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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

3x Chamego, Top Beauty

1x Interface, Top Beauty

 

Foto desfocada pra mostrar o quanto brilha!

 

Mais no blog :: bit.ly/Z7lkmg

 

:)

i put some soft fusable interfacing on the back so that the fabric would drape more like a woven material. the knit likes to hang unflatteringly, like a stretched-out t-shirt, prone to bunching around my waist.

 

i'm not entirely certain how well this will hold up after i have been wearing the bodice for a while. i've worn it around my house to be sure it doesn't sag weirdly where the knit seams meet the interfacing, at the side shown here.

Artist statement on Interface:

"My aim is to create the interface between the ocean and man. The ocean is turning back the iron road as its force cannot be controlled."

 

This angle isnt the best one to display the way the rail track curves up at the end. It does however show what a kid-magnet the track was.

  

The Interface Diaries group visits a Sikhs Gurdwara.

 

Sri Guru Gobind Singh Gurdwara on Upper Chorlton Road

 

www.sikhnet.com/news/new-sri-guru-gobind-singh-gurdwara-o...

 

This weekend, Interface Diaries took two young women’s groups from the Shankill and Ardoyne in Belfast to Manchester.

 

The trip follows eight weeks of video diaries, group workshops, and community tours in which the girls have explored stereotypes and challenged prejudice.

 

During the weekend, the young people got a chance to explore the cultures of the Afro-Carribean, Somalian communities residing in the Moss Side area of

Manchester.

 

www.thehideaway.org.uk/

 

The young women got to explore 42nd Street, which supports young people under stress.

 

42ndstreet.org.uk/

 

Our Driver and Main Man in Manchester City Pete Thompson took us to Manchester City Football Clubs Platt Lane. Where the young women played football, and learned how to dance like Lady Ga Ga.

 

www.mcfc.co.uk/the-club/platt-lane

 

While visiting different community groups, and doing various activities, the group continued to build on the friendships that started in November when they began Interface Diaries.

 

Everyone had a great time on this trip, and it would not have been possible without the support of Belfast City Council Funding.

 

The young women who attended did a great job engaging, working together and making it an enjoyable residential.

 

Youth Workers Alan, Fernando, Amy, Lauren, Louise, Mark, and the help of all the staff from Ardoyne Youth Providers and the Shankill Area Project and of Course Will Maloney thanks for a great weekend....Roll on the DVD Launch

 

For More Info Please Visit.

 

interfacediaries.wordpress.com/

   

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

These are the Images of My GSM based robotic project that I created in Dec. 2013.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

this is one of those things, with machine embroidery, that takes forever - and nobody tells you about.

 

i interfaced the back of the velvet with lightweight fusable, so those lumps will be ironed out. i use sticky hoop-stabilizer which is the best for precision... but its really a pain to pluck off some fabrics.

SeaLife DC1400

 

Come see what I have blogged! www.konacoastdiving.blogspot.com/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

24in H x 30in W x 20in D, 45lbs

J'ai commencé un nouveau thème pour l'interface privée: «Menthe et chocolat» (en fait, selon la couleur choisie, c'est fraise et chocolat, orange et chocolat, ou trucs bizarres et chocolat).

interface of a 'paket station'.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Cutout of the back interface panel with time-set buttons and a power socket.

International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan

 

Game On by Theatre of Rhythm and Dance, Australia

Concept & Direction: Annalouise Paul Choreography: Annalouise Paul and Miranda Wheen

Classical Indian Tabla: Bobby Singh Contemporary Dance Miranda Wheen

20" wide - $7.99 / yd

black or white

 

Pellon SF101 Shape-Flex is an all purpose, woven, fusible interfacing. It provides crisp support for collars, cuffs, yokes, pockets, facings, and other detail areas of a garment. It can also add body and permanent stability when used as a backing for needlework and punch embroidery. Shape-Flex is intended for light to medium woven and knit fabrics, including oxford cloth, chambray, gingham, madras, tattersall, pincord, flannel, and polyester/cotton blends. To pre-shrink, fill a sink with warm water. Place interfacing in water for about ten minutes. Do not put in washer or dryer by itself or you may loosen the adhesive. Gentle squeeze out excess water and allow to dry.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

WHAT IS IT: A rumored full-scale Apple television that would synchronize content wirelessly with other Apple products, including the iPhone and iPad.

WHO MAKES IT: Apple

WHEN WILL IT BE RELEASED: Summer (rumored)

 

I first heard all the speculation about a full-scale Apple television (separate from the current Apple TV set-top box) in October after biographer Walter Isaacson said the late Steve Jobs told him he “finally cracked” a great interface for television. I was immediately intrigued, wondering if Apple could do for TV what it did for music.

Many experts believe Jobs meant Apple’s voice-activated assistant, Siri, would be a key part of the UI of Apple’s television. Jobs said the set would work seamlessly with other Apple products, including iPhone and iPad (yay!), and would combine Siri-like voice control and Kinect-like gesture control. Another possible feature I’ve read about is iCloud DVR, by which users can watch their recorded TV shows on any Apple device, regardless of where it was originally recorded or viewed.

Of all the reports I’ve read, it seems all but definite Apple is at least contemplating some form of TV. Of course, whether hardware ever sees the light of day is another story. I’ve read reports saying Apple is all-but-ready to introduce the television as early as middle of this year, and others saying the company is not that far along in development.

Details about the TV set differ greatly, too. An unnamed source who worked at Apple told USA Today the sets would be “42-inches or larger with built-in Wi-Fi.” The source also said recently-appointed Apple VP of industrial design Jony Ive has “a slick 50-inch TV” in the company’s design studio. However, last week, Taiwanese news site DigiTimes claimed Apple was in the process of ordering components to build 32-inch and 37-inch TV sets. One analyst even said there’s “no evidence” of Apple ordering LCD panels for the set, which “is at least a year away.” If rumors about the set are true, Apple could revolutionize the industry by offering live content delivered via the Internet or through iTunes, giving would-be cord cutters a way to ditch their existing cable service.

But one thing’s for sure: Since the prices of Apple TV’s sets are expected to be nearly double those of comparable sets, Apple will need to incorporate some sort of “can’t-live-without this-feature” to get me to drop that much cash.

 

– R. Scott Helmchen, shelmchen@shawmedia.com

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

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