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my lack of knowledge of math/3D = just scaling and shifting by arbitrary values to get the RGB and depth image to line up
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
8k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.
The quadtree structure is shown in red.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Just received my Razer Hydra and thought it would be nice to have it work with openFrameworks.
So I've started an addon, that slightly warps their nice c++ sdk : github.com/kikko/ofxRazerHydra
I must say I'm quite impressed with the accuracy and super low latency (even with filtering on!) of this magnetic motion sensing technology.
Can't wait to receive my Occulus Rift now :)
Unfortunately there is no documentation on this project at the moment. In a few words a model of our 3D mapping is loaded and animated in realtime with different shaders.
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Midi mapping à la Ableton Live.
Press a key, and pick a controller. That's it.
MPU (mobile projection unit)
first projection tests for snake-the-planet!
using building architecture for level creation. currently using box2d for physics when the snake shatters apart.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
Prefalll 135 is an interactive audio-visual installation.
It uses the energy of falling water to make watermils rotate and produce sound and graphics.
By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system
Visuals :: Openframeworks+MSAFluids
Sound :: Pure Data
Physical interaction :: photoreflector IR encoder+arduino
by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri
video ::
At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.
In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.
WIDE/SIDE (2015, João Martinho Moura) Interactive Artwork. More info: jmartinho.net/wide-side-gnration-exhibition/
photo credit: Kyle McDonald
In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.
During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.
Presenters/Participants Include:
Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage
OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.
Testing performance after some updates to my deferred renderer. Ugly as sin and no way practical to have that many lights :) but hits a stable 60fps with 12,000 dynamic moving lights at 1920x1280 resolution. Big performance gains were from minimizing OpenGL draw calls, shader switching, and binding/unbinding of VBOs + textures - by keeping these bound when possible and making sure that all objects sharing the same VBO, texture, and shader are rendered together. Pretty obvious stuff now, but it's easy to be careless ;)
Definitely becoming a profiler junkie - CodeXL is great on Linux (and Windows) and OpenGL Profiler from Apple does the trick on OS X.
trying to use openni data to align kinects was a bad idea. it's way too unstable, and you shouldn't expect more data / multiple kinects to fix that.
Prefalll 135 is an interactive audio-visual installation.
It uses the energy of falling water to make watermils rotate and produce sound and graphics.
By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system
Visuals :: Openframeworks+MSAFluids
Sound :: Pure Data
Physical interaction :: photoreflector IR encoder+arduino
by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri
video ::