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Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.

Another fun experiment made by Oriol.

uri.cat

 

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3d multiscale turing patterns

 

a single 64^3 space at 24 fps, additively blended.

displacing a grid using inverse square distance from some particles

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

Dpt. x Laurent Craste

Chromatic Festival 2014

openFrameworks workshop at iMAL, Brussels, May 2009.

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

openFrameworks workshop at iMAL, Brussels, May 2009.

openFrameworks workshop at iMAL, Brussels, May 2009.

Dpt. x Laurent Craste

Chromatic Festival 2014

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI #Interactive

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach and Arturo

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

glitch excerpt from a new piece for chris milk.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

third fm scan. still only 256 images. this is the resulting frequency image, a corollary to the usual phase image. which is one step before generating the disparity.

 

here i'm using some balanced + interpolating zero crossing to find the frequency. i also solved some bugs in the previous version of the code that was producing some shot noise.

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

Another fun experiment made by Oriol.

uri.cat

 

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We took our 'Flutter' workshop to the Action Factory in Blackburn for their Community Open Day, 16th February 2011. Special thanks to Lucy Ann Jones for inviting us, it was a fantastic day!

 

Flutter is a participatory art project created by Tom Betts (nullpointer) which allows children from a very early age to take part in creating a digital art installation. Each child makes a butterfly, using everyday craft materials, which is then brought to life in a video projected 3D world.

 

Flutter uses real-time computer graphics software developed in openFrameworks.

www.openframeworks.cc/

 

Photos by Lucy Ann Jones.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

3d multiscale turing patterns

 

this one's a glitch, the integral image blur was written incorrectly.

Some screenshots from the Night Lights app.

To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.

 

Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.

 

The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.

 

The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited. Photos and video shot by Chris Teague.

Tweaking the final parameters for the particle portrait painting portion of my installation at Dallas Aurora 2013

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