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In this pic you can see that I've added a variety of surface shine and bumpiness to the different textures since my last post - if you were paying attention.
Also, I'd like to thank Bobo for helping out with the textures - I was getting overwhelmed by all that had to be done on this project and Bobo came over and did the remaining 5 teams' textures and cleaned up the bump map. He was also great company.
This image uses the new Cycles render engine in Blender. The water was created using the fluids simulator. [Tutorial: www.blenderguru.com/videos/create-a-realistic-water-simul...]