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ended up being considerably different in the end:

citrinitas.com/

There is so much stuff that needs to be linked to this that the fancy thing from before really did not work. This should do the trick (I hope).

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

View the entire Natural Abstract Set.

View the entire Natural Still Life Set

View the entire Yellowstone Set.

View my - Most Interesting according to Flickr

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

Design of a user login interface. There is nothing new, just a modification of it.

 

If you need any design work be it graphic or web design, please contact me at design@mohdrafie.co.uk

 

30% off for web hosting if you don't have any. Cheers!

 

Colorful bands of algae and diatoms in the Great Salt Lake, Utah.

 

The hypersaline lake covers 1,700 square miles but has a maximum depth of about 35 feet. It’s typically 3 to 5 times saltier than the ocean and fish free. The phytoplankton blooms in January followed by several species of diatoms.

 

The subject of Puzzle 44, this is a photo from the air. For the flickrcaching crew, here is a movie of an “extreme telephoto” zoom into the nearby stadium.

front of the hat inside out showing the white, lightweight interfacing before the lining was attached flic.kr/p/2qsLKcf

 

the wool hat fits and it's wearable, thank goodness :) i'll wear it with one of the coats or boxy jacket when the weather's cold. will definitely make some more hats. i was greatly helped by the you tube tutorials particularly the 'baker boy/newsboy cap sewing tutorial' www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...

 

blue wool fabric leftover from previous projects

both calico and lining fabrics were leftover from previous projects

lightweight interfacing 1m x 1m 50cm cost £2

white thread leftover from previous projects

button chosen from some odd buttons in the button box

gutermann blue thread 1000m cost £10 plenty remaining for other projects

elastic 1m @ £1.50 used 30cm to give a tight fit on the headband

 

Baker boy / newsboy cap sewing tutorial

www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...

How to sew a woman's beret with a visor

www.youtube.com/watch?v=EEqkTs1r8Rs

Peaky Blinders Style _Shelby Cap

www.youtube.com/watch?v=PesNwRqgjo4

parts of a hat

www.totallypromotional.com/blog/parts-of-a-hat/

 

my sewing machine JL220 flic.kr/p/2odruLA from john lewis www.johnlewis.com/john-lewis-jl220-sewing-machine-pepperm...

sewing machine maintenance flic.kr/p/2q9GVTh

How to Use your SEWING MACHINE (for Beginners)

www.youtube.com/watch?v=jmaZBTMzkoY

A Beginners' Guide To Using Your Sewing Machine

www.youtube.com/watch?v=imryOl_LNaw

Beginners Sewing Course - Day 1 - The Basics

www.youtube.com/watch?v=IGITrkYdjJs

 

Seam Finishes

10 SEAM FINISHES Without a Serger || Basic to Couture

www.youtube.com/watch?v=GYt7JxC_bIc&t=596s

7 Seam Types and How to Make it- Sewing Lesson for Beginner

www.youtube.com/watch?v=Ax6JDDP_6O8

 

French Seam Pockets

How to Add Pockets to a Side Seam using French Seams

www.youtube.com/watch?v=aatWJL_aAYY

 

Lining

How to add lining to ANY dress pattern | Sewing Tutorial

www.youtube.com/watch?v=ENKI3fSBQBo

How To Sew a Slip Stitch by Hand

www.youtube.com/watch?v=pjky55Cp1_I

 

Buttonholes

3 Sewing Tips to Make Buttonholes Neatly and Quickly

www.youtube.com/watch?v=6oOz28Ybk8I

How to Machine-Sew and Custom-sized Buttonhole

www.youtube.com/watch?v=A6P-TKK3tjg&t=135s

 

Place and Sew Hooks and Eyes Correctly

www.youtube.com/watch?v=_d06GhQx_Wg

 

How to Fix a Low Neckline

www.youtube.com/watch?v=3U-W6W5fh-4

Interfacing

How to fuse iron-on interfacing to fabric

www.youtube.com/watch?v=7idVbAkUBTU

 

reference books

flic.kr/p/2q55djV

 

i'm a complete beginner at dressmaking. posting photos of progress to encourage myself to continue. no recommendations being made www.flickr.com/photos/connect2012/albums/72177720305370633/

      

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Stained sand on Holkham Beach.

A 'police support officer' (cheap cop) checks on a vagrant early one morning in Brighton, UK.

 

I do like this photo for all it says about the world today. I hope the vagrant is being dealt with sensitively, I hope the man finds somewhere to stay and manages to rebuild his life somehow. I hope. But the odds are against him I feel.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Education about the natural role of fire and the prevention of unwanted wildland fires is becoming increasingly important as communities encroach on wildland areas.

 

In April 2015, the BLM’s Vale District BLM Fire Prevention Tech, Madeline Fischer and a certain special friend (Smokey Bear) spent time educating Vale Elementary School (Vale, Oregon) second graders on how to prevent wildfires.

