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Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.
This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.
For a while now an app called Ration has been floating around the MacTalk forums. It's a little app that tracks your download quota from Australian ISPs. Anyways, I whipped this up this arvo after looking at the current interface and imagining how much more streamlined it could be.
What do you think? :)
Ration: blargsoft.com/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Here's a 3 pane version with slightly different (Leopard) gradient in the results list.
The results list at the moment would be below the 3rd pane (aligned to the right), but I think it would better centred. The fact that the 3rd pane is highlighted (should) show that the results list is from there.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Bonnie Jeanne Dunbar (born March 3, 1949) is a former NASA astronaut. She retired from NASA in September 2005 then served as president and CEO of The Museum of Flight until April 2010. From January 2013 - December 2015, Dr. Dunbar lead the University of Houston's STEM Center (science, technology, engineering and math) and was a faculty member in the Cullen College of Engineering.[1] Currently, she is a professor of aerospace engineering at Texas A&M University and serves as Director of the Institute for Engineering Education and Innovation (IEEI), a joint entity in the Texas A&M Engineering Experiment Station (TEES) and the Dwight Look College of Engineering at Texas A&M University.
Contents
1 Early life
2 NASA career
3 Spaceflight experience
4 Education
5 Organizations
6 Awards and honors
7 References
Early life
Dunbar was born in Sunnyside, Washington. In 1967, she graduated from Sunnyside High School, Sunnyside, Washington. Following graduation in 1971 from the University of Washington, Dunbar worked for Boeing Computer Services for two years as a systems analyst. From 1973 to 1975, she conducted research for her master's thesis in the field of mechanisms and kinetics of ionic diffusion in sodium beta-alumina. She is a member of Kappa Delta sorority.
In 1975, she was invited to participate in research at the Atomic Energy Research Establishment, Harwell near Oxford, England, as a visiting scientist. Her work there involved the wetting behavior of liquids on solid substrates. Following her work in England, she accepted a senior research engineer position with Rockwell International Space Division in Downey, California. Her responsibilities there included developing equipment and processes for the manufacture of the Space Shuttle thermal protection system in Palmdale, California. She also represented Rockwell International as a member of the Dr. Kraft Ehricke evaluation committee on prospective space industrialization concepts. Dunbar completed her doctorate at the University of Houston in Houston, Texas. Her multi-disciplinary dissertation (materials science and physiology) involved evaluating the effects of simulated space flight on bone strength and fracture toughness. These results were correlated to alterations in hormonal and metabolic activity. Dr. Dunbar has served as an adjunct assistant professor in Mechanical Engineering at the University of Houston.
Dunbar is a private pilot with over 200 hours in single engine land aircraft, has logged more than 700 hours flying time in T-38 jets as a back-seater, and has over 100 hours as co-pilot in a Cessna Citation jet. She was married to fellow astronaut Ronald M. Sega.[2]
NASA career
Dunbar accepted a position as a payload officer/flight controller at the Lyndon B. Johnson Space Center in 1978. She served as a guidance and navigation officer/flight controller for the Skylab reentry mission in 1979 and was subsequently designated project officer/payload officer for the integration of several Space Shuttle payloads.[3][4]
Dunbar became a NASA astronaut in August 1981. Her technical assignments have included assisting in the verification of Shuttle flight software at the Shuttle Avionics Integration Laboratory (SAIL), serving as a member of the Flight Crew Equipment Control Board, participation as a member of the Astronaut Office Science Support Group, supporting operational development of the remote manipulator system (RMS). She has served as chief of the Mission Development Branch, as the Astronaut Office interface for "secondary" payloads, and as lead for the Science Support Group. In 1993, Dr. Dunbar served as Deputy Associate Administrator, Office of Life and Microgravity Sciences, NASA Headquarters, Washington, D.C. In February 1994, she traveled to Star City, Russia, where she spent 13-months training as a back-up crew member for a 3-month flight on the Russian Space Station, Mir. In March 1995, she was certified by the Russian Gagarin Cosmonaut Training Center as qualified to fly on long duration Mir Space Station flights. From October 1995 to November 1996, she was detailed to the NASA JSC Mission Operations Directorate as Assistant Director where she was responsible for chairing the International Space Station Training Readiness Reviews, and facilitating Russian/American operations and training strategies.
A veteran of five space flights, Dunbar has logged more than 1,208 hours (50 days) in space. She served as a mission specialist on STS-61-A in 1985, STS-32 in 1990, and STS-71 in 1995, and was the Payload Commander on STS-50 in 1992, and STS-89 in 1998.
