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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

How to change a network interface name on CentOS 7

 

If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com

Some people will know what this is. I'll post more pics of my "studio" later.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Interface observed on the street #2

a mock interface drawn up to help identify the various component that would need to be delivered to the end user for personalised delivery of resources.

 

Mock Outline for JISC Programme Strand on "Semantic Web Personalisation":

1.) Subject specific tool to pull contextual metadata from resources

1.1.) from human resources (subject curators)

1.1.1.) automated machine extraction of human profiles (contextual metadata)

1.1.2.) manual extraction human2human editorial process of discussion, question and answer

1.2.) from scholarly resources

2.) Cross Disciplinary Tools [didn't get the opportunity to discuss]

3.) Matching Algorythm

3.1.) human profile standards

3.1.1.) which standards should be used

3.1.1.1.) Standards from Web, e.g. FOAF, SIOC, hCard, hCalendar

3.1.1.2.) Subject specific standards

3.1.1.2.1.) which standards can be borrowed and from where?

3.1.1.2.2.) which ontologies will need to be created?

3.2.) knowledge artifact relations

3.2.1.) profile matching 1:N (heavy lifting)

3.2.1.1.) interface that is humanly understandable

3.2.2.) item profile match N:N (customized profiles)

3.2.2.1.) Investigatory

4.) Investigations on ontological drift (ontological crosswalks)

4.1.) Subject area specific change

4.1.1.) committee based human editorial board

4.1.1.1) publishing editorial process (dictionary)

4.1.2.) network dispersed teams

4.1.2.1.) developer plus subject expert mapping across

5.) Usability of human interfaces for interacting with tools

5.1) web based interfaces

5.2.) component interfaces for integration on 3rd party web sites

5.3.) API for utilization of tools

 

Button icons on the sprouts that aren't buttons and the order of top to bottom and left to right is the wrong way around.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

San Rafeal, Mendoza, Argentina

Cañón del Atuel, Valle Grande

 

Visto desde el dique de Valle Grande, las cadenas montañosas semicubiertas por un velo de sombra que surge y muere en su misma naturaleza: la propia montaña.

El sol poniéndose, remolón, y una inmensa nube que se despierta, quizás llamada por la noche que ya empieza.

Se habló de lluvia, pero nada llovió... sólo algo de viento turbulento... sólo eso y el paisaje que todo lo vale.

Nationalist youths retreat down the banking towards The Bogside as a Loyalist youth on Derry Walls prepares to stone them.

 

Just minutes before, the nationalist youths had thrown stones at the Loyalist youths.

 

Several tourists close to the famous Roaring Meg canon took cover as the stones ricocheted around them.

 

During the encounter both sides abused each other verbally and as I left the area more had begun to gather.

 

Meanwhile, at another section of the walls, a group, consisting of a number of underage drinkers, had gathered with their friends, apparantly oblivious to events further along.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

YouTube used to have an fun interface for exploring videos that could be launched in fullscreen directly from a YouTube video page. I don't know why, but it seems like this feature has been disabled. This is a screenshot from January 2008.

 

Videos are represented by circles, and if I remember correctly, new and related videos appeared when you clicked a specific video.

Other than the doctored account number, this is a screen shot from my online water bill. Note that the payment history list is oldest first, while the billing history list is most-recent first.

 

I'm sure there's a reason for this. It's just not a good reason.

view at: bit.ly/xutxBc

Hi there! This is my new project: an Hi-tech Touch interface project! Use it to show your portfolio in a hi-tech way!§

This project has a modular structure : there are two modules of 6 placeholders that you can duplicate to add all photos/videos needed. The native project template comes with 12 placeholders for your photos/video. But There is also a version with 24 palceholders (bonus version!). Just import your photos, type your texts and you’ll be ready to render! In the help file I explain how to add more photos.

Main features:

 

HD native resolution (1280×720). 25 fps.

CS4 project. CS5 compatible.