Nationally, arson and debris burning are the leading causes of wildfires in the wildland/urban interface. Education and enforcement is key to prevention of these types of fires. It is also key to a better understanding of the benefits of prescribed and natural fire. Wildfire prevention education includes activities that are aimed at increasing awareness and understanding of the issues.

 

ALT Text: Smokey the Bear high fives a child in a classroom.

 

More information on BLM’s fire program in Oregon/Washington is available online at:

 

blm.gov/x8ld

 

My World of Warcraft User Interface

Interface Cultures Lab 2012

KONICA MINOLTA DIGITAL CAMERA

www.monitor-systems-engineering.com/anti_piracy_terrorism...

 

Maritime Early Detection Systems (M.E.D's) for Oil Rigs, Semi-Submersibles and Jack-Ups!

 

Ninety percent of the world’s trade moves in containers and nearly half of all incoming U.S. trade moves by ship. The current situation is bleak at best, Maritime attacks are on the increase. Pirates are more aggressive. The financial impact is significant and increasing. Military solutions are weak– they can’t be everywhere at the same time and private sector solutions are non–existent.

 

Don't leave port without it!

 

• Integrated systems designed to specific threat levels, pier side, at anchor and under way

 

• Any ship can be easily refit to any level of ability

 

• Crew assistance with installations cut costs

 

• System operates with no user interface

 

• System can provide off vessel reporting and monitoring

 

• Integrated system designed to give advance warning prior to boarding, giving crew time to take evasive action

 

A Closer Look at Maritime Early Detection Systems (M.E.D's) Onboard

 

With day/night and infrared gyro-stabilized cameras and motion detection equipment strategically placed, crews are alerted to the presence of an approaching threat. Bearing and speed data are provided through a radar interface.

 

This is integrated into a security network on board with custom control panels and alert devices placed throughout the vessel. Custom control and monitoring can be satellite linked to corporate security offices, central monitoring and law enforcement personnel.

 

Monitor Systems is the United Kingdom distributor for Radio Zeeland DMP’s highly effective, maritime security system. We supply, install and commission the Maritime Early Detection System (M.E.D.S) which offers a comprehensive layered security approach with onboard advance warning for ships, boats, rigs, platforms and pipelines against acts of terrorism, hijacking, piracy and other violations of security wherever a vessel is operating.

 

M.E.D.S delivers a military grade solution in a commercial format combining unique cutting edge technology integrated in design and function with a user-friendly interface. Utilising a customised perimeter sensor monitoring network and sophisticated infra-red tracking day/night vision cameras and onboard radar equipment, this state of the art system generates a secure perimeter network extending outwards from the vessel, divided into three zones – Red, Orange and Yellow. Each zone represents a secured area in relation to its proximity to the vessel to provide maximum levels of detection able to detect intruders from all quadrants in advance.

 

M.E.D.S. can be expanded and integrated with other options and systems and can be installed whilst the vessel is in service thereby eliminating costly downtime.

 

Case Study

 

Overview: Under construction. Anti piracy maritime security solutions, Non-Lethal Anti-Piracy Maritime Security Solutions, Terrorism Maritime Security, piracy detection, anti piracy, against piracy, anti-piracy, maritime piracy, sea piracy, high seas piracy, piracy solutions, piracy security, marine security, maritime security, Maritime Early Detection System, maritime piracy protection

   

Maritime Early Detection System (M.E.D.S)

Overview: Maritime Early Detection Systems (MEDS™) is a combination of unique integrated state of the art technologies. By equipping maritime assets with these advanced detection systems we can dramatically decrease the potential of a hostile takeover of ships /rigs in port or at sea. The worldwide threat of terrorism and piracy in international waters is increasing exponentially and the need for a solution is becoming paramount.

 

Option 1 uses a proximity sensor network with built in motion sensing which provides short range detection capabilities that allow a ship’s crew enough time to take the necessary measures to successfully avoid attacks before assailants are in the pilot house and have control of the vessel.

   

Maritime Early Detection System (M.E.D.S)

 

Short Range Detection

MEDS™ Perimeter Sensor Network provides a 180 degree laser grid of protection that is proven to work in extreme temperature and weather conditions. Each sensor is mounted into the side frame of the vessel and equipped with a remote enclosure with internal battery back up and redundant wired and emergency wireless communications via armored cable and cyclonic secure encryption respectively.

 

Each sensor ties into a wired data hub and reports its status continuously. If hard wired communication fails or is lost to any one unit the wireless communication feature will query as a back up. If this query is not returned it will report a failure of sensor locally to the monitoring system and control panels, as well as triggering an audible alarm.

   

Maritime Early Detection System (M.E.D.S)

 

MEDS™ Sensors

Photo of typical sensor system installation provides 180 degree continuous protection for the vessel, cargo and crew. Added green ½ spheres illustrate the sensor overlapping downward facing protection. Sensors are in NEMA 4x weatherproof enclosures with lighted alarm and klaxon for local indication of perimeter breach or sensor failure. Each sensor has a built in lens heater and remote back up power supply to ensure optimal operation under even the most extreme conditions and scenarios.