Spaceflight experience
STS-61-A Challenger (October 30-November 6, 1985), was the West German D-1 Spacelab mission. It was the first to carry eight crew members, the largest to fly in space, and was also the first in which payload activities were controlled from outside the United States. More than 75 scientific experiments were completed in the areas of physiological sciences, materials science, biology, and navigation. During the flight, Dunbar was responsible for operating Spacelab and its subsystems and performing a variety of experiments. Her mission training included six months of experiment training in Germany, France, Switzerland, and The Netherlands. STS-61-A launched from the Kennedy Space Center, Florida, and returned to land at Edwards Air Force Base, California. Mission duration was 7 days, 44 minutes 51 seconds, traveling 2.5 million miles in 111 orbits of the Earth.
STS-32 Columbia (January 9–20, 1990), launched from the Kennedy Space Center, Florida, and returned to a night landing at Edwards Air Base in California. During the flight, the crew successfully deployed the Syncom IV-F5 satellite, and retrieved the 21,400-pound Long Duration Exposure Facility (LDEF) using the RMS. They also operated a variety of middeck experiments including the Microgravity Disturbance Experiment (MDE) using the Fluids Experiment Apparatus (FEA), Protein Crystal Growth (PCG), American Flight Echocardiograph (AFE), Latitude/Longitude Locator (L3), Mesoscale Lightning Experiment (MLE), Characterization of Neurospora Circadian Rhythms (CNCR), and the IMAX Camera. Dunbar was principal investigator for the MDE/FEA Experiment. Additionally, numerous medical test objectives, including in-flight lower body negative pressure (LBNP), in-flight aerobic exercise and muscle performance were conducted to evaluate human adaptation to extended duration missions. Mission duration was 10 days, 21 hours, 01 minute, 38 seconds, traveling 4.5 million miles in 173 orbits of the Earth.
STS-50 Columbia (June 25 to July 9, 1992). Dunbar was the Payload Commander on STS-50, the United States Microgravity Lab-1 mission which was dedicated to microgravity fluid physics and materials science. Over 30 experiments sponsored by over 100 investigators were housed in the Spacelab in the Shuttle's Payload Bay. A payload crew of four operated around-the-clock for 13 days performing experiments in scientific disciplines such as protein crystal growth, electronic and infrared detector crystal growth, surface tension physics, zeolite crystal growth, and human physiology. Mission duration was 13 days, 19 hours, 30 minutes and 4 seconds, traveling 5.7 million miles in 221 orbits of the Earth.
STS-71 Atlantis (June 27 to July 7, 1995), was the first Space Shuttle mission to dock with the Russian Space Station Mir, and involved an exchange of crews. The Atlantis was modified to carry a docking system compatible with the Russian Mir Space Station. Dunbar served as MS-3 on this flight which also carried a Spacelab module in the payload bay in which the crew performed medical evaluations on the returning Mir crew. These evaluations included ascertaining the effects of weightlessness on the cardio/vascular system, the bone/muscle system, the immune system, and the cardio/pulmonary system. Mission duration was 9 days, 19 hours, 23 minutes and 8 seconds, traveling 4.1 million miles in 153 orbits of the earth.
STS-89 Endeavour (January 22–31, 1998), was the eighth Shuttle-Mir docking mission during which the crew transferred more than 9,000 pounds of scientific equipment, logistical hardware and water from Space Shuttle Endeavour to Mir. In the fifth and last exchange of a U.S. astronaut, STS-89 delivered Andy Thomas to Mir and returned with David Wolf. Mission duration was 8 days, 19 hours and 47 seconds, traveling 3.6 million miles in 138 orbits of the Earth. Dunbar was the Payload Commander, responsible for all payload activities including the conduct of 23 technology and science experiments.
