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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Walmart's Flash ads "fill up" from grey to blue over the space of a few seconds (like a glass of water or something) to communicate how much time remains until the slide changes.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The airodump-ng interface.
Airodump-ng can be used to scan for WiFi networks and capture the data packets.
San Rafeal, Mendoza, Argentina
Cañón del Atuel, Valle Grande
Visto desde el dique de Valle Grande, las cadenas montañosas semicubiertas por un velo de sombra que surge y muere en su misma naturaleza: la propia montaña.
El sol poniéndose, remolón, y una inmensa nube que se despierta, quizás llamada por la noche que ya empieza.
Se habló de lluvia, pero nada llovió... sólo algo de viento turbulento... sólo eso y el paisaje que todo lo vale.
In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.
The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
How to change a network interface name on CentOS 7
If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
a mock interface drawn up to help identify the various component that would need to be delivered to the end user for personalised delivery of resources.
Mock Outline for JISC Programme Strand on "Semantic Web Personalisation":
1.) Subject specific tool to pull contextual metadata from resources
1.1.) from human resources (subject curators)
1.1.1.) automated machine extraction of human profiles (contextual metadata)
1.1.2.) manual extraction human2human editorial process of discussion, question and answer
1.2.) from scholarly resources
2.) Cross Disciplinary Tools [didn't get the opportunity to discuss]
3.) Matching Algorythm
3.1.) human profile standards
3.1.1.) which standards should be used
3.1.1.1.) Standards from Web, e.g. FOAF, SIOC, hCard, hCalendar
3.1.1.2.) Subject specific standards
3.1.1.2.1.) which standards can be borrowed and from where?
3.1.1.2.2.) which ontologies will need to be created?
3.2.) knowledge artifact relations
3.2.1.) profile matching 1:N (heavy lifting)
3.2.1.1.) interface that is humanly understandable
3.2.2.) item profile match N:N (customized profiles)
3.2.2.1.) Investigatory
4.) Investigations on ontological drift (ontological crosswalks)
4.1.) Subject area specific change
4.1.1.) committee based human editorial board
4.1.1.1) publishing editorial process (dictionary)
4.1.2.) network dispersed teams
4.1.2.1.) developer plus subject expert mapping across
5.) Usability of human interfaces for interacting with tools
5.1) web based interfaces
5.2.) component interfaces for integration on 3rd party web sites
5.3.) API for utilization of tools
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Button icons on the sprouts that aren't buttons and the order of top to bottom and left to right is the wrong way around.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The I2C interface PCB is ready. Used to test 3 Adafruit modules on the Fischertechnique TXT Controller. External I2C modules can also be further connected via the FPGA connector output. There is a 3V3 power provided from the 9V of the TXT Controller. The modules also have an INT output line via fets that can be connected to the TXT Controller. The IR LED for the color sensor is also equipped with a connection for the TXT Controller.
The box inside see: www.flickr.com/photos/fotoopa_hs/28495078057
The Kern DIF41 interface permits the automatic transmission of measurements from electro-optical distance meters and electronic theodolites to Hewlett Packard Series 41 calculators.
The pattern specifies hair canvas for all interfacing. I consider this to be too stiff for this fabric. After reading that Davidow often used unbleached calico/muslin I decide to compromise.
For the armhole area, front and back I’m using this very fine tropical weight wool canvas. Elsewhere I’m using a fine unbleached cotton.
I used a tracing wheel and carbon to mark the seam lines.
Do not expect that this interfacing will lie flat on the garment, as shown in the instructions – you have already built in a lot of shape.
Bright Brussels 2018
Bright Brussels is a light festival, a fascinating route through the city consisting of a dozen light installations that are artistic, interactive, playful,... and simply captivating. Bright Brussels is a free event that is open to all from 18:30 to 23:00, for four nights from 22 to 25 February.
For this edition, a massive, must-see installation is hanging in the extraordinary setting that is the Citroen garage on place de l'Yser/IJzerplein. The route then stretches over the historical heart of the city through the Beguinage - Dixmude and Dansaert neighbourhoods, from Sainctelette to Sainte-Catherine/Sint-Katelijne. Come and (re-)discover these neighbourhoods' rich architectural heritage thanks to the magic of light!
