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Apple Thunderbolt to ethernet adapter.

 

More information about the Thunderbolt interface: en.wikipedia.org/wiki/Thunderbolt_(interface)

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

For a while now an app called Ration has been floating around the MacTalk forums. It's a little app that tracks your download quota from Australian ISPs. Anyways, I whipped this up this arvo after looking at the current interface and imagining how much more streamlined it could be.

 

What do you think? :)

 

Ration: blargsoft.com/

Forwarded from Ross Koppel.

Interface design for newsletter system

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Fotos from a blog post about our new kit, Alpha Clock Five. More here.

The airodump-ng interface.

 

Airodump-ng can be used to scan for WiFi networks and capture the data packets.

Interfacing yards and yards of fabric - for seven (seven!) blazers.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

wireframe réaliser le 04 04 2011

Testing skinning system/options for GUI nodes. Here're they're tinted based on type (semantically related nodes have the same color assigned) (more info)

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Within this delete this message titled delete this message box, please read the delete message instructions which say that in order to delete this message, check the appropriate delete this message option below (from the delete this message options list of one) and then click the delete this message button which will then delete this message. Please do this only if you are sure you would like to delete this message, and not if you would not like to delete this message.

 

Delete this message?

 

Delete this message.

Some people will know what this is. I'll post more pics of my "studio" later.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Interface observed on the street #2

a mock interface drawn up to help identify the various component that would need to be delivered to the end user for personalised delivery of resources.

 

Mock Outline for JISC Programme Strand on "Semantic Web Personalisation":

1.) Subject specific tool to pull contextual metadata from resources

1.1.) from human resources (subject curators)

1.1.1.) automated machine extraction of human profiles (contextual metadata)

1.1.2.) manual extraction human2human editorial process of discussion, question and answer

1.2.) from scholarly resources

2.) Cross Disciplinary Tools [didn't get the opportunity to discuss]

3.) Matching Algorythm

3.1.) human profile standards

3.1.1.) which standards should be used

3.1.1.1.) Standards from Web, e.g. FOAF, SIOC, hCard, hCalendar

3.1.1.2.) Subject specific standards

3.1.1.2.1.) which standards can be borrowed and from where?

3.1.1.2.2.) which ontologies will need to be created?

3.2.) knowledge artifact relations

3.2.1.) profile matching 1:N (heavy lifting)

3.2.1.1.) interface that is humanly understandable

3.2.2.) item profile match N:N (customized profiles)

3.2.2.1.) Investigatory

4.) Investigations on ontological drift (ontological crosswalks)

4.1.) Subject area specific change

4.1.1.) committee based human editorial board

4.1.1.1) publishing editorial process (dictionary)

4.1.2.) network dispersed teams

4.1.2.1.) developer plus subject expert mapping across

5.) Usability of human interfaces for interacting with tools

5.1) web based interfaces

5.2.) component interfaces for integration on 3rd party web sites

5.3.) API for utilization of tools

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The Kern DIF41 interface permits the automatic transmission of measurements from electro-optical distance meters and electronic theodolites to Hewlett Packard Series 41 calculators.

Nationalist youths retreat down the banking towards The Bogside as a Loyalist youth on Derry Walls prepares to stone them.

 

Just minutes before, the nationalist youths had thrown stones at the Loyalist youths.

 

Several tourists close to the famous Roaring Meg canon took cover as the stones ricocheted around them.

 

During the encounter both sides abused each other verbally and as I left the area more had begun to gather.

 

Meanwhile, at another section of the walls, a group, consisting of a number of underage drinkers, had gathered with their friends, apparantly oblivious to events further along.

Aadjan has invited the designers Albert Shum and Corrina Black of the new Windows Phone interface (aka Metro) to talk to our students. Nice references to wayfinding and European design

www.io.tudelft.nl/en/news/article/detail/lezing-over-het-...

Audiovisual Dance Performance. Presented in March 2015 at UT Austin – Oscar G. Brockett Theatre, Austin/TX.

 

video + info: visiophone-lab.com/wp/?portfolio=ad-mortuos

 

“Ad Mortuos” is a collaborative work inspired by poet Stephanie Pope, read by LaQuetta Carpenter.

 

Choreographer: Yacov Sharir;

Composer/Sound Design: Bruce Pennycook;

Visuals: João Data, Rodrigo Carvalho

Costume Design: Kelsey Vidic;

Vocalist: Yago de Quay;

Dancers: Emily Snouffer, Rebecca Bagley, Gianina Casale, Summer Fiaschetti, Katie McCarn and Ally Morales.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

YouTube used to have an fun interface for exploring videos that could be launched in fullscreen directly from a YouTube video page. I don't know why, but it seems like this feature has been disabled. This is a screenshot from January 2008.

 

Videos are represented by circles, and if I remember correctly, new and related videos appeared when you clicked a specific video.

Other than the doctored account number, this is a screen shot from my online water bill. Note that the payment history list is oldest first, while the billing history list is most-recent first.

 

I'm sure there's a reason for this. It's just not a good reason.

The GE-Zenon MBR process has a stand-alone operator interface.

view at: bit.ly/xutxBc

Hi there! This is my new project: an Hi-tech Touch interface project! Use it to show your portfolio in a hi-tech way!§

This project has a modular structure : there are two modules of 6 placeholders that you can duplicate to add all photos/videos needed. The native project template comes with 12 placeholders for your photos/video. But There is also a version with 24 palceholders (bonus version!). Just import your photos, type your texts and you’ll be ready to render! In the help file I explain how to add more photos.

Main features:

 

HD native resolution (1280×720). 25 fps.

CS4 project. CS5 compatible.

1 min 30 sec length of native version (with 12 placeholders).

2 min 40 sec length of bonus version (with 24 placeholders).

No plugins required.

Easy to customize.

Step-by-step instructions included (pdf file) to change texts, video/photo, colors, add photo.

Free font used (txt with link).

Music and effects used in the preview are not included.

 

Enjoy!

Music track used in the preview is our bit.ly/wDI5mS song.

Sound Effects are made by bit.ly/AtZtKF and they’re available here : bit.ly/zB9i5X .

Please note that inside his “Electronic sound Pack” you’ll find also a track with all sound effects syncronized for this template, so you won’t have to arrange single effects inside the template (version with 12 placeholders).

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