Education
1971: B.S. Ceramic Engineering, University of Washington
1975: M.S. Ceramic Engineering, University of Washington
1983: Ph.D. Mechanical/Biomedical Engineering, University of Houston
Organizations
American Society of Mechanical Engineers (ASME)
The American Ceramic Society (ACerS)
National Institute of Ceramic Engineers (NICE)
Keramos Honorary
Society of Biomedical Engineering
American Association for the Advancement of Science
Tau Beta Pi
Materials Research Society (MRS)
Board of Directors, Arnold Air Society and Angel Flight
Board of Trustees Silver Wings (service organization) (SW)
International Academy of Astronautics (IAF)
Experimental Aircraft Association (EAA)
Society of Women Engineers (SWE)
Association of Space Explorers (ASE)
Awards and honors
Honorary Doctorate from Heritage University in 2016
Kappa Delta sorority
Honorary Doctorate from Heriot-Watt University in 2000 [5]
The American Ceramic Society (ACerS) James I. Mueller Award, Cocoa Beach, Florida (2000)
Inducted into the Women in Technology International Hall of Fame (2000), one of five women in the world so honored annually
Selected as one of the top 20 women in technology in Houston, Texas (2000)
NASA Space Flight Medals (1985, 1990, 1992, 1995 and 1998)
NASA Superior Accomplishment Award (1997)
Member, National Science Foundation (NSF) Engineering Advisory Board, 1993–present
NASA Exceptional Achievement Medal (1996)
NASA Outstanding Leadership Award (1993)
Fellow of American Ceramic Society (1993)
Design News Engineering Achievement Award (1993)
IEEE Judith A. Resnik Award (1993)[6]
Society of Women Engineers Resnik Challenger Medal (1993)
Museum of Flight Pathfinder Award (1992)
AAES National Engineering Award (1992)
NASA Exceptional Service Award (1991)
University of Houston Distinguished Engineering Alumna (1991)
M.R.S. President's Award (1990)
The American Ceramic Society (ACerS) Schwaltzwalder P.A.C.E. Award (1990)
University of Washington Engineering Alumni Achievement (1989)
NASA Exceptional Service Medal (1988)
The American Ceramic Society (ACerS) Life Membership (1986)
General Jimmy Doolittle Fellow of the Aerospace Education Foundation (1986)
Evergreen Safety Council Public Service in Space Award (1986)
The American Ceramic Society (ACerS) Greaves-Walker Award (1985)
Rockwell International Engineer of the Year (1978)
Graduated Cum Laude from the University of Washington in 1975
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Disregard email drafts, notes applications and daily agenda administrators: Taskade does all that and the sky is the limit from there
All that I have to keep my life running is put away on the web. Some place. I can't discover it.
I'm discussing all the record numbers, meeting notes, daily agendas, contact data and section drafts I have to see each day. Additionally the plans I need to cook, wines I have to attempt, and YouTube recordings I should watch. A portion of that stuff lives in my email inbox, and some in Google Docs. At that point there are my Pinterest sheets, incidental bookmarks and the Evernote account I can never compose lucidly.
In principle, the web makes it simpler than any time in recent memory to keep all that I need a couple of taps away. Actually, the web has a method of dividing our lives. It resembles I composed everything in a journal and afterward become inebriated, tore out each page and shrouded them in better places around my home.
Taskade makes an extraordinary device for easy plans for the day, and you can utilize photographs, emoticons and stock workmanship to tidy them up.
Photograph: David Pierce/The Wall Street Journal
In the course of recent weeks, an application called Taskade has helped me transform mayhem into request. Taskade joins huge numbers of the best highlights of Google Docs, Excel and Dropbox, alongside heaps of assignment the executives and hierarchical instruments. Taskade Labs Chief Executive Ivan Zhao depicts the item as "the up and coming age of Microsoft Office," which is a little hyperbolic and a ton aspiring. However, it is the best life-association device I've attempted.
Taskade consolidates the highlights of a note-taking application, an assignment the executives application and a spreadsheet device the way that Steve Jobs joined an iPod, a cellphone and an internet browser into the iPhone: All these devices cooperate to make something more than its parts.
I should make reference to that Taskade is genuinely costly: It has a restricted complementary plan, and expenses $8 every month for hefty use. All things considered, it may pay for itself in the applications it replaces, and I've discovered it effectively worth the expense.
I presently have a page with all my carrier and lodging faithfulness numbers in a bulleted list, over a photograph of my dental protection card and an installed map with bearings to my dental specialist's office. I made information bases with all the films, books, TV shows, and YouTube recordings I have to get to—every cell opens to a rich archive with my notes and considerations. Taskade has all the meetings, research material and frameworks for my segments. I'm getting hitched soon and am gazing intently at my marital daily agenda consistently.
One of Taskade's most up to date includes is an information base apparatus, which you can see as a table, a schedule and that's only the tip of the iceberg.
Photograph: David Pierce/The Wall Street Journal
I used to require five separate applications to keep so much stuff straight. Presently it's all in Taskade, a couple of snaps or a basic pursuit away.