TETRO (FR) + Whitevoid (DE) - Stalactite
At the heart of the majestic structure of the Citroen building, with its clean lines, is an enormous suspended structure, floating above the visitors. It generates light motifs and complex shapes to the rhythm of the electronic music of Boris Divider. This artistic light display by Christopher Bauder is called Stalactite. It offers an immersive experience of the madness of the 21st century.
Venue: Former Citroen garage
OCUBO and Telmo Ribeiro (PT) - Underlight
'Underlight' is a simulation of the aurora borealis. It combines coloured lasers, smoke machines and the wind to create lighting effects. These form a coloured curtain with the accompaniment of haunting music to plunge the audience into a splendid sound and light show.
Venue: Quai du Commerce and Parc du Quai a la Houille
Aerosculpture (FR) - Lumiere d'eau (Light in water)
What becomes of the basins of our fountains when winter robs them of their water? Are they filled to the brim with other, highly illuminated wavelengths, in the hope that a school of flying fishes will be attracted by the light and come to take possession of their banks? This is the story told by the installation 'Lumiere d'eau' with its moving, glittering lights spread over the surface of the basin and about a hundred lighter-than-air fish, caught by invisible hooks, that are lit by the colours of this imaginary water to offer us a thousand reflections moving and swirling in the wind.
Venue: Vismet, Fontaine Anspach
Estudio Sergio Ramos (ES) - Triple jet
This installation reminds us of the need to recover the identity of our cities by valuing their diversity and plurality. 'Triple jet' uses a strong symbol with an internationally recognised graphic identity, the Mannekenn Pis, who has landed in a public place as the main protagonist of a new urban landscape.
Venue: Institut Pacheco
OCUBO (PT) - Flower Power
'Flower Power' is an experimental immersive video mapping show. It is based on experimentation with the physical forces of water and gravity. It explores the aesthetic of one of the most beautiful and colourful phenomena in nature, flowers. Inspired by the colour, movement and fusion of these phenomena, the project transforms the everyday image of a flower into something magical and poetical.
Venue: Place du Beguinage
Tetro and Trafik (FR) - 160
'160' is an interactive sound and light installation that offers an intuitive instrument for exploring representation, projection and the relationship in space of shapes, colours and sound. It consists of 20 square arches, each containing eight lit segments. 160 light strips are deployed over the 60 m of the structure.
Venue: Vismet
Mathilde Lemesle (FR) - Aux fenetres de Bruxelles - Appel d'air (At the windows of Brussels - Drawing in air)
'At the windows of Brussels - Drawing in air' is a light installation created for the 2018 Bright Brussels Festival. This exterior video mapping show is located on the facade of a house and plays with the features of that setting. Lighting effects are a way for visitors to rediscover the many sides of places.
Venue: Rue du Nom de Jesus
Dolus and Dolus (FR): Stratum
'Stratum' is an interactive installation that uses gesture to influence a 'lit area'. Running one's hand over a capture interface reproduces it in space using layers of light. This reaction generates a visible and tangible reflection of the gesture, like an ephemeral geology of movement.
Venue: Rue du Marche aux Porcs
Collectif Coin (FR) - Child Hood
'Child Hood' is a cloud. Comprising a multitude of luminous balloons, it hovers between numerical minimalism and a monumental kinetic installation. It invades space. The wind rushes in between the balloons. Like the ultimate interpreter, it injects a note of chaos into a finely measured sound and light composition.
Venue: Place du Nouveau Marche aux Grains
THEORIZ (FR) - Crystallized
'CRYSTALLIZED' is an immersive sculpture composed of steel, sounds and holographic images. Inspired by Bismuth crystal and built according to the laws of light propagation, CRYSTALLIZED is a mysterious, ever-changing sculpture that goes from atoms to liquid-crystal. The audience is drawn to appreciate the infinite, hypnotising lighting effects of the work from its different perspectives.
Venue: Former Atelier Coppens
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Nationalist youths retreat down the banking towards The Bogside as a Loyalist youth on Derry Walls prepares to stone them.
Just minutes before, the nationalist youths had thrown stones at the Loyalist youths.
Several tourists close to the famous Roaring Meg canon took cover as the stones ricocheted around them.
During the encounter both sides abused each other verbally and as I left the area more had begun to gather.
Meanwhile, at another section of the walls, a group, consisting of a number of underage drinkers, had gathered with their friends, apparantly oblivious to events further along.