1 min 30 sec length of native version (with 12 placeholders).

2 min 40 sec length of bonus version (with 24 placeholders).

No plugins required.

Easy to customize.

Step-by-step instructions included (pdf file) to change texts, video/photo, colors, add photo.

Free font used (txt with link).

Music and effects used in the preview are not included.

 

Enjoy!

Music track used in the preview is our bit.ly/wDI5mS song.

Sound Effects are made by bit.ly/AtZtKF and they’re available here : bit.ly/zB9i5X .

Please note that inside his “Electronic sound Pack” you’ll find also a track with all sound effects syncronized for this template, so you won’t have to arrange single effects inside the template (version with 12 placeholders).

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

You can search for interface names as well as alias names, so you can easily find all the port channels in your network, or on a single host.

Solo corta, y pega coincidiendo las letras según el modelo

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.

 

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

Two interfaces at the back - USB for Power, and RJ45 for Ethernet. Small hole at the right is for reset.

Some features I'd like to see in a single app for tablets. Chart pending.

 

INTERFACE TO GOD

Kunsthalle zu Kiel.

Collaboration with BjarneMelgaard and Snorre Ruch [music]. 2 CD’s, picture disc, four posters, 6 huge PVC banners, floor-texts, three tents with three videos

(Vortex, Nullo, Anim RMX), 132 page catalogue: Societé Anonyme.

 

©Halvor Bodin/Bjarne Melgaard/Snorre Ruch 2002

24in H x 30in W x 20in D, 45lbs

The I2C interface PCB is ready. Used to test 3 Adafruit modules on the Fischertechnique TXT Controller. External I2C modules can also be further connected via the FPGA connector output. There is a 3V3 power provided from the 9V of the TXT Controller. The modules also have an INT output line via fets that can be connected to the TXT Controller. The IR LED for the color sensor is also equipped with a connection for the TXT Controller.

 

The box inside see: www.flickr.com/photos/fotoopa_hs/28495078057

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

"Indian scientist performs world’s first human-to-human brain interface"

  

An Indian scientist at the University of Washington has performed the world's first ever non-invasive human-to-human brain interface, in which one researcher was able to send a brain signal via the internet to control the hand motions of a fellow researcher.

  

This comes after researchers at Duke University in the US demonstrated brain-to-brain communication between two rats and Harvard scientists have demonstrated it between a human and a rat.

  

The university announced that researcher Rajesh Rao used Electroencephalography or EEG — routinely used to record brain activity non-invasively from the scalp — to play a computer game with his mind.

  

Across campus, researcher Andrea Stocco wore a magnetic stimulation coil. Stocco's right index finger moved involuntarily to hit the "fire" button as part of the first human brain-to-brain interface demonstration — the thought that was transmitted by Rao.

This is enough for this alpha release. deepvue.com

24in H x 30in W x 20in D, 45lbs

RS232 Interface für Casio FX-850P/FX-880P

 

Mehr Infos dazu in meinem Block:

manib.bplaced.net/blog/?page_id=236

The Humane Interface

Jef Raskin, 2000.

 

If you are programmer, designer, geek or interested in GUIs you should read this book, you may disagree with many if not all Raskin's ideas, but you'll read a different viewpoint about our modern GUIs.

  

Quotes from the book:

"All that they see is the interface. As far as the customers is concerned, the interface is the product" p.5

 

"A computer shall not waste your time or require you to do more work than is strictly necessary" p.6

 

"We must master an ergonomics of the mind if we want to design interface that are likely to work well" p.10

 

"Customization sounds nice, democratic, open-ended, and full of freedom and joy for the user, but I am unaware of any studies that show that it increases productivity or improves objective measures of usability or learn-ability" p.49

 

"The content of a text file is its own best name" p.119

 

Why we need in modern operating systems to save our files and choose names for each file? the computer should save my work automatically without asking for a filename, and it should provide a quick way to find any content in my system.

24in H x 30in W x 20in D, 45lbs

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