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Project of a bus stop using parametric tools and in a futuristic style. Image created and rendered using softwares Rhinoceros, Grasshopper, Sketchup and Artlantis.
Photos taken from my 3 day alphagraph workshop in Metz, France. The workshop took place at ESAL Metz art school with 12 students. The basic setup was this :
DAY 1 - explore letter forms with a new digital tool.
DAY 2 - laser cut and make the letters
DAY 3 - print with a printing press
alphagraph is a small parametric tool developed in Processing for exploring letter forms. More can be read at the following address:
github.com/FreeArtBureau/alphaGraph
Another workshop of this kind had been conducted at ESAD Amiens in March 2016. Further details about this on the website workshop-lettrine-01.esad-amiens.fr/
Michael Milazzo
itp.nyu.edu/~mam1286/milazzo_ma/
ArcWaves is a CNC cut piece derived from Marius Watz's explorations of the Arc Algorithm. It is a three dimensional manifestation coded using Processing in Eclipse with some pieces prepared using Adobe Illustrator. It is cut out of baltic birch plywood, which allowed for a natural contrast when etching using the CNC router. The triangles that make up the three dimensional aspect are modular pieces that snap into place. My original intent was to map projections onto the arcs, but this took away from the standalone aesthetic of the piece, which is strongest with a high density of triangles. I may revisit this idea in the future.
Modeled in 3dsmax, rendered in Octane render. A set of ribbed twisted torus sculptures, intended to appear to be made of brushed nickel.
Branching Respiration Skin (Yukio minobe, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成するデジタル・デザインの方法を探求している。自然界の中で高い換気性能をもつシロアリ塚が参照され、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。そしてこのモーフォロジーを再現構成するアルゴリズムと、そのアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。このデジタル・デザイン・プロセスは環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This digital design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.
The 2 by 3m section of the "parametric paravent" on final presentation.
For further information visit:
Pavilion designed by J. Mayer H. architects in occasion of the Karlsruhe 300 anniversary. Construction started March 2015
photographed by
Frank Dinger
BECOMING - office for visual communication
facebook: Becoming office for visual communication
I took photos of Selfridges in the dark, as they put up "Happy Christmas" in the two windows where it usually says Selfridges. But it is still October! At least a month early for this.
Not even had Halloween this year!
Seems a bit early for Christmas lights.
The parametric bridge in the dark.
Branching Respiration Skin (Yukio minobe, 美濃部幸郎, 2008-2009)
この研究プロジェクトはバイオミメティクスの観点をベースに、自然の形態システム(モーフォロジー)をアルゴリズムにより再現し、環境性能の高い建築を生成する方法を探求している。自然界の中で高い換気性能をもつシロアリ塚を参照し、そのモーフォロジーが流線形の外形と内部の導管のブランチング・システムの組み合わせとして解釈されている。さらにこのモーフォロジーをデジタルに再現構成するアルゴリズムと、このアルゴリズムをエンジンとするパラメトリック・デザインと流体解析シミュレーションをループさせたデザイン・プロセスが新たに開発された。この統合的デザイン・プロセスは、環境の外的条件とその建築形態による内的な環境性能を有機的に関係させ、建築を自然環境に最適に適応するものとして生成することを可能にしている。
This project investigates a computational design methodology with reconstructions of natural morphologies through computational algorithms based on Biomimetics whereby higher-performative architecture can be generated. Termite mounds as a representative reference of the highest performative system in nature in terms of its natural ventilation are interpreted as the combination between the streamlining external form and internal branching systems of air conduits. Furthermore, a computational algorithm, which can reconstruct termite mounds' morphologies, and a new design process looping between parametric designs driven by the algorithms and C.F.D. simulations are developed. This integral design process can make architectural forms adaptive to nature through the reciprocity between external conditions from environments and internal performances of architecture itself.