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"Not the power to remember, but its very opposite, the power to forget, is a necessary condition for our existence."
– Sholem Asch, "The Nazarene", 1939, p. 3.
"They constantly try to escape
From the darkness outside and within
By dreaming of systems so perfect that no one will need to be good."
– T. S. Eliot, "The Rock".
That's my video work, Future City (vimeo.com/tizzycanucci/futurecity), showing just inside the front door. First ever rl exhibition I've had art in, rather than being the administrator for.
The ‘Interface’ exhibition organised by neo:artists is at neogallery23, in the Market Place Shopping Centre in Bolton. It runs until 20th May 2018, open Thursday-Sunday from 11am-5pm. Admission is free and the space is fully accessible.
A map showing the shortest lines connecting each building entrance with the closest street segment. The hotter the colours the shorter is the distance. This mapping method clearly highlight the districts build in the 19th century, with tight proximities between buildings in favour of pedestrian movement.
This is part 1 of a closer look at the Rexroth interface to show the menus and function selections. I took a million pictures to get good images, which was a trouble at first with reflections during the day, but then I tried in darkness. The green screen and orange buttons look sweet ey! In the top left is your main menu which is pretty self explanatory. On the right is load mode where you can toggle between continuous pack or auto pack, which initiates 3 full blade cycles, otherwise you have the full manual forward and reverse operation. A button which Superior Pak no longer does have, but should on their newest models, is for the engine revs where you can completely deactivate them to be quiet or throttle up to boost the hydraulics. Also worth mentioning is the table of values on the right for the lift, beam and packer. Those numbers are milliampere units which measure electrical signal, so move the joystick and the values will increase dependent on proportional control. On the bottom left is unload mode and all shown there is also pretty obvious, only thing to explain is that list on the right refers to the function solenoids, with the empty squares lighting up once the body/door is operated. The last screen on the bottom is your set/resets screen which is also very obvious with bin count reset and load limit mode to reduce pack pressure for recycling, but it can only be changed with a password. Now go to part 2 for the rest.
What would the mind's eye of an artificial intelligence be like?
Ever since I got the Hipstamatic Vixen film in December, I've been experimenting with it combined with the Salvador 84 film and all sorts of post-processing craziness (I've noted what adjustments I could in the tags in case you want to try and replicate these effects). Most of the results of my experiments have been abstract muddles not really worth sharing, but I quite like this one!
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
This is a short demo of some user interface concept work I've been developing recently. The interface is entirely built with HTML, and then progressively enhanced using jQuery. The slider controls use jQuery UI's Slider package, and Filament Group's enhanced Accessible Slider extension.
Command Line Interface - CLI
Type: Text
Static, Disconnected, High-Low, Directed, Recall
Graphical User Interface - GUI
Type: Graphics
Responsive, Indirect, DBL Medium, Exploratory, Recognition
Natural User Interface - NUI
Type: Objects
Evocative, Unmediated, Fast Few, Contextual, Intuition
Interface by Gradio.com powered by google colab*
Avatar: Zenobia Salomé Himanez (zenobia.himanez)
Morphing revisited from the early 2000 phenom, with ai its soooo much neater and easier
Hardest thing always is to make a housing... This is an interface switching the keyer and PTT with RTS/DTR on the serial port and couples the audio in and out. All fully insulated with relais or transformers. Cost: $ 0.00 as I had all this stuff in the junk box.
A Sound Card Interface
for FM Transceivers
Howard “Skip” Teller, KH6TYW hile looking for a way to enable
more people to use the Narrow Band
Emergency Messaging System (see
www.w1hkj.com/NBEMS/) on 2 meters, it
became clear that the lack of VOX in most
FM-only transceivers was a serious stumbling
block. That’s because NBEMS relies
on sound-card-based software. In addition to
creating the audio signal for transmission, the
software must also have access to a hardware
interface that would allow it to switch the FM
transceiver into transmit and back to receive.
You could use a commercial or home brew
sound card interface for this application, but
many of these interface devices require
computer serial (COM) ports to function. If
your computer lacks a COM port (most new
laptops don’t have them), you’d have to use a
USB port, which, in turn, requires a USB-to-
Serial converter to create a virtual serial port
for the digital software to use.
