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Bipolar installed at the BIMA awards 2012

32x32 pixel icons made from my last 256 mouse clicks.

my lack of knowledge of math/3D = just scaling and shifting by arbitrary values to get the RGB and depth image to line up

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Programmed in OpenFrameworks

Some new test scans.

Another fun experiment made by Oriol.

uri.cat

 

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8k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.

 

The quadtree structure is shown in red.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Just received my Razer Hydra and thought it would be nice to have it work with openFrameworks.

 

So I've started an addon, that slightly warps their nice c++ sdk : github.com/kikko/ofxRazerHydra

 

I must say I'm quite impressed with the accuracy and super low latency (even with filtering on!) of this magnetic motion sensing technology.

 

Can't wait to receive my Occulus Rift now :)

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

3D Flow Field for Lipton T.O project. More info - www.jamesalliban.com/#/lipton-to/

Another fun experiment made by Oriol.

uri.cat

 

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Unfortunately there is no documentation on this project at the moment. In a few words a model of our 3D mapping is loaded and animated in realtime with different shaders.

 

www.antivj.com

www.kinesis.be

www.nordik.org/

Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.

 

Midi mapping à la Ableton Live.

Press a key, and pick a controller. That's it.

 

www.antivj.com/murcof/index.htm

 

www.antivj.com/

www.murcof.com/

www.myspace.com/murcof

upcoming examples from openFrameworks 0071

experimentation with type on ribbons.

MPU (mobile projection unit)

first projection tests for snake-the-planet!

using building architecture for level creation. currently using box2d for physics when the snake shatters apart.

 

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

experimenting with delaunay triangulation forms and colours.

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (http://www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

Prefalll 135 is an interactive audio-visual installation.

 

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

 

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video ::

vimeo.com/31347266

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Paintings of flowers created using the same software from the Obsessions series.

Testing performance after some updates to my deferred renderer. Ugly as sin and no way practical to have that many lights :) but hits a stable 60fps with 12,000 dynamic moving lights at 1920x1280 resolution. Big performance gains were from minimizing OpenGL draw calls, shader switching, and binding/unbinding of VBOs + textures - by keeping these bound when possible and making sure that all objects sharing the same VBO, texture, and shader are rendered together. Pretty obvious stuff now, but it's easy to be careless ;)

 

Definitely becoming a profiler junkie - CodeXL is great on Linux (and Windows) and OpenGL Profiler from Apple does the trick on OS X.

trying to use openni data to align kinects was a bad idea. it's way too unstable, and you shouldn't expect more data / multiple kinects to fix that.

Absolut Inn — Absolut Transformer

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Prefalll 135 is an interactive audio-visual installation.

 

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

 

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video ::

vimeo.com/31347266

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

upcoming examples from openFrameworks 0071

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