View allAll Photos Tagged interface
The Robinson Draw Fire in Montana could be seen from near by communities. Photo by Custer Gallatin National Forest
For a while now an app called Ration has been floating around the MacTalk forums. It's a little app that tracks your download quota from Australian ISPs. Anyways, I whipped this up this arvo after looking at the current interface and imagining how much more streamlined it could be.
What do you think? :)
Ration: blargsoft.com/
Walmart's Flash ads "fill up" from grey to blue over the space of a few seconds (like a glass of water or something) to communicate how much time remains until the slide changes.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
YouTube used to have an fun interface for exploring videos that could be launched in fullscreen directly from a YouTube video page. I don't know why, but it seems like this feature has been disabled. This is a screenshot from January 2008.
Videos are represented by circles, and if I remember correctly, new and related videos appeared when you clicked a specific video. In this screenshot a video is being played.
The Kern DIF41 interface permits the automatic transmission of measurements from electro-optical distance meters and electronic theodolites to Hewlett Packard Series 41 calculators.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
How to change a network interface name on CentOS 7
If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
a mock interface drawn up to help identify the various component that would need to be delivered to the end user for personalised delivery of resources.
Mock Outline for JISC Programme Strand on "Semantic Web Personalisation":
1.) Subject specific tool to pull contextual metadata from resources
1.1.) from human resources (subject curators)
1.1.1.) automated machine extraction of human profiles (contextual metadata)
1.1.2.) manual extraction human2human editorial process of discussion, question and answer
1.2.) from scholarly resources
2.) Cross Disciplinary Tools [didn't get the opportunity to discuss]
3.) Matching Algorythm
3.1.) human profile standards
3.1.1.) which standards should be used
3.1.1.1.) Standards from Web, e.g. FOAF, SIOC, hCard, hCalendar
3.1.1.2.) Subject specific standards
3.1.1.2.1.) which standards can be borrowed and from where?
3.1.1.2.2.) which ontologies will need to be created?
3.2.) knowledge artifact relations
3.2.1.) profile matching 1:N (heavy lifting)
3.2.1.1.) interface that is humanly understandable
3.2.2.) item profile match N:N (customized profiles)
3.2.2.1.) Investigatory
4.) Investigations on ontological drift (ontological crosswalks)
4.1.) Subject area specific change
4.1.1.) committee based human editorial board
4.1.1.1) publishing editorial process (dictionary)
4.1.2.) network dispersed teams
4.1.2.1.) developer plus subject expert mapping across
5.) Usability of human interfaces for interacting with tools
5.1) web based interfaces
5.2.) component interfaces for integration on 3rd party web sites
5.3.) API for utilization of tools
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Button icons on the sprouts that aren't buttons and the order of top to bottom and left to right is the wrong way around.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
San Rafeal, Mendoza, Argentina
Cañón del Atuel, Valle Grande
Visto desde el dique de Valle Grande, las cadenas montañosas semicubiertas por un velo de sombra que surge y muere en su misma naturaleza: la propia montaña.
El sol poniéndose, remolón, y una inmensa nube que se despierta, quizás llamada por la noche que ya empieza.
Se habló de lluvia, pero nada llovió... sólo algo de viento turbulento... sólo eso y el paisaje que todo lo vale.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Nationalist youths retreat down the banking towards The Bogside as a Loyalist youth on Derry Walls prepares to stone them.
Just minutes before, the nationalist youths had thrown stones at the Loyalist youths.
Several tourists close to the famous Roaring Meg canon took cover as the stones ricocheted around them.
During the encounter both sides abused each other verbally and as I left the area more had begun to gather.
Meanwhile, at another section of the walls, a group, consisting of a number of underage drinkers, had gathered with their friends, apparantly oblivious to events further along.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
YouTube used to have an fun interface for exploring videos that could be launched in fullscreen directly from a YouTube video page. I don't know why, but it seems like this feature has been disabled. This is a screenshot from January 2008.
Videos are represented by circles, and if I remember correctly, new and related videos appeared when you clicked a specific video.
Other than the doctored account number, this is a screen shot from my online water bill. Note that the payment history list is oldest first, while the billing history list is most-recent first.
I'm sure there's a reason for this. It's just not a good reason.
view at: bit.ly/xutxBc
Hi there! This is my new project: an Hi-tech Touch interface project! Use it to show your portfolio in a hi-tech way!§
This project has a modular structure : there are two modules of 6 placeholders that you can duplicate to add all photos/videos needed. The native project template comes with 12 placeholders for your photos/video. But There is also a version with 24 palceholders (bonus version!). Just import your photos, type your texts and you’ll be ready to render! In the help file I explain how to add more photos.
Main features:
HD native resolution (1280×720). 25 fps.
CS4 project. CS5 compatible.
1 min 30 sec length of native version (with 12 placeholders).
2 min 40 sec length of bonus version (with 24 placeholders).
No plugins required.
Easy to customize.
Step-by-step instructions included (pdf file) to change texts, video/photo, colors, add photo.
Free font used (txt with link).
Music and effects used in the preview are not included.
Enjoy!
Music track used in the preview is our bit.ly/wDI5mS song.
Sound Effects are made by bit.ly/AtZtKF and they’re available here : bit.ly/zB9i5X .
Please note that inside his “Electronic sound Pack” you’ll find also a track with all sound effects syncronized for this template, so you won’t have to arrange single effects inside the template (version with 12 placeholders).
The pattern specifies hair canvas for all interfacing. I consider this to be too stiff for this fabric. After reading that Davidow often used unbleached calico/muslin I decide to compromise.
For the armhole area, front and back I’m using this very fine tropical weight wool canvas. Elsewhere I’m using a fine unbleached cotton.
I used a tracing wheel and carbon to mark the seam lines.
Do not expect that this interfacing will lie flat on the garment, as shown in the instructions – you have already built in a lot of shape.