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These computer-rendered images were generated by David Seal using his Solar System Simulator. To obtain Cassini's position in the sky or detailed orbital elements for Cassini please visit the Solar System Dynamics web site and click on the Ephemerides - "Horizons" link. Follow the instructions provided.

Fraser Brown MacKenna Architects have won planning permission for a development of 234 student rooms and a nursery in a sensitive location on the edge of two conservation areas in Hammersmith. The site on Paddenswick Road lies within the mainly residential Ravenscourt Park area of Hammersmith and adjoins two conservation areas. The existing building dates from the early twentieth century and was used as a police section house until 1996 and since that time as a hostel.

 

Initially a retrofit option was explored, however the number of internal level changes would be costly to resolve and the poor thermal quality of the building envelope meant retaining the façade was unviable. It was decided that in the long-term, the more sustainable option would be to redevelop the site; however the existing buildings remained a key design driver.

 

Ravenscourt House provided an obvious starting point; the volume and articulation of the hostel was an established and admired feature of the townscape and while the façade could not be retained, we were keen to carry through the relevant and positive attributes to inform the language of the new buildings, particularly through the detailing of the brickwork.

 

Our proposals are arranged into three volumes of reducing height, the tallest on the principal frontage to Paddenswick Road, linked together at ground floor level. This simplified plan responds to the surrounding grain and creates a slender profile to each of the buildings, with landscaped courtyards between that enhance views and maximize natural light. Whilst the overall height of the new building is lower than the existing hostel, the new development offers more accommodation; 234 self-contained studio bedrooms together with communal facilities and a nursery for the adjoining John Betts Primary School.

 

The design of the new buildings is a contextual response. We developed an architectural language that draws on recognizable characteristics of the surrounding Victorian and Edwardian buildings but does not seek to imitate particular styles. Brick is the principal material, with changes in tone and different bonds used to create subtle variations between the three volumes.

 

The principal frontage to Paddenswick Road is the most dynamic. A white ground floor plinth gives way to three floors of highly modelled brickwork with projected headers within the Flemish Bond. This energy is enhanced through chamfered window surrounds and two storey projecting bays. The double height windows provide a strong vertical emphasis; an echo of the former Section House. The fourth and fifth storeys are less heavily modelled and capped by a band of intricately detailed brickwork with the headers removed, announcing the material change to the uppermost storeys which are clad in zinc and recessed from the main footprint.

 

The frontage to John Betts Primary School provides a new nursery on the ground floor, accessible from the school grounds; its entrance announced by a slender canopy. Two storeys of highly modelled buff London Stock brick are set under the uppermost storey, clad in zinc – the proportions and material treatment respecting the neighbouring building, a former school house. High level windows allow natural light into the corridors but avoid overlooking the playground.

 

Appointed by Abanar LLP and South Street Asset Management, Fraser Brown MacKenna secured a resolution to grant planning permission from the London Borough of Hammersmith and Fulham in August 2011

Centrium, London

Arq. Juan Manuel Peláez.

Equipo de trabajo:

Arq. Alejandro Huertas.

Arq. Daniel Gonzalez.

Arq. Daniel Peláez

Across the street from Howard Park in South Bend. I've never been there, but then...I haven't been in any restaurant sinch last March. Someday. The View is next door...to the left.

much to do with a Scorpio remains ever secret. you have to always deal with them on a psychic intuitive level.

Imagen creada con Oxidizer , sigo aprendiendo...

Blender Internal. Excercise in texturing and stylized rendering.

#ÉdeConkas GFN#05AM

Playing card polyhedra : the catalan solids

Just playing around with VRay. Eames Rocking Chair.

Blender 2.78.5

Cycles render engine

Substance Painter

Cycles Material Vault

Textures from Poliigon

 

Like I said in my previouse post, Masters of the Universe were my favorite toys for a while when I was a kid and Jitsu was definetly in my top 10.

 

There are a lot of things wrong with this model regarding topology, shading, hair and lighting... so, pretty much everything. I know it is nowhere near perfect, but if you had seen my other attempts with box and edge modeling you would understand why I'm proud of this one. At least this one does kinda look human.

 

I have played with hair and SSS, but I just don't get them. That was probably what took me the longest time and that is why I'm posting this render now... I just got tired of fiddling around with the settings without a clue of what I was doing. When I finally got a somethings decent, I decided to render it before I messed it up.

 

I had sculpted and retopologized two characters before, the monster and the chipmunks, but I had never attempted a human character. Yanal Sosak's (Yan's Daily Tips) head sculpt video helped a lot. I had to watch the whole thing a couple of times to have a better idea of what needed to be done... so thank you, Yan!

 

The things I took away from this project are sculpting is super fun, retopologizing is not, at least trying to do proper retopology.

The assembly for the Metroid.

Game quality model for low end systems.

Rendering tests of a modular building system (for a game never released).

Aurender A10 Player

Revit, casa 3 luz diurna.

Aurender A10 Player

Generative Cubic Space distortion , test render.

En esta foto vemos el tiempo que ha tardado el mismo equipo en realizar un render de calidad alta de una escena en Revit. La única diferencia es que en un caso el disco duro es tradicional HDD y en el otro es un disco sólido tipo SSD.

Render of the coming soon. Mostly stolen from Mathew Clayson, but slightly different, longer and a different color. The actual build ran at Fullerton, but no pics of the model yet.

Designed on Bricklinks Studio 2.0 program

The Manowar fractal, parametrically swept in the complex plane according to a spline curve.

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