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The image is a high resolution TEM micrograph of the gate of a semiconductor silicon device and it shows the interface between the crystalline Silicon substrate and the amorphous Silicon Oxide.

 

Courtesy of Marco De Biase

 

Image Details

Instrument used: TEMLink

Magnification: 6.000.000

Horizontal Field Width: 40 nm

Voltage: 300 kV

 

Our first design work went public last week. More here.

 

This isn't quite the interface that launched recently, but it's one of our final design prototypes. We ended up taking out the sparklines and pagination controls and changed a few labels. It came out really nice, though.

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CINEMA DIGITAL

 

A Study of 4D Julia sets

 

Baraka / Baraka from DVD to 4K / Baraka with the monkey

 

Beatbox360

 

Enquanto a noite não chega (While we wait for the night â?" first Brazilian film in 4K)/(primeiro filme brasileiro em 4k)

 

Era la Notte

 

Flight to the Center of the Milky Way

 

Growth by aggregation 2

 

Jet Instabilities in a stratified fluid flow

 

Keio University Concert

 

Manny Farber (Tribute to)

 

Scalable City

 

The Nonlinear Evolution of the Universe

 

The Prague train

   

FILE INOVAÇÃO / FILE INNOVATION

 

Interface Cérebro-Computador – Eduardo Miranda

 

Sistema comercial de Reconhecimento Automático - Genius Instituto de Tecnologia

 

Robô de visão omnidirecional – Jun Okamoto

 

Loo Table: mesa interativa - André V. Perrotta, Erico Cheung e Luis Stateri dos Santos, da empresa Loodik

 

Simulador de Ondas e Simulador de Turbilhão - Steger produção de efeitos especiais ltda.

   

GAMES INSTALAÇÕES / INSTALLATIONS GAMES

 

Giles Askham – Aquaplayne

 

Jonah Warren & Steven Sanborn – Transpose

 

Jonah Warren & Steven Sanborn – Full Body Games

 

Fabiano Onça e Coméia – Tantalus Quest

 

Julian Oliver - levelHead

   

GAMES

 

Andreas Zecher – Understanding Games

 

Andrei R. Thomaz – Cubos de Cor

 

Arvi Teikari – Once In Space

 

Fabrício Fava – Futebolando

 

Golf Question Mark – Golf

 

Introversion.co.uk – Darwinia

 

Jens Andersson and Ida Rödén – Rorschach

 

Jonatan Söderström – CleanAsia!

 

Jonatan Söderström – AdNauseum2

 

Jorn Ebner – sans femme et sans avieteur

 

Josh Nimoy – BallDroppings

 

Josiah Pisciotta – Gish

 

Marek Walczak and Martin Wattenberg – Thinking Machine 7

 

Mariana Rillo – Desmanche

 

Mark Essen - Punishment: The punishing

 

Mark Essen - RANDY BALMA: MUNICIPAL ABORTIONIST

 

Playtime – SFZero

 

QUBO GAS: Jef Ablézot, Morgan Dimnet & Laura Henno - WATERCOULEUR PARK

 

QueasyGames - Jonathan Mak – Everyday Shooter

 

R-S-G: Radical Software Group - Kriegspiel - Guy Debord's Game of War

  

Shalin Shodhan (www.experimentalgameplay.com) – On a Rainy Day

 

Shalin Shodhan (www.experimentalgameplay.com) – Cytoplasm

 

Shalin Shodhan (www.experimentalgameplay.com) – Particle Rain

 

Tales of Tales: Auriea Harvey & Michaël Samyn - The Graveyard

 

Tanja Vujinovic – Osciloo

 

ThatGameCompany – Jenova Chen – Clouds

 

ThatGameCompany – Jenova Chen - flOw

   

JOGOS BR

 

JOGOS BR 1

 

Ayri - Uma Lenda Amazônica - Sylker Teles da Silva / Outline Interactive

 

Capoeira Experience - Andre Ivankio Hauer Ploszaj / Okio Serviços de Comunicação Multimídia Ltda.

