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I used the Kinect 3D data to create furry pictures.
More info and source code:
www.neuroproductions.be/experiments/furry-photos-with-kin...
modelling the ycam library, solving for the projector intrinsics + extrinsics by selecting matching points on the model and from the projector's perspective.
An interactive installation commissioned by The Public in West Bromwich. Produced by Nexus Interactive Arts
Artist: James Alliban
Sound Design: David Kamp
Producer: Beccy McCray
More info:
photo credit: Kyle McDonald
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
realtime dithered screen capture openframeworks thing.
using this forum.openframeworks.cc/index.php/topic,2946.0.html (thanks zach)
and this github.com/jesusgollonet/ofxHalftoner/
(more info www.jesusgollonet.com/blog/2011/10/02/dithered-screengrab...)
Tuesday through Friday, January 11-14
5:00pm-6:00pm EST
Carnegie Mellon University, Baker Hall 136A (Adamson Wing)
Map: bit.ly/g2aoR6 + Room location info.
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
Tuesday through Friday, January 11-14
5:00pm-6:00pm EST
Carnegie Mellon University, Baker Hall 136A (Adamson Wing)
Map: bit.ly/g2aoR6 + Room location info.
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
combining multiple views from the kinect using a chessboard taped to the back of it as a 'diy 6dof sensor'.
i'm interested in combining multiple views as a method for overcoming the statistical noise associated with the kinect depth images.
photo credit: Kyle McDonald
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
A series of algorithmic compositions featuring four curves and four virtual cameras.
The cameras follow the center of the curve as it twists and turns. Like a cubist painting, the four perspectives are merged into one.
Tuesday through Friday, January 11-14
5:00pm-6:00pm EST
Carnegie Mellon University, Baker Hall 136A (Adamson Wing)
Map: bit.ly/g2aoR6 + Room location info.
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
learning about metaballs, reading through golan's "loops". learning about some subtleties of the piece: if you watch carefully, you can see the hands "breathe" in and out in 25 second and 8 second cycles.
massBase = 0.147; //0.135;
float massBaseSin = 0.035 * sin(ofGetElapsedTimeMillis()/4000.0);
float massLevelSin = 0.010 * sin(ofGetElapsedTimeMillis()/1300.0 - ballLevels[i]);
ballMasses[i] = massBase + massBaseSin + massLevelSin;
it looks like originally there were going to be "floaters":
// Todo: droplets fling off
...
// SCRAP
//---------------------
/*
// handle the floaters separately.
...
there are some other gems, including the classic:
void testApp::huntForBlendFunc(int period, int defaultSid, int defaultDid){
// sets all possible combinations of blend functions,
// changing modes every [period] milliseconds.
...
it's interesting to note that the metaballs are rendered off-axis in an oscillating pattern:
glRotatef(40*sin(ofGetElapsedTimeMillis()/65432.0), 0,1,0);
glRotatef(30*sin(ofGetElapsedTimeMillis()/40000.0), 0,0,1);
which helps avoid any suggestion of a 'grid' in the final rendered mesh.
golan's code is here www.flong.com/projects/merce/ and it still runs in OF 007 on osx with some very minor modifications.
also interesting to note that 'beautiful modeler' is a derivative project www.creativeapplications.net/openframeworks/beautiful-mod...