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scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.
i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.
this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit
I am working on print resolution versions of flowers from my "Flowers with Tendrils" video and generated this thing completely by accident. It was too weird and interesting not to save and share.
snaps from the first openFrameworks workshop here in Sydney.
great turn out and great bunch of people.
Tuesday through Friday, January 11-14
5:00pm-6:00pm EST
Carnegie Mellon University, Baker Hall 136A (Adamson Wing)
Map: bit.ly/g2aoR6 + Room location info.
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.
Produced and exhibited at Centro Cultural de Belém.
interactive weather table for ecologic exhibition @ the powerhouse museum.
www.julapy.com/blog/2011/02/24/powerhouse-ecologic-exhibi...
Interactive application.
Made for video LOOP festival of video art in Barcelona.
The whole application is controled by the user. A flying "hero" navegates through buildings previously created typing words on a keyboard.
Made with OpenFrameWorks
Collabaration with Jens Andersson
A simplified dependency graph with ofArduino at the root and multiple dependancies omitted.
This graph reveals some of the architectural problems with openFrameworks: ofArduino depends on ofBitmapFont, ofPixels, ofMesh, and other modules that clearly have nothing to do with its operation.
openFrameworks is meant to be used as a monolithic blob of functionality, but I wonder if it could be re-architected to be more modular.
Based on the same tech and data found here: www.flickr.com/photos/ramseynasser/8699318647/in/photostream
novel technique for structured light scanning, 'frequency shift' scanning. hoping i can make this the first structured light technique that's open source from the idea to the implementation...
thanks @cibomahto for posing :)
photo credit: Kyle McDonald
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.