Square by Block
It may be simpler to consider Taskade a super-straightforward web designer than a profitability application.
At the point when you open another page in the application, you're truly making a clear matrix onto which you can put and organize pretty much anything. The application's fundamental component is the square, which could be a passage of text, a bulleted list, a table, a picture, a code piece, a YouTube video, a PDF and that's only the tip of the iceberg. You embed blocks with a tap or console alternate way, and afterward reorder and sort out these however much you might want. You can without much of a stretch change the idea of a square, as well. For example, you can choose a lot of text and transform it into a daily agenda.
Taskade's essential component is the square, which takes numerous structures: text, joins, pictures, bookmarks and that's only the tip of the iceberg.
Photograph: David Pierce/The Wall Street Journal
Taskade resembles chess: simple to learn, hard to ace. The application itself looks genuinely natural, with a sidebar on the left and your open page on the right. It has a couple of stylish comforts, similar to the alternative to add a spread photograph to the head of any page.
At the point when you first open the application, however, it doesn't do what's necessary to assist you with understanding all that it can do. Even following quite a while of utilizing Taskade every day, I'm just currently making sense of the most proficient approaches to get things done while attempting to abstain from settling on awful design choices. Do I truly require a full-page photograph inside my daily agenda? My recommendation: Make weighty utilization of Taskade's layouts, since they help you spread out pages and show what the application's prepared to do.
There are local Taskade applications for Windows, Mac and iOS. Mr. Zhao says an Android application ought to be accessible inside weeks. The web application works wonderfully on work area and portable, as well, and it's precisely the same experience regardless of which stage you're utilizing.
Taskade is exceptionally reliant on web network. It works disconnected uniquely with pages you've opened as of late while associated—which implies everything you can do is cross your fingers each time you open Taskade on a plane. On the upside, you can implant tweets and YouTube recordings, even whole website pages, inside a Taskade report.
Photograph: David Pierce/The Wall Street Journal
In spite of the fact that I use Taskade to keep steady over my own work and life (and you ought to as well), Taskade is intended for business groups. It offers communitarian altering, inline remarks and valuable devices for overseeing consents and allocating undertakings. In the event that you utilize Slack, you can get cautions each time somebody remarks on or changes a Taskade archive. Is anything but a substitute for Slack or Salesforce, however it can supplant a significant number of the apparatuses endless organizations use to store and offer data.
All in one resource
Matt Galligan, organizer of the Picks and Shovels Co., a digital money administrations startup, offered a valuable representation for Taskade. He says utilizing the application is much the same as shopping on Amazon. Previously, "stores specific," he stated, "and they worked admirably." Then Amazon went along and accumulated everything. It perhaps wasn't the best store for any single thing, yet the one-stop comfort made it brilliant.
That is simply it: Taskade isn't as ground-breaking a spreadsheet device as Excel, and it doesn't have a portion of the errand the board highlights I need—when an undertaking is expected, I might want an alarm, for example. (Taskade says that is coming.) Yet the application has helped me shave the spots I hold stuff down to only two. I can't prevent email from coming in; I can put everything else in Taskade.
Photograph: David Pierce/The Wall Street Journal
There's parcels left for the Taskade group to do, obviously. Notwithstanding task updates, it's additionally taking a shot at schedule sync, PowerPoint-style introduction includes, a web trimmer, better disconnected help and that Android application. It's additionally wanting to help administrations, for example, Zapier and If This Then That (IFTTT), which help move information between applications. In any case, it as of now accomplishes more than any of its rivals.
For quite a long time, I've bobbed around different note-taking applications and efficiency devices, never entirely upbeat. Evernote makes it simple to catch data, yet I never preferred the interface. Google Docs and Keep don't offer enough highlights. Trello, Asana and other task the board programming don't work for note taking.
Taskade wires the best of each—and others—into an uncommon renaissance application, capable in endless techniques for creation and association. I can't put a cost on the true serenity that originates from an unfragmented life. Pause, yes I can: It's eight bucks every month.
Crude Paste Data
Disregard email drafts, notes applications and daily agenda supervisors: Taskade does all that and that's only the tip of the iceberg
All that I have to keep my life running is put away on the web. Some place. I can't discover it.
I'm discussing all the record numbers, meeting notes, plans for the day, contact data and segment drafts I have to see each day. Besides the plans I need to cook, wines I have to attempt, and YouTube recordings I should watch. A portion of that stuff lives in my email inbox, and some in Google Docs. At that point there are my Pinterest sheets, random bookmarks and the Evernote account I can never arrange soundly.
