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Flocking algorithm + processing
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We can’t deny the beauty of these patterns but one can’t help but question the static nature of them. Algorithms are as much about variables as they are about output. Freezing them in time, giving them static shape questions how viable is one objects to the next. If they exist in the range, does only personal aesthetic preference decide importance of one over another and where the process plays such an important part how can we ignore their pre and post decessors. Can their physical manifestation exist not just as a single frame and how does this affect their validity. Are these just decoration and if so, does it then matter if they were created using generative tools or just simply drawn as they are?
Just a thought..
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Preserving the foraged plums: drying them, making jam and cooked fruit for later use in baked goods or mixed with plain yogurt.
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Every now and again, I revisit code from many months ago and end up finding GLARING ERRORS and POOR CODING STYLE and after fixing these problems, the code runs exponentially faster than it used to. The ripple code was one of those projects.
Originally, I rendered the ripple array directly to the screen, and I was able to get away with about 60x40 squares. After playing with it a bit recently, i realized that I could simply define a color array and use arraycopy to copy it over onto a PImage that i then use to render out the ripple information.
Whereas I could do 1 plane of 60x40 elements before, now I could do 500 planes with alpha intormation at the same FPS as I was getting previously.
Just goes to show, revisit old code!
Decided I wanted more control over the resulting forms. To do this, I had to tone down the movement possibilities for each of the particles so there would be a greater chance the particles would spread out evenly over the surfaces of the gravity spheres. End result... hairy spheres!!! Heh, I said 'hairy spheres'. Check the hi-res versions to see the detail.
I have this cool app on my phone, that I did this cross process effect on this pic, let me know what you think!
Computer, Massive Parallel Processor, Processor Unit & Expansion Unit.
This is part of an experimental computer, developed in the mid-1980s by the Goodyear Aerospace Corporation for the Goddard Space Flight Center in Greenbelt, Maryland. The comptuer derives it name from its ability to operate on large arrays of data in parallel, i.e. on many numbers at once. By contrast, computers of conventional design operate on one or at most a few pieces of data per cycle. One intended application for such a design was the analysis of the large amounts of data received by remote sensing satelliltes.
The Massively Parallel Processor represented one of several approaches to the problem of processing data in parallel. Nearly all modern supercomputers use parallel processing, although not all follow this machine's architecture.
Transferred from NASA to the Museum in 1996.
Transferred from NASA, Goddard Space Flight Center
a processing sketch that uses bezier curves to control the speed of a moving object. the brightness is directly proportional to the speed of the moving object.
Working on my entry in Alecia's book for the Moleskine portrait exchange group #4 - see more about the exchange at our group blog.
Every now and again, I revisit code from many months ago and end up finding GLARING ERRORS and POOR CODING STYLE and after fixing these problems, the code runs exponentially faster than it used to. The ripple code was one of those projects.
Originally, I rendered the ripple array directly to the screen, and I was able to get away with about 60x40 squares. After playing with it a bit recently, i realized that I could simply define a color array and use arraycopy to copy it over onto a PImage that i then use to render out the ripple information.
Whereas I could do 1 plane of 60x40 elements before, now I could do 500 planes with alpha intormation at the same FPS as I was getting previously.
Just goes to show, revisit old code!
The beginning stage of gluing down the portrait of the Ramses. This was an all day affair.
Note Eric's cat lurking in the corner.
Flying back to Vancouver from Calgary. Blessed with clear skies and a window seat.
January 13th 2015.
Nikon D600 + Nikkor 50mm F1.4
Canada.
I am pleased to announce that my photostream now holds a picture that has been processed by the B&W King pebblebytheriver...............
He did suggest to me that B&W would bring out the really dorky expression i hold in this SP!! (thanks!) He was right!
Thanks Roh x
File name: 08_06_021495
Title: Parade with marching girls - baton twirlers?
Creator/Contributor: Jones, Leslie, 1886-1967 (photographer)
Date created: 1934 - 1956 (approximate)
Physical description: 1 negative : film, black & white ; 3 1/8 x 4 1/4 in.
Genre: Film negatives
Subject: Parades & processions
Notes: Title from information provided by Leslie Jones or the Boston Public Library on the negative or negative sleeve.; Date supplied by cataloger.
Collection: Leslie Jones Collection
Location: Boston Public Library, Print Department
Rights: Copyright Leslie Jones.
Preferred credit: Courtesy of the Boston Public Library, Leslie Jones Collection.