View allAll Photos Tagged openframeworks
#generative #noise #glsl #openframeworks #60fps #160000 #verts #latenightcodingsession
26 Likes on Instagram
1 Comments on Instagram:
dj_orion: Milky shading. Love it.
using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.
using meshlab to auto align to the floor plane.
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Used this openFrameworks addon: github.com/genekogan/ofxTSNE from Gene Kogan and ofxCcv from Kyle McDonald with my collection of 10,000 grocery store images - taken for this video project in 2008: blairneal.com/portfolio_page/10000-items-or-less/
Original resolution is 5000x5000 with 50px x 50px for each image thumbnail
Some openframeworks weekend hacking.
See
www.jesusgollonet.com/blog/2007/02/11/emulating-toshio-iwai/
Preparation for the 20th anniversary of Space Invaders in Leipzig. Software written in OpenFrameworks, using video surveillance (body tracking, face tracking, etc) built with OpenCV.
Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.
Produced and exhibited at Centro Cultural de Belém.
raw depth values from the kinect, originally 11 bit unsigned short, so in the range 0-2048, but generally only 0-1100 or so. converted to 32 bit floating point values. saved as a headerless stream of floats. opened in photoshop as a 4-channel 640x480 image. this way CMY inherits from the mantissa and K from the exponent (i think).
the scene is originally from indoors at makerbot industries, two computers and some electronics.