 

Cim-itério - Wagner Gomes Carvalho / Green Land Studios

 

Incorporated (Emprego Maluco) - Tiago Pinheiro Teixeira / Interama Jogos Eletrônicos

 

Iracema Aventura – Odair Gaspar / Perceptum Software Ltda.

 

Nevrose: Sangue e Loucura Sob o Sol do Sertão - Rodrigo Queiroz de Oliveira

/ Gamion Realidade Virtual & Games

 

Raízes do Mal – Marcos Cruz Alves / Ignis Entretenimento e Informática Ltda.

 

JOGOS BR 2 – Jogos Completos

 

Cave Days - Winston George A. Petty / Insolita Studios

 

Peixis!

(JOGO EM DESENVOLVIMENTO) - Wallace Santos Lages / Ilusis Interactive Graphics

 

JOGOS BR 2 – Demos Jogáveis

 

Brasilia Tropicalis - Thiago Salgado Aiache de Moraes / Olympya Games

 

Conspiração Dumont - Guilherme Mattos Coutinho

 

Flora - Francisco Oliveira de Queiroz

 

Fórmula Galaxy – Artur Corrêa / Vencer Consultoria e Projetos Ltda.

 

Inferno - Alexandre Vrubel / Continuum Entertainment Ltda

 

Lex Venture - Tiago Pinheiro Teixeira / Interama Jogos Eletrônicos

 

Trem de Doido (DEMO EM DESENVOLVIMENTO) - Marcos André Penna Coutinho

 

Zumbi, o rei dos Palmeiras - Nicholas Lima de Souza

    

HIPERSÔNICA / HIPERSONICA

  

Hipersônica Performance

 

Andrei Thomaz, Francisco Serpa, Lílian Campesato e Vitor Kisil – Sonocromática

 

Bernhard Gal – Gal Live

 

+Zero: Fabrizio Augusto Poltronieri, Jonattas Marcel Poltronieri, Raphael Dall'Anese - +Zero do Brasil

 

Luiz duVa - Concerto para duo de laptops

 

Henrique Roscoe (a.k.a. 1mpar) – HOL

 

Jose Ignacio Hinestrosa e Testsu Kondo – Fricciones

 

Alexandre Fenerich e Giuliano Obici – Nmenos1

 

Orqstra de Laptops de São Paulo - EvEnTo 3 Movimentos para Orquestra

    

Hipersônica Participantes

 

Agricola de Cologne - soundSTORY - sound as a tool for storytelling

 

Jen-Kuan Chang – Drishti II

 

Jen-Kuan Chang – Discordance

 

Jen-Kuan Chang – Nekkhamma

 

Jen-Kuan Chang - She, Flush, Vegetable, Lo Mein, and Intolerable Happiness

 

Jerome Soudan – Mimetic

 

Matt Lewis e Jeremy Keenan – Animate Objects

 

Robert Dow - Precipitation within sight

 

Tetsu Kondo – Dendraw

 

Tomas Phillips – Drink_Deep

   

INSTALAÇÕES / INSTALLATIONS

 

Anaisa Franco – Connected Memories

 

Andrei Thomaz & Sílvia Laurentiz – 1º Subsolo

 

Graffiti Research Lab – Various

 

Hisako K. Yamakawa – Kodama

 

r3nder.net+i2off.org – is.3s

 

Jarbas Jacome – Crepúsculo dos Ídolos

 

Julio Obelleiro & Alberto García – Magnéticos

 

Julio Obelleiro & Alberto García – The Magic Torch

 

Mariana Manhães – Liquescer (Jarrinho)

 

Mariana Manhães – Liquescer (Jarrinho Azul)

 

Rejane Cantoni e Leonardo Crescenti – PISO

 

Sheldon Brown – Scalable City

 

Soraya Braz e Fábio FON – Roaming

 

Takahiro Matsuo – Phantasm

 

Ursula Hentschlaeger – Outer Space IP

 

Ursula Hentschlaeger – Phantasma

 

Ursula Hentschlaeger – Binary Art Site

   

SYMPOSIUM

 

Agnus Valente

 

Anaisa Franco

 