   

Maritime Early Detection System (M.E.D.S)

 

System Redundancy and Protective Measures

 

The complete MEDS package is designed with multiple redundant integrated communication systems that ensure that upon failure or destruction of one part of the system another system will come online to compensate for the failure. Upon loss of any component in the system even down to the smallest communication error, the crew or port security personnel is alerted via the monitoring control system and control of the issue giving a real time diagnostic of the overall health of the system. This feature ensures that no matter what is attempted to bring down the system for intrusion purposes the system will continue to function to do what is required … PROTECT AND REPORT.

   

Maritime Early Detection System (M.E.D.S)

 

System Expandability and Customisation

One key feature that stands out with the MEDS™ solution over any other devices currently on the market is the ability of the system to be integrated with other options and systems that the end user wishes to include. The system is based off of standard Ethernet Protocol which allows us to program Ethernet based modules to allow time and/or event delayed operation of external components. For example if minutes after a confirmed perimeter breach the owner wanted all cargo holds and the pilot house of the vessel to lock down until released from inside the pilot house via a secure code command MEDS™ allows that possibility. Or maybe a more aggressive approach is desired while still remaining non‐lethal in design. If the owner wanted motion activated debilitating sonic devices enabled at all doors when a confirmed breach is detected after the lock down of all doors this can be accomplished as well. Anything that you can think of when it comes to protecting your vessel and investment.

   

back to top of page.

 

Further Reading

 

Overview: Maritime Security.

Maritime security is concerned with the prevention of intentional damage through sabotage, subversion, or terrorism. Maritime security is one of the three basic roles of the United States Coast Guard has gradually developed in response to a series of catastrophic events, which began in 1917.

 

There are three main maritime security activities conducted by the Coast Guard: Port Security / Vessel Security and Facility Security.

Port Security

 

The Port Security requirements found in the MTSA requires security measures for U.S. ports in order to reduce the risks and to mitigate the results of an act that threatens the security of personnel, facilities, vessels, and the public. The regulations draw together assets within port boundaries to provide a framework to communicate, identify risks, and coordinate resources to mitigate threats and consequences. The COTP must ensure that the total port security posture is accurately assessed, and that security resources are appropriate to meet these programs. The COTP must identify critical assets within a port, develop a prioritized list of those most susceptible to acts of sabotage, and plan for adequate security measures to meet specific needs.

Vessel Security

 

Both MTSA and the ISPS Code regulate vessel security. The regulations within these two documents require the owners or operators of vessels to designate security officers for vessels, develop security plans based on security assessments, implement security measures specific to the vessel’s operation, and comply with current Marine Security levels.

Facility Security

 

A facility is defined as: any structure or facility of any kind located in, on, under, or adjacent to any waters subject to the jurisdiction of the U.S. and used, operated, or maintained by a public or private entity, including any contiguous or adjoining property under common ownership or operation. Some examples of facilities are:

Barge fleeting facilities.

Container terminals.

Oil storage facilities.

Passenger vessel terminals.

 

Outer Continental Shelf (OCS) Facilities are generally offshore fixed platforms in water depths ranging up to 1,000 feet deep whose primary purpose is the exploration, development, and/or product of offshore petroleum reserves. This definition also includes novel floating design such as:

Tension Leg Platforms (TLP).

Floating Production Facilities (converted MODUs).

Floating Production Storage Offloading units (FPSO).

 

Both MTSA and the ISPS Code regulate facility security. The regulations within these two documents require the owners or operators of facilities to designate security officers for facilities, develop security plans based on security assessments, implement security measures specific to the facility’s operation, and comply with current Marine Security levels. Those facilities designated as Outer Continental Shelf (OCS) facilities must meet the same security requirements as those designated as waterfront facilities.

 

When US Navy merchant vessels are in dangerous waters, security detachments are posted on the vessel. Security forces have helped deter piracy as well as terrorist attacks, such as the Maersk Alabama and the USS Cole. US Navy merchant vessels normally train the deck department in firearms training, but the added Navy security detail provides for extra security. Additionally, Navy escorts might sometimes accompany the vessels, such as traveling through the Straights of Gibraltar.

KONICA MINOLTA DIGITAL CAMERA

A 'Homebase' is 'a default area for many areas in our site'.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Fundstück aus dem Internet. Autor unbekannt (noch).

Weitere Informationen über Abbildung und Buch unter:

www.designismakingsense.de

Abbildung und Text stammt aus einem Buch über Screendesign, Interfacedesign, Informationsarchitektur und Usability für Hardware und Software von Torsten Stapelkamp.

Torsten Stapelkamp: Screen- und Interfacedesign. Springer (XMedia-Press), Berlin 2007, ISBN 3540329498

 

out of book:

Screen- and Interfacedesign from Torsten Stapelkamp.

Conference preview: UIST 2001: the 14th annual ACM symposium on user interface software and technology

 

portal.acm.org/citation.cfm?id=384088&dl=GUIDE&co...

These are the areas I interfaced

sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY

Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.

 

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

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