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Structure Synth / Sunflow
I tried to model an Icosahedron, but it proved to be difficult. Wolfram Alpha was no help either. But I didn't let it stop me from making making a non regular, non-polyhedron.
3D render test: photorealist glass of milk.
Not a very sexy subject, but making a realistic 3D image of such a trivial subject is definitively not simple! The main difficulty consists here in simulating the translucency of the liquid. The lollipop is here to bring some color to the scene :)
The picture is a 94h(!) render on a Quad Core i7 iMac using Maxwell Render with multi-light option enabled which allows then to modify the lighting on the fly.
Modeled with Structure Synth. Rendered with Sunflow.
EisenScript
1 * {rx 90 z -4} 12 * {y 3 hue 120 rz 30} twirl
rule twirl
{
400 * {ry 9 s 0.99 y 0.2} 1 * {x 3 s 3 y 1} sphere::mirror
}
{s 100 1 100 color #644a15} box::diffuse
Render
Reindeer = Rain Deer = Render
A collaboration artwork with my college best friend, a 3D & 2D animator, Tomi Budianto.
Sketch, concept, finishing by me
3D artwork by Tomi Budianto
beta.threadless.com/threadless/render-2/
A mirrored skyline ascends —
cold glass, precise geometry, warm glow.
Dynamic dreams and luxury.
A vision of the Valley’s next act.
// Silicon Valley. 188 West St James.
Hecho con lapices de colores, Kurecolor y tiza. | Done with color pencils, Kurecolor markers and chalk.
Hello! Here's a render (plus a bit of graphic design) I did for the user Shipmaster on Mecabricks.com. Note, I did not design this mech. I built the scenery, rendered it, and edited it, but the original mech was made by Shipmaster in this post: mecabricks.com/en/models/7X2ROeANjZY
Rendered with: Mecabricks
Edited with: Pixlr E
~Operator011
Rander per pubblicità
3d designer Massimiliano Regoli
Technè Comunicazione
comunicazione@techneservizi.net
030 2186278
This one was for my desktop :) No glossy refraction here, as the pic was quite large and I had to render 3 passes in order to fake glass dispersion.