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Inside view of generative channel system, programmed in processing using some toxiclibs but mostly straight forward vertex shapes. Channels are created by following pixel paths from light to dark in images, simulating water flow.
An experiment with split toning in Adobe Lightroom, creating a cross-processed look very easily and intuitively.
#37/365 Post Process Fridays episode #2: Today's feature is a photo from the lovely Corinne aka şkinful.
This is a great shot...I love portraits that are more natural and not posed. Corinne picked the perfect time to capture this moment. I really love the blue wall, so for the post I wanted to bring them out more. I also brightened up the subject which also brought out her shadows (To correct this I did a lot of cloning and healing). I don't mind the shadows on the right so much (and lets face it, I'm lazy). Hope you enjoy this photo as much as I did! Happy Pee Pee Friday!
„Jemand mußte Josef K. verleumdet haben, denn ohne daß er etwas Böses getan hätte, wurde er eines Morgens verhaftet.“
These are preview images for the talk I am giving at UCLA tomorrow.
Made with Processing and runs in near realtime (anywhere from 5 to 30 fps). The entire system is dynamic, and with a zippy computer, could probably be audio responsive with little extra overhead.
L: 10x300" bin1x1
Telescope:
TS130 f5.7
Mount:
Avalon Linear
Main camera:
Atik 460EX mono
Filters: Baader H alpha 7nm
Autoguide:
TS60 + QHY5L-II Mono
Processed with MaximDL and Adobe Photoshop CC
From Santa Cruz del Retamar, Toledo, Spain