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some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC
I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.
Generative GLSL Shaders
iPad controlled VJ Software created in OpenFrameworks.
by @billautomata, creative-co.de
BBuild is a project originaly created for the festival Loop Barcelona 08.
Based on the city as a global theme, the objective was to create a live interaction during a VJ set, controlling a virtual "hero" flying trough buildings created by ourselves.
As a short performance, we plays entering words during the set, which ones are converted into clouds to finally became buildings.
The whole landscape is reacting to the sound, and controlled by ourselves.
..
Presented in festival de VideoArte loop
Martial Geoffre Rouland. | martialou@gmail.com
Jens Andersson. |Â www.tennishero.se/jens
Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.
Produced and exhibited at Centro Cultural de Belém.
Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.
It allowed the visitors to look through several historical archive images.
The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.
It was created in C++ using OpenFrameworks with OpenCV and OpenGL
O Cubo: www.ocubo.com
Basic randomization, collision detection, scoring, and loading in images, sounds and fonts.
music: Rebecca Sugar "Sleepy Puppies" Adventure Time demo soundcloud.com/noitosfera/sleepy-puppies-rebecca-sugar
Working on a video piece, a glitch in my painting engine made this, looking forward to reproducing this bug.
scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.
i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.
this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit
Sensorial installation to bridge the gap between digital and digitally designed physical environments. The installation invites participants to engage with the tear-drop-like structure which is made out of paper and carefully crafted using parametric principles and computational methods. Participants use sound (noises) to engage with Capillary and it responds with visuals that remind viewers of natural phenomena when liquid flows against gravity.
built with Rhinoceros and openFrameworks
Special thanks to Behnaz Babazadeh for the video editing work
Music:
Electrons by Frank Marino
working on ofxCv
contour tracking example for ofxCv, using footage recorded during "night lights" of people waving cell phones in the dark. the colors are randomly chosen based on contour labels (persistent IDs).