I decided to try an easier, more elegant
approach, one that would work not only
with NBEMS software, but also with other
sound-card modes such as DominoEX with
the free Fldigi software (www.w1hkj.com/
Fldigi.html). DominoEX in particular has
demonstrated intriguing performance when
used on VHF FM, rivaling even “weak signal”
SSB in some instances (see the sidebar
“Try “Weak Signal” Digital FM”). Of course,
you could also use this interface for soundcard
packet radio with AGW Packet Engine
(www.sv2agw.com/ham/agwpe.htm) software.
No COM or USB ports required!
Let the Audio do the Work
Most digital modes work by modulating
the transceiver with an audio tone, and that
tone can also be used to switch the transceiver
in and out of transmit automatically
by using a voice-operated switch (VOX)
circuit.
First the audio tone must be amplified
to get enough signal to detect and switch
a transistor for the transmit/receive line. In
order to amplify the tone, there needs to
be some convenient source of dc voltage
to power the amplifier. A review of the
schematic diagrams for modern transceivers
revealed that most have a voltage on the
push-to-talk (PTT) line that can power the
switching transistor. For those transceivers
that have a DTMF tone generator built into
the microphone, there is also 8 Vdc available
at the microphone jack, and this voltage can
be used to power the necessary amplifier as
shown in Figure 1.
2 June 2009
Try “Weak Signal” Digital FM
Here’s an application for your newly built interface that you and your friends
can try right away. All you need are ordinary 2-meter FM voice transceivers.
Tell everyone to go to www.w1hkj.com/Fldigi.html and download and
install Fldigi. This free multimode software package is available for both
Windows, MacOs and Linux operating systems. Once everyone has their
software running successfully, set up some times to meet on the air. One
suggested frequency is 145.00 MHz, simplex. (When selecting a frequency,
always follow the band plans that are in effect in your area and listen carefully
before transmitting.)
When you’re ready, fire up Fldigi, choose either the DominoEX8 or
DominoEX4 modes and start enjoying keyboard-to-keyboard text conversations.
What you’re likely to discover is that you can span a remarkable range
with this setup, much farther than FM voice alone.
If you really want to push the envelope, use 50 W FM transceivers (or add
“brick” amplifiers to the radios you are using now) and horizontally polarized
Yagi antennas (short 3 or 4 element Yagis will do). Depending on the terrain in
your area, you may find that you can have DominoEX chats over astonishing
distances! — Skip Teller, KH6TY
Figure 3 — A version of the VOX interface using the circuit board provided by
the author.
The transmit audio from the sound card
SPEAKER or LINE OUT jack is fed into a
600:600 Ω isolation transformer to eliminate
the possibility of hum or ground loops
between the computer and transceiver. The
isolated audio signal is passed through C1
and attenuated to microphone levels by R1
before reaching the transceiver microphone
input. A portion of the signal is also coupled
via C2 and R2 to the base of Q1, where it
is amplified to a level of several volts. This
ac voltage is peak detected by D1 and D2,
which form a voltage doubler, generating
enough voltage across C4 to cause the
base of Q2 to go high and switch the PTT
line to ground, thereby switching the transceiver
into transmit mode. When the tone is
stopped by the software, Q2 is turned off and
the transceiver returns to receive state.
Construction
There are only a few parts to the interface,
so one method is to use “ugly bug” construction
and handwire the circuit on a piece of
copper-clad circuit board material. A small
RadioShack project enclosure was used to
hold the interface circuit board, mount the
stereo audio input jack so it is insulated from
the circuit board, and protect the interface
circuitry (see Figure 2).
If you’d prefer a cleaner approach, a
fiberglass circuit board with plated-through
holes, parts legend and solder mask is
available (Figure 3). Send $5 with a selfaddressed,
stamped envelope to: KH6TY,
335 Plantation View Ln, Mount Pleasant,
SC 29464.
The interface terminates in a 4-wire
cable and a microphone connector to match
whatever transceiver is going to be used.
For transceivers using the plastic RJ-45 or
RJ-12 microphone jacks, existing CAT-5 or
telephone jumper cables can be cut in half,
eliminating the need to purchase a crimping
tool.
Installation
Installing the VOX interface couldn’t
be easier. A standard stereo audio patch
cable is connected between the sound card
SPEAKER or LINE OUT jack and the stereo
jack on the interface, and the interface
microphone connector is plugged into the
transceiver microphone jack. For receive
audio, a separate cable must be connected
between the sound card MICROPHONE or
LINE IN jack and the transceiver earphone/
external speaker jack.