Andre Thomaz e Silvia Laurentiz

 

Christin Bolewski

 

Giles Askham

 

Graffiti Research Lab: James Powderly

 

Hidenori Watanave

 

Ivan Ivanoff e Jose Jimenez

 

Jarbas Jácome

 

João Fernando Igansi Nunes

 

Marcos Moraes

 

Mediengruppe Bitnik; Carmen Weisskopf, Domagoj Smoljo, Silvan Leuthold, Sven König [SWI]

 

Mesa Redonda (LABO) - Cicero Silva, Lev Manovich (teleconferencia) e Noah Wardrip-Fruin

 

Mesa Redonda [BRA] – (Hipersônica) Renata La Rocca, Gabriela Pereira Carneiro, Ana Paula Nogueira de Carvalho, Clarissa Ribeiro Pereira de Almeida. Mediação: Vivian Caccuri

 

Mesa Redonda [BRA] - [Ministro da Cultura: Gilberto Gil | Secretário do Audiovisual do Ministério da Cultura: Sílvio Da-Rin | Secretário de Políticas Culturais do Ministério da Cultura: Alfredo Manevy ]

 

Mesa Redonda [BRA] - Inovação - Lala Deheinzelin, Gian Zelada, Alessandro Dalla, Ivandro Sanches, Eduardo Giacomazzi. Mediação: Joana Ferraz

 

Mesa Redonda 4k - Jane de Almeida, Sheldon Brownn, Mike Toillion, Todd Margolis, Peter Otto

 

Nardo Germano

 

Nori Suzuki

 

Sandra Albuquerque Reis Fachinello

 

Satoru Tokuhisa

 

Sheldon Brown

 

Soraya Braz e Fabio FON

 

Suzete Venturelli, Mario Maciel e bolsistas do CNPq/UnB (Johnny Souza, Breno Rocha, João Rosa e Samuel Castro [BRA]

 

Ursula Hentschlaeger

 

Valzeli Sampaio

   

Cinema Documenta FILE São Paulo 2008

 

Antonello Matarazzo – Interferenze – Itália / Italy

Bruno Natal - Dub Echoes – Brasil / Brazil

Carlo Sansolo - Panoramika Eletronika - Brasil / Brazil

Kevin Logan – Recitation – Londres / London

Kodiak Bachine e Apollo 9 – Nuncupate – Brasil / Brazil

Linda Hilfing Nielsen - Participation 0.0 – Dinamarca

Maren Sextro e Holger Wick - Slices, Pioneers of Electronic Music – Vol.1 – Richie Hawtin Documentary – Alemanha / Germany

Matthew Bate - What The Future Sounded Like – Austrália

Thomas Ziegler, Jason Gross e Russell Charmo - OHM+ the early gurus of electronic music – Eua / USA

 

Mídia Arte FILE São Paulo 2008

 

[ fladry + jones ] Robb Fladry and Barry Jones - The War is Over 2007 – EUA / USA

Agricola de Cologne - One Day on Mars – Alemanha / Germany

alan bigelow - "When I Was President" – EUA / USA

Alessandra Ribeiro Parente Paes

Daniel Fernandes Gamez

Glauber Kotaki Rodrigues

Igor Albuquerque Bertolino

Karina Yuko Haneda

Marcio Pedrosa Tirico da Silva Junior – Reativo – Brasil / Brazil

Alessandro Capozzo – Talea – Itália / Italy

Alex Hetherington - Untitled (sexyback, folly artist) – Reino Unido / United Kingdon

Alexandre Campos, Bruno Massara e Lucilene Soares Alves - Novos Olhares sobre a Mobilidade – Brasil / Brazil

Alexandre Cardoso Rodrigues Nunes

Bruno Coimbra Franco

Diego Filipe Braga R. Nascimento

Fábio Rinaldi Batistine

Yumi Dayane Shimada – Abra Sua Gaveta – Brasil / Brazil

ALL: ALCIONE DE GODOY, ADILSON NG, CAMILLO LOUVISE COQUEIRO, MARINA QUEIROZ MAIA, RODOLFO ROSSI JULIANI, VINÍCIUS NAKAMURA DE BRITO – Vita Ex Maxina – Brasil / Brazil

