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Animo is a little piece that makes extremely intuitive and quick the process of making stop-motion animation. It consists of two elements, A software program and a custom hardware device

 

A picture of the setup

 

Built while working at utani

C++ code projected onto physical model in between trials...

crossfader data from serato scratch live, exported as an .als, loaded into OF

Programmed in OpenFrameworks

weird combinations of trigonometric functions for alternative voronoi calculation

In the Taipei Main Station, for Taoyuan Art x Technology Festival 2018 "Cyber-hug" www.taxt.tw/

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

hd + fullscreen.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

too much randomization

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Trying out the Bullet 3D physics engine on the iPhone for a project, it's suprisingly fast.

working on properly decoding gif files. shown are global palettes for each gif.

images courtesy of iamnotanartist.org/index.php

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

calculating the distance from streets around pittsburgh to the studio for creative inquiry, then drawing the distance isolines. using github.com/kylemcdonald/ofxPathfinder/

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

This is how I see "Machine to keep a feather in the air" working now, I think the robotic arm idea will be more expensive as I would need a couple of them to cover the area properly.

 

A bunch of pan-tilt servos will have a fan attached and track the feather, with some careful programming and tuning it should be possible to create a gentle stream of air upwards under the feather.

 

I'm obviously lying, I have no idea if it will actually work, I'm 80% sure it won't actually.

 

A feather would be the nicest object conceptually, but I think it'll move far too unpredictably to have much of a chance of working.

 

It'll be fun to try though and I should end up with some handy code if nothing else.

 

I'm going to try and do a simulation of a feather like object in this 3D environment to see if the idea at least doesn't fall down at that early stage. It's no substitute for trying it in real life I know.

 

I've got a rough setup here of the capabilities of the servos (movement range, etc), running the Inverse Kinematics code I wrote previously to follow the target/feather automatically as best as they can. Right now their bases are all facing the same way, which of course they won't later, they'll be pointing inward, or whatever makes the most sense when taking their rotational limitations into account.

 

I'd love to get down to some hardware hacking as I am pretty damn rusty there, but someone seems to have taken my company debit card out for a spin, so I have to wait a few days until the bank clears that up to buy the gear..

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

OpenFrameworks Workshop poster created by Bárbara Teixeira

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