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Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

weird combinations of trigonometric functions for alternative voronoi calculation

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

I usually code from examples, not papers. Papers are great for learning theory but most of them are too low level for me to make code out of them.

 

I tried for months to make OpenGL shadows with OpenFrameworks, reading papers and experimenting, but just couldn't do it!

 

Then I found Cinder, with a working shadow example. Cinder made me a happier coder.

 

I still use OF a lot, for more techhnical jobs. It's knowledge base and community are incredible.

 

Above is my mapping app with gorgeous shadows.

 

The trick about opengl shadowing is making a depth map fom the light point of view and and projecting it properly over the scene.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Henniraof Horse Head Construction How-To. For more information: www.abstractmachine.net/blog/horse-simulator/

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

screen grab of an example that comes with ofxNoise, a noise addon for OpenFrameworks which is a port of the noise classes by Karsten Schmidt

 

perlin noise in grey, simplex noise in purple

Installing "Light Leaks" at La GaƮtƩ Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Just testing openFrameworks on the iPad. Had some trouble compiling FreeImage but everything seems to work fine now.

particle tracing.

best viewed large for detail.

circle noise.

made in openframeworks.

Fluid-like parametric forms, coded in OpenFrameworks.

Working on an icon for OF. Right now there are 3 versions, clean, scanner and pen. I think that I like the scanner version is the best. Download the icon pack for osx here:

nickhardeman.com/blog/wp-content/uploads/2012/03/of-icons...

Fluid-like parametric forms, coded in OpenFrameworks.

I used the Kinect 3D data to create furry pictures.

More info and source code:

www.neuroproductions.be/experiments/furry-photos-with-kin...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

from left to right: L1 norm (manhattan distance), "L1.5" norm (8-connected distance from pathfinding), L2 norm (euclidian distance).

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

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