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CPU Thermaltake Level 10 GT LCS.
Modelado 3D en Rhino.
Render en Keyshot.
Revelado en Adobe Lightroom.
Post en Adobe Photoshop CC.
Modelado, texturizado, Render y Post realizado en su totalidad por Juan Camilo Bedoya Vargas.
Proyecto Personal.
2015.
Rendered 22 May 2011, "updated" version of Game.
Stats: 71 objects, 159964 points, 130257 polygons, 1 light, 18 surfaces, 0 image maps. Render time was 2:15:51 on an i7-2600 (3.4GHz, 4 cores, hyperthreaded) at 5120x3840.
A rendering exercise of George Hart's sculpture brought to my attention by En Why See
Using an out-of-date version of mapnik I've played around with tree rendering in an attempt to remove trees which interfere with other features. This is probably the most successful of various options I tried. Trees are not rendered when they sit on landuse=residential or natural=wood.
Using a correlated subquery seems to be fairly efficient, but will have to try it on a GB extract.
The model is unfortunately quite high in the poly count and because of this I was unable to use UV mapping for the texture as it was just too complex to unravel the mesh, but I find that the texturing turned out reasonably well anyway. I am quite pleased with the overall topology of the body but unfortunately there is a few triangles that can be found around the area where the neck connects to the skull. I also feel like the ears should be redone as they are too pointy and are not accurate to the shape/appearance of an ear.
I also had a little problem when rendering the image so the colours are not entirely accurate as they came out darker then they should be.
Espacios has become one of the leading Architectural Rendering conglamerates in El Salvador, Centra America. Since establishing in 1997, we have been actively engaged in a wide range of activities that touch the most basic and far advanced aspects of design. Dedicated to colaberate with companies, like yours, in accomplishing Architectural and Graphic Design projects. Our team of Architects and designers continue to exceed standards that are demanded by the top companies in the world. With 11 years of experience, and clients including the Government of El Salvador, Prisma Corporation, Pizza Hut, and many more, you can be certain that your business interests are in the hands of a trustworthy, reliable company.
In 2003, a suicide barrier was erected along the Bloor Viaduct -- one of the the major throughfares connecting a city cut in half by the Don Valley. At one point, the Prince Edward Viaduct (the official name for the bridge) was apparently the second most fatal standing structure -- a suicide magnet -- ranking behind only the Golden Gate Bridge.
Since 2003, these old lookout binoculars have fallen into disrepair. You can still look through them, but all you get is an eyeful of thick wiring. All the hinges and joints no longer move. It's quite the sad little relic. But better the death of a piece of machinery, I guess...
I ran three bracketed images through Photomatix, using the Detail Enhancer. There is some blurriness and ghosting that can be seen when viewing this image in larger sizes. I didn't use a tripod to set up this shot and Photomatix wasn't able to complete align the images.
WorldMachine island render with baked lightmaps and flowmap. Water bodies, rivers, streams and the ocean added using photoshop. The island is still a long way from being finished, but the basic layout is now complete, allowing me to focus on medium to high levels of detail. Once the island has been almost fully detailed at a medium to high level, i can start adding textures and vegetation. I want to postpone texturing and adding vegetation till the end as it will dramatically effect performance in the editor and i dont want to get sidetracked with those details. I want to avoid using lots of geometry objects such as rocks to shape the terrain, as i will be pushing the limits of objects in one map, instead focusing on making the terrain as detailed as possible and use voxels for the more intricate details.
I should point out that this image is in fact a full size 4096 render, but due to the limitations of the Flickr basic account, image sizes are limited to 1024.
When im a little more financially able, i will buy a pro account so the full size images can be seen.