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Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
Fun with inverse kinematics :)
source code: github.com/​neuroprod/​NPInverseKinematics (very WIP ;) , openframeworks)
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
Some screenshots from the Night Lights app.
The white here is actually a ton of trees, all overlapping. For some reason they were growing way too quickly.
displacing a grid using inverse square distance from some particles
epic, beautiful glitch from using a non-zeroed random vec2 in the shader.
Henniraof Horse Head Construction How-To. For more information: www.abstractmachine.net/blog/horse-simulator/
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.