Andreas Zingerle - Extension of Human sight – Áustria

Andrei R. Thomaz - O Tabuleiro dos Jogos que se bifurcam - First Person Movements - Brasil / Brazil

Andrei R. Thomaz e Marina Camargo – Eclipses – Brasil / Brazil

Brit Bunkley – Spin – Spite – Nova Zelândia – New Zeland

calin man – appendXship / Romênia

Carlindo da Conceição Barbosa

Kauê de Oliveira Souza

Guilherme Tetsuo Takei

Renato Michalischen

Ricardo Rodrigues Martins

Tassia Deusdara Manso

Thalyta de Almeida Barbosa / Da Música ao Caos – Brasil / Brazil

Christoph Korn – waldstueck – Alemanha / Germany

Corpos Informáticos: Bia Medeiros, Carla Rocha, Diego Azambuja, Fernando Aquino, Kacau Rodrigues, Márcio Mota, Marta Mencarini, Wanderson França – UAI 69 – Brasil / Brazil

Duda. – do pixel ao pixel – Brasil / Brazil

Daniel Kobayashi

Felipe Crivelli Ayub

Fernando Boschetti

Luiz Felipe M. Coelho

Marcelo Knelsen

Mauro Falavigna

Rafael de A. Campos

Wellington K. Guimarães Bastos - A Casa Dentro da Porta – Brasil / Brazil

David Clark - 88 Constellations for Wittgenstein – Canadá

Thais Paola Galvez

Josias Silva

Diego Abrahão Modesto

Nilson Benis

Vinicius Augusto Naka de Vasconcelos

Wilson Ruano Junior

Marcela Moreira da Silva – Rogério caos – Brasil / Brazil

Diogo Fuhrmann Misiti, Guilherme Pilz, João Henrique - Caleidoscópio Felliniano: 8 ½ - Brasil / Brazil

Agence TOPO: Elene Tremblay, Marcio Lana-Lopez, Maryse Larivière, Marie-Josée Hardy, James Prior - Mes / My contacts – Canadá / Canada

Eliane Weizmann, Fernando Marinho e Leocádio Neto – Storry teller – Brasil / Brazil

Fabian Antunes - Pousada Recanto Abaetuba – Brasil / Brazil

Edgar Franco e Fabio FON - Freakpedia - A verdadeira enciclopédia livre – Brasil / Brazil

Fernando Aquino – UAI Justiça – Brasil / Brazil

Henry Gwiazda - claudia and Paul - a doll's house is...... - there's whispering...... – EUA / USA

Architecture in Metaverse: Hidenori Watanave - "Archidemo" - Architecture in Metaverse – Hapão / Japan

Yto Aranda – Cyber Birds Dance – Chile

Dana Sperry - Sketch for an Intermezzo for the Masses, no. 7 – EUA / USA

Jorn Ebner - (sans femme et sans aviateur) – Reino Unido / United Kingdon

Josephine Anstey, Dave Pape - Office Diva – EUA / USA

Josh Fishburn – Layers – Waiting – EUA / USA

Karla Brunet – Peculiaris – Brasil / Brazil

Kevin Evensen - Veils of Light – EUA / USA

lemeh42 (santini michele and paoloni lorenza) - Study on human form and humanity #01 – Itália / Italy

linda hilfling e erik borra - misspelling generator – Dinamarca / Denmark

Lisa Link - If I Worked for 493 years – EUA / USA

Marcelo Padre – Estro – Brasil / Brazil

Martha Carrer Cruz Gabriel - Locative Painting - Brasil / Brazil

Martin John Callanan - I Wanted to See All of the News From Today – Reino Unido / United Kingdon

Mateus Knelsen, Ana Clara, Felipe Vasconcelos, Rafael Jacobsen, Ronaldo Silva - A pós-modernidade em recortes: Tide Hellmeister e as relações Design e cultura – Brasil / Brazil

