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a render from a group project (see previous pic for a sneak on the 1:200 model). It was fun doing the project with my studio mates.
*damn i just relaised the staircse looks too short........damnit
“Render to her just as she rendered to you, and repay her double according to her works; in the cup which she has mixed, mix double for her. In the measure that she glorified herself and lived luxuriously, in the same measure give her torment and sorrow; for she says in her heart, ‘I sit as queen, and am no widow, and will not see sorrow.’ Therefore her plagues will come in one day; death and mourning and famine. And she will be utterly burned with fire, for strong is the Lord God who judges her.” -- Revelation 18:6-8
Proyecto: Visualizacion Mobiliario (Guatemala); Diseño: Eddy Guzman; Visualizacion: Studio Cero Architecture
Rendered 22 May 2011, "updated" version of Game.
Stats: 71 objects, 159964 points, 130257 polygons, 1 light, 18 surfaces, 0 image maps. Render time was 2:15:51 on an i7-2600 (3.4GHz, 4 cores, hyperthreaded) at 5120x3840.
Using an out-of-date version of mapnik I've played around with tree rendering in an attempt to remove trees which interfere with other features. This is probably the most successful of various options I tried. Trees are not rendered when they sit on landuse=residential or natural=wood.
Using a correlated subquery seems to be fairly efficient, but will have to try it on a GB extract.
The model is unfortunately quite high in the poly count and because of this I was unable to use UV mapping for the texture as it was just too complex to unravel the mesh, but I find that the texturing turned out reasonably well anyway. I am quite pleased with the overall topology of the body but unfortunately there is a few triangles that can be found around the area where the neck connects to the skull. I also feel like the ears should be redone as they are too pointy and are not accurate to the shape/appearance of an ear.
I also had a little problem when rendering the image so the colours are not entirely accurate as they came out darker then they should be.