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A Structure Synth creation

Rendered in sunflow

Construction: immediate shelter to transition housing

 

A mini project JY and I embarked on. Proposed Emergnecy Shelter for disaster stricken areas in Indonesia.

 

The design starts as a simple tent and later transforms to a temporary structure that is able to house more people with better facilities. Each shelter can house a 4 member family and can be divided into three areas. The living room, the sleeping quarters and an outdoor kitchen at the back. The raised sleeping platform also doubles up as a private storage compartment.

 

The construction of the house is then undertaken by the family and their neighbors, aiding in the rebuilding of the community. The single units then combine to form two rows of housing units that face each other, with a sheltered communal space between. The sloped roofs on both sides are angled perpendicularly to the northeast and southwest monsoons respectively to protect them from the strong winds and heavy rains.

 

Lightweight construction materials such as bamboo and stretched canvas allow for fast deployment. Bamboo is a common material and is a rapidly renewable resource in the region that can replace itself after 5 years. Furthermore its high resistance to rotting and physical damage makes it an ideal material for the structure.

 

Eventually, all the families would relocate to more permanent housing nearby. The structure will then be converted to a public building such as a school or hospital. The design recognizes the needs of the community at various stages of rebuilding and so addresses this by creating a structure that adapts to the changing requirements.

One Island East Office Tower - Hong Kong, China

HDA : Facade designer

Client : Swire Properties Inc.

Architect: Wong & Ouyang Ltd.

Date : 2003-2008

See more at : www.hda-paris.com/

Rendered and generated with Structure Synth

Background generated with Spacescape

A friend's company render farm at Madrid

 

On my way to Hungary a friend invited me to see his company's offices.

Yantram a Architectural Rendering Studio - Architectural 3d Visualization Company offering services like 3d Rendering, render companies, 3D Renderings, Photorealistic design, Interior 3D Rendering, Conceptual 3D Rendering, 3d Renders, 3drandring design firms.

 

Provides wide rage of 3d exterior render at cost effective rates..

 

Get 40% benefits on your requirements. E-Mail us at info@hitechcaddservices.com

Taïkoo Hui - Tianhe, Guangzhou, Guangdong, China

HDA : Specialist Design consultants

Client : Swire Properties Inc.

Architect: Arquitectonica

Date : 2005 - 2010

See more at : www.hda-paris.com/

Ingresso ad un condominio un mio progetto disegnato con 3dstudiomax più vray

Indigo Winter Garden - Jiang TaiBeijing - Chine

HDA : Specialist Design consultants

Client : Swire Properties Ltd. in Joint Venture with Sino-Ocean Land

Architect: Benoy

Date : 2007 - 2012

See more at : www.hda-paris.com/

Champaign bubbles inside a diamond

JSG West Bay - Cayman Ilands

Client : JACQUES SCOTT GROUP LTD.

Architect : HDA

Date : 2012 - 2014

See more at : www.hda-paris.com/

Render: Keyshot

Post: Photoshop

Equilibre - France

HDA : Pylon Designer

Client : RTE - ERDF

Architect : HDA

Date : 2013 -

See more at : www.hda-paris.com/

Trabajo de modelado y renderizado para estudio de arquitectura.

Mandelbulb, rendered using some new volume rendering code at work. I don't have normals working yet, so it's false coloring only for now. Seven iteration steps.

 

What's a Mandelbulb? See:

www.skytopia.com/project/fractal/mandelbulb.html

Trabajo de modelado y renderizado para estudio de arquitectura.

Rendered in Daz Studio

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFarClip (float): 10000.000000

cameraFarRange (float): 1000.000000

cameraFov (float): 78.275795

cameraNearClip (float): 343.035004

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 200.000000

cameraTransform (m44f)

channels (chlist)

compression (compression): None

dataWindow (box2i): [0, 0, 3999, 2999]

displayWindow (box2i): [0, 0, 3999, 2999]

gamma (float): 1.000000

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

tiles (tiledesc): [64, 64]

 

=Channels=

A (float)

B (float)

G (float)

R (float)

 

Designed on Bricklinks Studio 2.0 program

Dewailly Cloister Roof - Amiens -France

HDA : Architect

Client : Ville d’Amiens

Architect: H²O& HDA

Date : 2007

See more at : www.hda-paris.com/

© 2013 Thousand Word Images by Dustin Abbott

 

This is a view of the US Customs building as you come out of the Federal Triangle Metro station. Just to give you a sense of scale - those wall sconces are more than six feet in height. This facade towers above you as you enter from the underground. A passing jet gave me my final element here.

 

Technical info: Canon EOS 6D, Tamron SP 24-70mm VC USD, Processed in Adobe Lightroom 4 and OnOne Perfect B&W

 

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Rendered using a DE where the derivative was calculated using dual numbers.

Bridle’s search for the lost ghosts, the architectural spectres wandering the renders of our possible futures, had all but failed. His project had been shown around the globe, he’d gained glorious reviews in the pages of art journals and magazines, his ghosts had been discussed on many a panel. However, none of ‘the originals’ had been located.

 

There had been the odd false hope; a mythical photoshoot in albuquerque, a photographers convention in Milton Keynes, but the trail always went cold. He’d been approached by people claiming they were an original, but it didn’t take long to dismiss their claims. The ghouls, as he called them, went to extraordinary lengths to convince him. They dressed up in similar clothes, posed in the same positions, they’d even been known to return to the construction site where their hopeful ghost image had once occupied; placing their flesh bodies into, yet another, distanced layer of our hyper real existence.

 

It wasn’t until he returned to Korea, that he discovered where the ghosts had come from. After a particularly poorly attended lecture, an elderly man approached him and reprimanded him for accessing ‘the unknown’. The ghosts that he’d been searching for would never appear. The man claimed they’d come from ancient space, a pre-architectural world of possibility. Their projection into the render world, somewhat akin to Edwin Abbott Abbott’s Flatland, was to discover whether architects had evolved since their last contact. Sadly, the man said, they still felt us too primitive in our spatial practice to materialise, they’d returned to the unknown to wait out our spatial puberty.

Render Bruser PHDK

3D renders for a new fit out at Pacific Hotel, Cairns

 

www.philsavoryphotography.com.au

Free to use any way you like.

here is a wire frame and solid in blender veiw of the ww1 german officer

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