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ended up being considerably different in the end:

citrinitas.com/

There is so much stuff that needs to be linked to this that the fancy thing from before really did not work. This should do the trick (I hope).

Victoria lighting check

 

Working on a touch screen design.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Transition boundary

Conductor connection

Process of joining

 

The image is a high resolution TEM micrograph of the gate of a semiconductor silicon device and it shows the interface between the crystalline Silicon substrate and the amorphous Silicon Oxide.

 

Courtesy of Marco De Biase

 

Image Details

Instrument used: TEMLink

Magnification: 6.000.000

Horizontal Field Width: 40 nm

Voltage: 300 kV

 

www.m25audi.co.uk/audi/q3.html

 

Cockpit, Multi Media Interface (MMI), MMI display, MMI navigation

I had the opportunity to beta test the latest enhancement to the LumiPro HUD. It's an exciting development for an already awesome photography system. Details on my blog: picsbypeep.com/2013/08/22/beta-testing-lumipro-with-color...

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

View the entire Natural Abstract Set.

View the entire Natural Still Life Set

View the entire Yellowstone Set.

View my - Most Interesting according to Flickr

Our first design work went public last week. More here.

 

This isn't quite the interface that launched recently, but it's one of our final design prototypes. We ended up taking out the sparklines and pagination controls and changed a few labels. It came out really nice, though.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Note: I edited this piece but for some reason, flickr won't let me replace the image unless I have a pro account.

 

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

featured at interface gallery, online project run by hayaka arti gallery.

istanbul, turkey

 

This project was born when I got really bored at work one day, staring at the monitor with the monitor staring back at me, slightly envious that I had a face. So, I kindly designed him one and apparently he didn't like it very much. I've been trying to win his approval ever since.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Whoa. Where did the game go? Oh yeah, behind all of these bars and buttons. Sometimes being a healer is strange business.

Buffet do site Belas Carnes. Projeto que envolveu criação de Marca, Identidade Visual e Site completo.

Em breve disponível em: www.belascarnes.com

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Forwarded from Ross Koppel.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Design of a user login interface. There is nothing new, just a modification of it.

 

If you need any design work be it graphic or web design, please contact me at design@mohdrafie.co.uk

 

30% off for web hosting if you don't have any. Cheers!

 

Colorful bands of algae and diatoms in the Great Salt Lake, Utah.

 

The hypersaline lake covers 1,700 square miles but has a maximum depth of about 35 feet. It’s typically 3 to 5 times saltier than the ocean and fish free. The phytoplankton blooms in January followed by several species of diatoms.

 

The subject of Puzzle 44, this is a photo from the air. For the flickrcaching crew, here is a movie of an “extreme telephoto” zoom into the nearby stadium.

Interface Cultures Lab 2012

»Onthoud e-mailadres« is dutch, not german.

Don't you mean »E-Mail-Adresse merken«?

Stained sand on Holkham Beach.

sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY

A 'Homebase' is 'a default area for many areas in our site'.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

sort of...: Direkt auf dem Chip in der Bildmitte, der sie hochaufgelöst filmt und gezielt einzeln stimuliert, leben die tausendfach vernetzten und untereinander kommunizierenden Hirnzellen von Mäusen. Entwickelt in Basel vom Team rund um Prof. Andreas Hierlemann: www.bsse.ethz.ch/bel. Originaldurchmesser: anderthalb mal ein 5 Frankenstück. Kurzes Video davon, was sich damit aufzeichnen lässt: www.youtube.com/watch?v=SsLMyKhOHAY

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