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Set in glorious Rutland countryside, this formerly run-down village boozer has been transformed into a gastro pub with knobs on, offering food that ranges from pub classics such as fish and chips with tomato sauce and minted peas, to fancier restaurant cooking, such as lemon sole with potted shrimps and caper mash. View The Olive Branch and other great venues in the Europcar Roadside Gastro Guide - www.europcar.co.uk/EBE/module/render/gastro-guide
Giảng viên Bảo Vương Tại Huytraining
Tham gia khóa học Render cho Revit tại đây
www.huytraining.com/course/render-cong-trinh-bang-revit/?...
Construcción en piedra masiva MARINA ROSAL / ALBAMIEL Massive stone construction
Architect: PERRAUDIN ARCHITECTURE
Project execution: WYSWYGARCHITECTURE
Lyon, France
Contácta con nosotros /contact us:
Tel: +34 968725656
info@rosalstones.com
Giảng viên Bảo Vương Tại Huytraining
Tham gia khóa học Render cho Revit tại đây
www.huytraining.com/course/render-cong-trinh-bang-revit/?...
Espacios has become one of the leading Architectural Rendering conglamerates in El Salvador, Centra America. Since establishing in 1997, we have been actively engaged in a wide range of activities that touch the most basic and far advanced aspects of design. Dedicated to colaberate with companies, like yours, in accomplishing Architectural and Graphic Design projects. Our team of Architects and designers continue to exceed standards that are demanded by the top companies in the world. With 11 years of experience, and clients including the Government of El Salvador, Prisma Corporation, Pizza Hut, and many more, you can be certain that your business interests are in the hands of a trustworthy, reliable company.
Construcción en piedra masiva MARINA ROSAL / ALBAMIEL Massive stone construction
Architect: PERRAUDIN ARCHITECTURE
Project execution: WYSWYGARCHITECTURE
Lyon, France
Contácta con nosotros /contact us:
Tel: +34 968725656
info@rosalstones.com
I wanted to test some of the glass capabilities of Cinema 4D (transparency, reflection, refraction and caustics). The whole scene was built by me with a HDRI map I bought from the Internet. It took C4D about 20 minutes to render the hole still.
Modeling, texturing, lighting and render: Me
Software: Cinema 4D
Render Engine: C4D Native
Platform: Mac
3D render of Gadget, my robot. Model created in Rhinoceros 3D, rendered with VRay for Rhino, postproduction work in Photoshop.