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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Design of a user login interface. There is nothing new, just a modification of it.
If you need any design work be it graphic or web design, please contact me at design@mohdrafie.co.uk
30% off for web hosting if you don't have any. Cheers!
A 'police support officer' (cheap cop) checks on a vagrant early one morning in Brighton, UK.
I do like this photo for all it says about the world today. I hope the vagrant is being dealt with sensitively, I hope the man finds somewhere to stay and manages to rebuild his life somehow. I hope. But the odds are against him I feel.
These instructions on a shower stall in an Austin Hotel are the kinds of meat for "Design of Everyday Objects". If a shower needs such explicitly instructions, there is something radically wrong with the design of its controls (the affordances).
Likely I was not the only one that fumbled first with the controls before finding the instructions. Hot and cold water surely does not call for an instructional manual.
front of the hat inside out showing the white, lightweight interfacing before the lining was attached flic.kr/p/2qsLKcf
the wool hat fits and it's wearable, thank goodness :) i'll wear it with one of the coats or boxy jacket when the weather's cold. will definitely make some more hats. i was greatly helped by the you tube tutorials particularly the 'baker boy/newsboy cap sewing tutorial' www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...
blue wool fabric leftover from previous projects
both calico and lining fabrics were leftover from previous projects
lightweight interfacing 1m x 1m 50cm cost £2
white thread leftover from previous projects
button chosen from some odd buttons in the button box
gutermann blue thread 1000m cost £10 plenty remaining for other projects
elastic 1m @ £1.50 used 30cm to give a tight fit on the headband
Baker boy / newsboy cap sewing tutorial
www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...
How to sew a woman's beret with a visor
www.youtube.com/watch?v=EEqkTs1r8Rs
Peaky Blinders Style _Shelby Cap
www.youtube.com/watch?v=PesNwRqgjo4
parts of a hat
www.totallypromotional.com/blog/parts-of-a-hat/
my sewing machine JL220 flic.kr/p/2odruLA from john lewis www.johnlewis.com/john-lewis-jl220-sewing-machine-pepperm...
sewing machine maintenance flic.kr/p/2q9GVTh
How to Use your SEWING MACHINE (for Beginners)
www.youtube.com/watch?v=jmaZBTMzkoY
A Beginners' Guide To Using Your Sewing Machine
www.youtube.com/watch?v=imryOl_LNaw
Beginners Sewing Course - Day 1 - The Basics
www.youtube.com/watch?v=IGITrkYdjJs
Seam Finishes
10 SEAM FINISHES Without a Serger || Basic to Couture
www.youtube.com/watch?v=GYt7JxC_bIc&t=596s
7 Seam Types and How to Make it- Sewing Lesson for Beginner
www.youtube.com/watch?v=Ax6JDDP_6O8
French Seam Pockets
How to Add Pockets to a Side Seam using French Seams
www.youtube.com/watch?v=aatWJL_aAYY
Lining
How to add lining to ANY dress pattern | Sewing Tutorial
www.youtube.com/watch?v=ENKI3fSBQBo
How To Sew a Slip Stitch by Hand
www.youtube.com/watch?v=pjky55Cp1_I
Buttonholes
3 Sewing Tips to Make Buttonholes Neatly and Quickly
www.youtube.com/watch?v=6oOz28Ybk8I
How to Machine-Sew and Custom-sized Buttonhole
www.youtube.com/watch?v=A6P-TKK3tjg&t=135s
Place and Sew Hooks and Eyes Correctly
www.youtube.com/watch?v=_d06GhQx_Wg
How to Fix a Low Neckline
www.youtube.com/watch?v=3U-W6W5fh-4
Interfacing
How to fuse iron-on interfacing to fabric
www.youtube.com/watch?v=7idVbAkUBTU
reference books
i'm a complete beginner at dressmaking. posting photos of progress to encourage myself to continue. no recommendations being made www.flickr.com/photos/connect2012/albums/72177720305370633/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The first performance is on Friday June 27th and last summer performance will be Saturday June 28thwww.multiplexdance.org An Evening of Interactive Digital Dance Theatre Celebrating Equality. MULTIPLEX DANCE will feature “Threshold,” a solo performed by MXD Artistic Director Chad Michael Hall."With each step we take as a society toward marriage equality, we in the LGBTQ community grapple wi...
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.
This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
kaukasus-kaleidoscope.com/interfaces/kakheti%20range%20if...
just playing around and trying to get some more knowledge
sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
A Bell Atlantic, today Verizon, Telephone Network Interface box. These came into use with deregulation of the telephone industry in the early 1980s. On copper lines they were installed at the service entrance for the meeting point of the drop and inside wiring. The inside wiring was connected to a modular plug, which you could disconnect and plug on a telephone to tell if a problem was your wiring or the Telco side.
Conference preview: UIST 2001: the 14th annual ACM symposium on user interface software and technology
sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY
Apple Thunderbolt to ethernet adapter.
More information about the Thunderbolt interface: en.wikipedia.org/wiki/Thunderbolt_(interface)
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
meta_creation lab: inter-actors, atractors and the aesthetics of complexity
www.dance-tech.net/page/meta-creation
A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.
This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.
Photos from workshops in Beirut.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/