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using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.

 

this scan represents the average of a short 10 second video while moving a small aperture in front of the camera to avoid interference between reflections of the projected ir pattern.

The linker-level symbolic dependancies of every compiled openFrameworks object file.

 

Each node represents an object file compiled from a .cpp file in the core openFrameworks codebase. A line between two nodes indicates that the origin node has undefined symbols that are found in the destination node, indicating a linker dependency.

 

Part of my continued exploration on using openFrameworks as a backing engine for creative coding and language design experiments.

 

Created using graphviz: gist.github.com/nasser/5498863

experimenting with delaunay triangulation and colour palettes.

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

porting some old ribbon code from processing to openFrameworks.

 

got a nice looking noise field using perlin noise and also added a new feature of colour mapping from an external jpg file

learning about metaballs, reading through golan's "loops". learning about some subtleties of the piece: if you watch carefully, you can see the hands "breathe" in and out in 25 second and 8 second cycles.

 

massBase = 0.147; //0.135;

float massBaseSin = 0.035 * sin(ofGetElapsedTimeMillis()/4000.0);

float massLevelSin = 0.010 * sin(ofGetElapsedTimeMillis()/1300.0 - ballLevels[i]);

ballMasses[i] = massBase + massBaseSin + massLevelSin;

 

it looks like originally there were going to be "floaters":

 

// Todo: droplets fling off

...

 

// SCRAP

//---------------------

/*

// handle the floaters separately.

...

 

there are some other gems, including the classic:

 

void testApp::huntForBlendFunc(int period, int defaultSid, int defaultDid){

// sets all possible combinations of blend functions,

// changing modes every [period] milliseconds.

...

 

it's interesting to note that the metaballs are rendered off-axis in an oscillating pattern:

 

glRotatef(40*sin(ofGetElapsedTimeMillis()/65432.0), 0,1,0);

glRotatef(30*sin(ofGetElapsedTimeMillis()/40000.0), 0,0,1);

 

which helps avoid any suggestion of a 'grid' in the final rendered mesh.

 

golan's code is here www.flong.com/projects/merce/ and it still runs in OF 007 on osx with some very minor modifications.

 

also interesting to note that 'beautiful modeler' is a derivative project www.creativeapplications.net/openframeworks/beautiful-mod...

scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.

 

i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.

 

this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit

I am working on print resolution versions of flowers from my "Flowers with Tendrils" video and generated this thing completely by accident. It was too weird and interesting not to save and share.

kinect point cloud with depth of field. because we always need more dof.

 

www.openframeworks.cc/forum/viewtopic.php?f=14&t=4947...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

snaps from the first openFrameworks workshop here in Sydney.

 

great turn out and great bunch of people.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de Belém.

interactive weather table for ecologic exhibition @ the powerhouse museum.

www.julapy.com/blog/2011/02/24/powerhouse-ecologic-exhibi...

Interactive application.

Made for video LOOP festival of video art in Barcelona.

 

The whole application is controled by the user. A flying "hero" navegates through buildings previously created typing words on a keyboard.

 

www.164-prod.com/bbuild

 

Vimeo Video

 

Made with OpenFrameWorks

Collabaration with Jens Andersson

Exploration in 3D Form making via non-traditional methods

A simplified dependency graph with ofArduino at the root and multiple dependancies omitted.

 

This graph reveals some of the architectural problems with openFrameworks: ofArduino depends on ofBitmapFont, ofPixels, ofMesh, and other modules that clearly have nothing to do with its operation.

 

openFrameworks is meant to be used as a monolithic blob of functionality, but I wonder if it could be re-architected to be more modular.

 

Based on the same tech and data found here: www.flickr.com/photos/ramseynasser/8699318647/in/photostream

novel technique for structured light scanning, 'frequency shift' scanning. hoping i can make this the first structured light technique that's open source from the idea to the implementation...

 

thanks @cibomahto for posing :)

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