In principle, the web makes it simpler than any time in recent memory to keep all that I need a couple of taps away. In actuality, the web has a method of dividing our lives. It resembles I composed everything in a scratch pad and afterward become inebriated, tore out each page and shrouded them in better places around my home.
Taskade makes an incredible device for easy plans for the day, and you can utilize photographs, emoticons and stock workmanship to tidy them up.
Photograph: David Pierce/The Wall Street Journal
In the course of recent weeks, an application called Taskade has helped me transform mayhem into request. Taskade consolidates a significant number of the best highlights of Google Docs, Excel and Dropbox, alongside loads of undertaking the executives and authoritative instruments. Taskade Labs Chief Executive Ivan Zhao depicts the item as "the up and coming age of Microsoft Office," which is a little hyperbolic and a ton aggressive. Be that as it may, it is the best life-association apparatus I've attempted.
Taskade joins the highlights of a note-taking application, an assignment the executives application and a spreadsheet instrument the way that Steve Jobs consolidated an iPod, a cellphone and an internet browser into the iPhone: All these apparatuses cooperate to make something more than its parts.
I should make reference to that Taskade is genuinely costly: It has a restricted complementary plan, and expenses $8 every month for substantial use. In any case, it may pay for itself in the applications it replaces, and I've discovered it effectively worth the expense.
I presently have a page with all my carrier and inn faithfulness numbers in a bulleted list, over a photograph of my dental protection card and an implanted guide with bearings to my dental specialist's office. I made information bases with all the films, books, TV shows, and YouTube recordings I have to get to—every cell opens to a rich archive with my notes and considerations. Taskade has all the meetings, research material and diagrams for my segments. I'm getting hitched soon and am gazing intently at my marital plan for the day consistently.
One of Taskade's freshest highlights is an information base apparatus, which you can see as a table, a schedule and that's only the tip of the iceberg.
Photograph: David Pierce/The Wall Street Journal
I used to require five separate applications to keep so much stuff straight. Presently it's all in Taskad
Design of a user login interface. There is nothing new, just a modification of it.
If you need any design work be it graphic or web design, please contact me at design@mohdrafie.co.uk
30% off for web hosting if you don't have any. Cheers!
Colorful bands of algae and diatoms in the Great Salt Lake, Utah.
The hypersaline lake covers 1,700 square miles but has a maximum depth of about 35 feet. It’s typically 3 to 5 times saltier than the ocean and fish free. The phytoplankton blooms in January followed by several species of diatoms.
The subject of Puzzle 44, this is a photo from the air. For the flickrcaching crew, here is a movie of an “extreme telephoto” zoom into the nearby stadium.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
These instructions on a shower stall in an Austin Hotel are the kinds of meat for "Design of Everyday Objects". If a shower needs such explicitly instructions, there is something radically wrong with the design of its controls (the affordances).
Likely I was not the only one that fumbled first with the controls before finding the instructions. Hot and cold water surely does not call for an instructional manual.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY
Microchip's OS81118 is the first MOST150 Intelligent Network Interface Controller (INIC) with a USB 2.0 high-speed device port and an integrated coax transceiver.
The MOST150 technology was successfully deployed in the first car models in 2012. Now, Microchip is proud to announce the latest member of its MOST150 INIC family, to continue the success story of MOST® in the future.
With its USB 2.0 port, including USB PHY and High-Speed Inter-Chip interface (HSIC), the OS81118 allows designers to create in-car mobile and Wi-Fi® connectivity applications on the MOST150 network by connecting a standard Wi-Fi/3G/LTE module via USB. This simple solution reflects today’s market demands for consumer applications within the automotive environment, such as Internet access, e-mail, social networking and local services. Furthermore, the OS81118 enables automotive engineers to connect the most up-to-date multi-core consumer Systems-on-a-Chip (SoCs) to in-vehicle MOST networks. For more info, visit: www.microchip.com/get/472T
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
A Bell Atlantic, today Verizon, Telephone Network Interface box. These came into use with deregulation of the telephone industry in the early 1980s. On copper lines they were installed at the service entrance for the meeting point of the drop and inside wiring. The inside wiring was connected to a modular plug, which you could disconnect and plug on a telephone to tell if a problem was your wiring or the Telco side.
sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
077 Katya, the perfectionist and interface terminator, got another brilliant idea #the100dayproject #100pairofeyes
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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/