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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

A simplified dependency graph with ofArduino at the root and multiple dependancies omitted.

 

This graph reveals some of the architectural problems with openFrameworks: ofArduino depends on ofBitmapFont, ofPixels, ofMesh, and other modules that clearly have nothing to do with its operation.

 

openFrameworks is meant to be used as a monolithic blob of functionality, but I wonder if it could be re-architected to be more modular.

 

Based on the same tech and data found here: www.flickr.com/photos/ramseynasser/8699318647/in/photostream

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Mies Van der Rohe Awards Exhibition 2015

 

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

#WIP #Generative #RealTime #Openframeworks #Interactive #Computational #Design #Gif

 

Am working on an idea I am calling "Machine to keep a feather in the air", which will require me to have pretty decent control over a mechanical arm. I'm working on the simulation part of it at the moment, using the excellent IK code from:

 

math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/index.html

  

Unfortunately it's not behaving very well now that I've added rotational limits, might have to go back to the drawing board or change the physical approach.

openframeworks iOS camera experiment

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Nothing spectacular. Just testing OpenFrameworks.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Grid made with openFrameworks. Testing differences between processing and openFrameworks. vormplus.be/s/9

Tuesday through Friday, January 11-14

5:00pm-6:00pm EST

Carnegie Mellon University, Baker Hall 136A (Adamson Wing)

Map: bit.ly/g2aoR6 + Room location info.

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

triangle field driver by perlin noise.

made in openFrameworks.

 

www.julapy.com/blog/2009/09/09/triangle-field/

Doing Face detection on two video streams simultaneously

Antigono is an opera i worked with António Jorge Gonçalves in creating and controlling graphical compositions and animations based on baroque imagery that where projected around the stage.

Produced and exhibited at Centro Cultural de Belém.

I usually code form examples, not papers. Papers are great for learning theory but most of them are too low level for me to make code out of them.

 

I tried for months to make OpenGL shadows with OpenFrameworks, reading papers and experimenting, but just couldn't do it!

 

So I found Cinder, that came with a working shadow example. Cinder made me a happier coder.

 

But I still use OF a lot, for more techhnical jobs. It's knowledge base and community are incredible.

 

Above is what was supposed to be towers making shadows.

 

The trick about opengl shadowing is making a depth map fom the light point of view and and projecting it properly over the scene.

project under development in the artistic residency of Ja.ca Jardim Centro Canadá Centro de Arte e Tecnologia.

extracting gestures over time from the arms and hands, making meshes out of them

Local collisions, with collisions drawn as lines. Mouse interaction in realtime.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Drawing a line on paper and opening a window on the screen

blip.tv/file/1238110

 

Erasing the line and closing the window

blip.tv/file/1238115

Not all of the needed parameters could be extracted from Rhino, so we then tried to replicate the virtual model in MATLAB. When projected, however, the results, still did not align with the physical model.

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