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Just playing around with VRay. Eames Rocking Chair.

The assembly for the Metroid.

Rendering tests of a modular building system (for a game never released).

Aurender A10 Player

Hace 7 horas que estoy haciendo un render, y tiene para rato. Y me acordé de una idea que tuve hace tiempo, sobre los renders que no llegan a "nacer", renders interminables que nunca llegarán a conformar la imagen final, y de los cuales sólo puedo rescatar el intento, en esta imagen que representa el cálculo de iluminación global:

Generative Cubic Space distortion , test render.

Meta balls are pissing me off, so I just mashed a bunch of them together.

Render of the coming soon. Mostly stolen from Mathew Clayson, but slightly different, longer and a different color. The actual build ran at Fullerton, but no pics of the model yet.

This is a render I made featuring Mr. Gold and my hand. The hand is real, Mr. Gold is rendered. I do not own Mr. Gold, actually (but I wish I did).

 

Check out how I did it on my blog:

 

rioforce.wordpress.com/2013/07/12/how-i-found-mr-gold/

Designed on Bricklinks Studio 2.0 program

Residential Design Traditional, we were to develop four spaces in a house in a traditional style. I chose French Baroque. The four spaces were: kitchen, great room, master bedroom, and master bathroom.

La texturas fueron logradas directamente en maya y Adobe Photoshop, render basado en una imagen de www.3dtotal.com. Motor de render Maya Software.

Making the train from The train job,Firefly

Taïkoo Hui - Tianhe, Guangzhou, Guangdong, China

HDA : Specialist Design consultants

Client : Swire Properties Inc.

Architect: Arquitectonica

Date : 2005 - 2010

See more at : www.hda-paris.com/

Goodman's Fields, Whitechapel.

Structure Synth / Sunflow render. This is just a variation on the other triangle renders.

 

set maxdepth 11

 

r2

  

rule r2

{

{rz -60 rx 90 x -0.5 s 2/3 hue 40 } r2

{rz 60 rx 90 x -0.5 s 2/3 hue 40 } r2

{rz 180 rx 90 x -0.5 s 2/3 hue 40} r2

 

r1

}

 

rule r1

{

{rz 60 x 1/3 s 0.10 1 0.1 } whitebox

{rz 180 x 1/3 s 0.10 1 0.1 } whitebox

{rz 300 x 1/3 s 0.10 1 0.1 } whitebox

  

}

 

rule whitebox

{

{s 1.75 hue 0.0 sat 0.0 b 1.0} box

}

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