport in alluminio inserito in contesto residenziale dal felice impianto luministico. Ogni elemento è atto a veicolare l'idea di una struttura leggera e non invasiva, perfettamente armonizzata con l'intorno in cui si trova.
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This was originally made as a test render piece for Vray in 3DSmax using HDR lighting, i wanted to see how the refraction and reflection would turn out, so of course i had to use chrome and glass materials :)
Made from a torus knot and a plain old sphere. this was maybe a couple of years ago now .... i should get back into 3DSmax **makes mental note***
Ok Kalle, du ville se DOF.
Och som du ser är Maxwell precis som en kamera....det vill säga att jag ställer in fokus helt fel ;-)
Testade med en onödigt tung modell: 3,4 miljoner polygoner och det fungerade...men Maxwell tog 2,3Gb minne under renderingen.
Nu tillbaka till manualen för att lära mig hur programmet fungerar :-)
Latest render featuring actual designs for Glasshouse Gardens, S5 & S6 office buildings, Penny Brook and Adagio hotels and Rogers-style clones as fillers elsewhere.
Not very happy with this! As a tip don't choose shiny black floors for the first rendering project!!
AKA, Me and the Funny Paralysis.
It's only funny now. Actually, it's still not funny, but "the funny paralysis" sounds funny, so.
Thursday night I had a migraine so legendarily bad that I passed out on the carpeted steps on set while Mark was shooting his first day of the film. By the time I got home, I feel into bed weeping in agaony, and woke up in starts all night with pain and awful nightmares.
By morning, I felt a little better for an hour or two.
That is, until the muscles in the left side of my body started locking up strangely, eventually locking so bad that after lying down I COULD NOT MOVE that whole side of my torso without yowling in pain, and my left arm started to go numb.
I made myself wait hours before giving in and calling Mark, not wanting to screw up anything for him in the craziness of film production, at which point I was hysterical. A few hours later, a wonderful PA was sent here who took me to urgent care.
After it being determined that no, I was not having a stoke, after being prodded a good deal and told to do things which made me yell in agony, I was informed that -- who knew? -- my muscles had likely spasmed so bad, my nervous system freaked out so much, that the whole works just locked up. I was sent home with a shot in the ass of a painkiller, and two bottles of woozy-making drugs, which absolutely caused the drowsiness and dizziness promised.
A week later now, I'm fine save one knot in my neck, but mother of GAWD that was crazy. A hyperkinetic person like myself being rendered immobile is QUITE the headtrip. And it hurts like a mother, to boot.
If something like that never happens again, it'll be way too soon.
Esta es una propuesta de diseño de un dispensador de souvenirs para un acuario, creada por un grupo de estudiantes.
La máquina, de funcionamiento automático, contiene esferas con sorpresas relacionadas con el acuario en su interior. Mediante la inserción de una moneda, una esfera es seleccionada, y viaja a través de la pecera (contenedor transparente) mediante el tubo en el medio.
La esfera es entregada al usuario finalmente a través del orificio frontal.
Yo modelé y rendericé el producto para su presentación.
This is a design proposal of a souvenir dispenser created for an aquarium, by a student group.
The machine, automatically operated, contains spheres that have aquarium-related surprises inside. By the insertion of a coin, a single sphere is selected, and it travels through the fishtank (transparent container) by the means of air propulsion, conducted by the tube inside.
The surprise is finally delivered to the costumer through the front hole.