Using the Windows Volume Control
panel, the WAVE and VOLUME CONTROL
sliders are adjusted while running the software
in the transmit or calibrate mode until
the transceiver goes into transmit, and then
raised a little higher. This should provide the
right level of audio for the transceiver. If the
level is too low, R1 can be reduced in value
to increase the audio drive to the transceiver.
Although I designed this circuit for digital
operating with FM transceivers on the
VHF and UHF bands, nothing would stop
you from putting this interface to work for
HF digital as well. All you need to do is supply
5 to 14 V dc for the amplifier stage.
Howard (“Skip”) Teller, KH6TY, is an ARRL
member and was first licensed in 1954. He
received his commercial First Class
Radiotelephone license in 1959 and worked his
way through college as chief engineer of several
radio stations. He holds a BS degree in electrical
engineering from the University of South
Carolina and is retired from running a factory in
Taiwan, where he manufactured the weather
alert radio that he originated in 1974 and is still
sold by RadioShack and many other companies.
Skip enjoys developing digital software, such as
DigiPan and NBEMS, designing 2 meter transceivers
and antennas. He is currently studying
the potential of working 2 meter DX on FM using
digital modes. You can contact Skip at 335
Plantation View Ln, Mt Pleasant, SC 29464;
KH6TY@comcast.net.
Google Video is increasingly cluttered. Check out the viral links in the blue box ('Email - Blog - Post to MySpace') - do Google not test their interfaces at a range of font sizes?
The interface does complement the video though:
Interfaced panels for half-square 'pyramid' skirt (Note: it has since been confirmed that full-panel will be necessary for wrap-around [only half-panel shown, top-left])
クルクル まわまわる
メグルかーそる メグルいんが
くルくリッくル・・・
TwiRl tWirL ArouNd Twirl aRound
CurSor that coMes Round.
CausE and effeCt that coMes Round.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
One of my bizarre photo interests are the variety of user interfaces presented in hotel showers. Here at the Inn at Saratogo (near San Jose), just in case people are nor intuitively familiar with world wide cultural references of "how water on left", they provide strong clues using the kinds of stickers used to put address numbers on your house.
Worse, the knobs rotating is i different directions; while for symmetry it might be clever, to get more hot, you have to rotate the knob left and to get more cold, you rotate right.
it took a good 8 minutes of wasting water to figure out this interface.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
How to change network interface names permanently in Linux
If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com
A snapshot of the two main views we currently use to monitor flagging on Metafilter. 99% of the time we're interested in where the flags are piling up, not who is doing the flagging.
The top bit is what we see in the upper right corner of the main admin page on mefi; it lists flags sorted by volume and then by date for equally-flagged items. One recent change pb has made for us is the addition of subsite filters (see "all | ask | mefi | other") to make it simpler to keep an eye on major subsites independently if there's a lot of flagging activity on one that's obscuring lower-volume but still important flags on another.
We also use that "good spots" bit to keep an eye on "flagged as fantastic" stuff, since that flag carries a very different payload than most of the "there's a problem" choices. We will often notice sidebar-worthy comments because they show up here.
Down below is the inline flag info, something we've had for maybe a year now; it just lists flag count on individual items, which can be helpful for us when we're trying to figure out what's going on within a given thread. It used to be that we'd have to navigate comment-by-comment from the admin flag queue above, which worked but was tedious. This way, if a dozen things ended up flagged in a thread, we can tell what they are at a glance.
The blue pop-up is what we get if we hover over the "x times" link on the inline flag message. We don't need to use this much, but it's handy for the now-and-then occasion where we're not sure *why* a comment was flagged, as well as for the blue-moon situation where *who* flagged might help explain what's going on in a specific circumstance.
Other details not pictured here:
- Hovering over an item in the admin flag queue provides an abbreviated tooltip of the start of the comment or post flagged, which can help with quickly orienting or re-orienting us to what still needs attention before we even click through.
- There's a summary of flagging behavior in and on a thread at the top of each thread, to go with the per-comment inline flagging info. It tells us how many flags a post has gotten, as well as how many distinct comments have been flagged and how many total comment flags have accrued. We mirror the same information on the front page below every post. It's useful for telling at a glance if something looks like trouble without having to go to the admin interface first, which can help us notice things quicker if we're just casually browsing the site at the time.