Mateus Knelsen, Felipe Szulc, Mileine Assai Ishii, Pamela Cardoso, Tânia Taura - Homo ex machina – Brasil / Brazil

Michael Takeo Magruder - Sequence-n (labyrinth) - Sequence-n (horizon) – Reino Unido / United Kingdon

Michael Takeo Magruder + Drew Baker + David Steele - The Vitruvian World - Reino Unido / United Kingdon

Nina Simões - Rehearsing Reality ( An interactive non-linear docufragmentary) - Reino Unido / United Kingdon

Nurit Bar-Shai - Nothing Happens – EUA / USA

projectsinge: Blanquet Jerome - Monkey_Party – França / France

QUBO GAS - WATERCOULEUR PARK – França / France

rachelmauricio castro – 360 - R.G.B. – tybushwacka – Brasil / Brazil

Rafael Rozendaal - future physics – Netherlands

Regina Célia Pinto - Ninhos & Magia – Brasil / Brazil

Roni Ribeiro – Bípedes – Brasil / Brazil

Rubens Pássaro - ISTO NÃO É PARANÓIA – Brasil / Brazil

Rui Filipe Antunes – xTNZ – Brasil / Brazil

Selcuk ARTUT & Cem OCALAN – NewsPaperBox – Brazil

Tanja Vujinovic - "Without Title" – Switzerland

 

Hipersônica Screening – FILE São Paulo 2008

 

1mpar – hol – Brasil / Brazil

Art Zoyd - EYECATCHER 1 - EYECATCHER 2, Man with a movie camera - Movie-Concert for The Fall of the Usher House – França / France

Audiobeamers (FroZenSP and Klinid) - Paesaggi Liquidi II – Alemanha / Germany

Bernhard Loibner – Meltdown – Áustria

Bjørn Erik Haugen – Regress - Norway

Celia Eid e Sébastien Béranger – Gymel – França / France

Studio Brutus/Citrullo International - H2O – Itália / Italy

Daniel Carvalho - OUT_FLOW PART I – Brasil / Brazil

David Muth - You Are The Sony Of My Life – Reino Unido / United Kingdon

Dennis Summers - Phase Shift Vídeos – EUA / USA

Duprass - Liora Belford & Ido Govrin – Free Field – Pink / Noise – Israel

Fernando Velázquez – Nómada – Brasil / Brazil

Frames aka Flames - Performance audiovisual sincronizada: Sociedade pós-moderna, novas tecnologias e espaço urbano - Brasil / Brazil

Frederico Pessoa - butterbox – diving - Brasil / Brazil

Jay Needham - Narrative Half-life – EUA / USA

Soundsthatmatter – trotting – briji – Brasil / Brazil

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ended up being considerably different in the end:

citrinitas.com/

There is so much stuff that needs to be linked to this that the fancy thing from before really did not work. This should do the trick (I hope).

View the entire Natural Abstract Set.

View the entire Natural Still Life Set

View the entire Yellowstone Set.

View my - Most Interesting according to Flickr

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

featured at interface gallery, online project run by hayaka arti gallery.

istanbul, turkey

 

Whoa. Where did the game go? Oh yeah, behind all of these bars and buttons. Sometimes being a healer is strange business.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

 

The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.

Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder

In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.

 

Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?

 

Ikoflex II (852/16)

German 6x6 TLR made by Zeiss Ikon from 1938-1951.

 

Shutter Release Lever Rod and Ring interface detail (see red arrow).

 

Just for your reference.

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WARNING :

This image is intended as a reference for the more experienced camera service man. If you have no experience in camera repair please do yourself a favor and send your camera to a professional service shop. It would be a pity to lose a vintage camera in a failed repair attempt !

Design of a user login interface. There is nothing new, just a modification of it.

 

If you need any design work be it graphic or web design, please contact me at design@mohdrafie.co.uk

 

30% off for web hosting if you don't have any. Cheers!

 

Colorful bands of algae and diatoms in the Great Salt Lake, Utah.

 

The hypersaline lake covers 1,700 square miles but has a maximum depth of about 35 feet. It’s typically 3 to 5 times saltier than the ocean and fish free. The phytoplankton blooms in January followed by several species of diatoms.

