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It seems to be the same thing over and over- but a closer look will show fundamental changes in what’s being proposed. I didn’t want to mindlessly work on presentation images but rather to develop the thing itself in them.
In 2003, a suicide barrier was erected along the Bloor Viaduct -- one of the the major throughfares connecting a city cut in half by the Don Valley. At one point, the Prince Edward Viaduct (the official name for the bridge) was apparently the second most fatal standing structure -- a suicide magnet -- ranking behind only the Golden Gate Bridge.
Since 2003, these old lookout binoculars have fallen into disrepair. You can still look through them, but all you get is an eyeful of thick wiring. All the hinges and joints no longer move. It's quite the sad little relic. But better the death of a piece of machinery, I guess...
I ran three bracketed images through Photomatix, using the Detail Enhancer. There is some blurriness and ghosting that can be seen when viewing this image in larger sizes. I didn't use a tripod to set up this shot and Photomatix wasn't able to complete align the images.
Dewailly Cloister Roof - Amiens -France
HDA : Architect
Client : Ville d’Amiens
Architect: H²O& HDA
Date : 2007
See more at : www.hda-paris.com/
TopMod / Sunflow
I designed a "Studio Lighting" scene in Sketch-Up to place my TopMod models for rendering. I'm going for an "Apple Product Shot" look here.
Blender 2.78.5
Cycles render engine
Substance Painter
Cycles Material Vault
Textures from Poliigon
Like I said in my previouse post, Masters of the Universe were my favorite toys for a while when I was a kid and Jitsu was definetly in my top 10.
There are a lot of things wrong with this model regarding topology, shading, hair and lighting... so, pretty much everything. I know it is nowhere near perfect, but if you had seen my other attempts with box and edge modeling you would understand why I'm proud of this one. At least this one does kinda look human.
I have played with hair and SSS, but I just don't get them. That was probably what took me the longest time and that is why I'm posting this render now... I just got tired of fiddling around with the settings without a clue of what I was doing. When I finally got a somethings decent, I decided to render it before I messed it up.
I had sculpted and retopologized two characters before, the monster and the chipmunks, but I had never attempted a human character. Yanal Sosak's (Yan's Daily Tips) head sculpt video helped a lot. I had to watch the whole thing a couple of times to have a better idea of what needed to be done... so thank you, Yan!
The things I took away from this project are sculpting is super fun, retopologizing is not, at least trying to do proper retopology.
Proyecto De vivienda Multifamiliar V.I.S. Ibague Diseño Esteban Santos, Jorge Saavedra, Renders Felipe betancourt
Mercury, rendered in Blender. The large crater in the top-left is Caloris Planitia. DEM from Mercury Messenger project
Segundo Puesto Concurso Plaza Fundadores
Juan Camilo Arango, Juliana Ramirez ,Jose andres, Pablo botero, Amalia Ramirez
Should I . . . ?
1) Play golf at my favorite course.
2) Hike in my favorite Redwood grove.
This image was shot from a Zenza Bronica S2 Medium Format camera with a NIKKOR-H 1:3.5 f=5cm lens using Kodak Portra 160 film, the negative scanned by an Epson Perfection V600 and digitally rendered with Photoshop.