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porting some old ribbon code from processing to openFrameworks.
got a nice looking noise field using perlin noise and also added a new feature of colour mapping from an external jpg file
Sun, rain, puddles, sinking, etc.
Some weird visual errors resulting from my lack of understanding 3D, but working on it.
This is a screenshot of the first level of Kitsu. It is very close to completion, though obviously we have a lot of work to do for the game as a whole.
The game has some subtle 3D effects. You may notice the fog, and the fact that there is a branch in the far foreground.
We are writing our game in C++ using OpenFrameworks and OpenGL. We are using Google V8 as a scripting layer, in order to write some of our game code in a simpler language (JavaScript).
ksimmulator.com/2012/09/27/betascape-2012-art-technology-...
a circle packing simulation using ofxBox2D and the makeymakey.com for a 7 person physical interface based on touch. different behaviors and colors emerge as participants connect in different ways. This tessellation is called the flower of life.
created in openframeworks by keith simmons for betascape.org
Available for purchase store.nickhardeman.com. 11x17"
From the Stacks Series. Plotted on an HP7475 pen plotter and water colored by hand. Generative designs from custom OpenFrameworks software.
estimating real physical coordinates for the points from FaceTracker/ofxFaceTracker
useful for things like re-lighting and shadow casting, or any standard AR-style tricks
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.