 

The subject of Puzzle 44, this is a photo from the air. For the flickrcaching crew, here is a movie of an “extreme telephoto” zoom into the nearby stadium.

front of the hat inside out showing the white, lightweight interfacing before the lining was attached flic.kr/p/2qsLKcf

 

the wool hat fits and it's wearable, thank goodness :) i'll wear it with one of the coats or boxy jacket when the weather's cold. will definitely make some more hats. i was greatly helped by the you tube tutorials particularly the 'baker boy/newsboy cap sewing tutorial' www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...

 

blue wool fabric leftover from previous projects

both calico and lining fabrics were leftover from previous projects

lightweight interfacing 1m x 1m 50cm cost £2

white thread leftover from previous projects

button chosen from some odd buttons in the button box

gutermann blue thread 1000m cost £10 plenty remaining for other projects

elastic 1m @ £1.50 used 30cm to give a tight fit on the headband

 

Baker boy / newsboy cap sewing tutorial

www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...

How to sew a woman's beret with a visor

www.youtube.com/watch?v=EEqkTs1r8Rs

Peaky Blinders Style _Shelby Cap

www.youtube.com/watch?v=PesNwRqgjo4

parts of a hat

www.totallypromotional.com/blog/parts-of-a-hat/

 

my sewing machine JL220 flic.kr/p/2odruLA from john lewis www.johnlewis.com/john-lewis-jl220-sewing-machine-pepperm...

sewing machine maintenance flic.kr/p/2q9GVTh

How to Use your SEWING MACHINE (for Beginners)

www.youtube.com/watch?v=jmaZBTMzkoY

A Beginners' Guide To Using Your Sewing Machine

www.youtube.com/watch?v=imryOl_LNaw

Beginners Sewing Course - Day 1 - The Basics

www.youtube.com/watch?v=IGITrkYdjJs

 

Seam Finishes

10 SEAM FINISHES Without a Serger || Basic to Couture

www.youtube.com/watch?v=GYt7JxC_bIc&t=596s

7 Seam Types and How to Make it- Sewing Lesson for Beginner

www.youtube.com/watch?v=Ax6JDDP_6O8

 

French Seam Pockets

How to Add Pockets to a Side Seam using French Seams

www.youtube.com/watch?v=aatWJL_aAYY

 

Lining

How to add lining to ANY dress pattern | Sewing Tutorial

www.youtube.com/watch?v=ENKI3fSBQBo

How To Sew a Slip Stitch by Hand

www.youtube.com/watch?v=pjky55Cp1_I

 

Buttonholes

3 Sewing Tips to Make Buttonholes Neatly and Quickly

www.youtube.com/watch?v=6oOz28Ybk8I

How to Machine-Sew and Custom-sized Buttonhole

www.youtube.com/watch?v=A6P-TKK3tjg&t=135s

 

Place and Sew Hooks and Eyes Correctly

www.youtube.com/watch?v=_d06GhQx_Wg

 

How to Fix a Low Neckline

www.youtube.com/watch?v=3U-W6W5fh-4

Interfacing

How to fuse iron-on interfacing to fabric

www.youtube.com/watch?v=7idVbAkUBTU

 

reference books

flic.kr/p/2q55djV

 

i'm a complete beginner at dressmaking. posting photos of progress to encourage myself to continue. no recommendations being made www.flickr.com/photos/connect2012/albums/72177720305370633/

      

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Stained sand on Holkham Beach.

Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.

 

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

A 'police support officer' (cheap cop) checks on a vagrant early one morning in Brighton, UK.

 

I do like this photo for all it says about the world today. I hope the vagrant is being dealt with sensitively, I hope the man finds somewhere to stay and manages to rebuild his life somehow. I hope. But the odds are against him I feel.

sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Interface Cultures Lab 2012

KONICA MINOLTA DIGITAL CAMERA

»Onthoud e-mailadres« is dutch, not german.

Don't you mean »E-Mail-Adresse merken«?

KONICA MINOLTA DIGITAL CAMERA

These are the areas I interfaced

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