View allAll Photos Tagged interface

A bit of retro tech for you here from 1987. I found a boxed Interface card for the IBM PC, used with 'LEGO TC Logo', a technic control program using the Logo programming language, and LEGO's actual first foray into programming. Slap this baby in the expansion slot of your IBM PC (another variant was made for the Apple II) and load the software, and you could create primitive commands for your technic motors connected to a control deck.

In the dark of the night when it's just you and your subject and you move in for the close up...

 

you wonder what they're thinking.

 

I Won't Be Burned

Hey, what's up? Another quick face done in Illustrator, textured in PS.

front of the hat inside out showing the white, lightweight interfacing before the lining was attached flic.kr/p/2qsLKcf

 

the wool hat fits and it's wearable, thank goodness :) i'll wear it with one of the coats or boxy jacket when the weather's cold. will definitely make some more hats. i was greatly helped by the you tube tutorials particularly the 'baker boy/newsboy cap sewing tutorial' www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...

 

blue wool fabric leftover from previous projects

both calico and lining fabrics were leftover from previous projects

lightweight interfacing 1m x 1m 50cm cost £2

white thread leftover from previous projects

button chosen from some odd buttons in the button box

gutermann blue thread 1000m cost £10 plenty remaining for other projects

elastic 1m @ £1.50 used 30cm to give a tight fit on the headband

 

Baker boy / newsboy cap sewing tutorial

www.youtube.com/watch?v=6gcCdJP64WE&list=PLhaf82yGltt...

How to sew a woman's beret with a visor

www.youtube.com/watch?v=EEqkTs1r8Rs

Peaky Blinders Style _Shelby Cap

www.youtube.com/watch?v=PesNwRqgjo4

parts of a hat

www.totallypromotional.com/blog/parts-of-a-hat/

 

my sewing machine JL220 flic.kr/p/2odruLA from john lewis www.johnlewis.com/john-lewis-jl220-sewing-machine-pepperm...

sewing machine maintenance flic.kr/p/2q9GVTh

How to Use your SEWING MACHINE (for Beginners)

www.youtube.com/watch?v=jmaZBTMzkoY

A Beginners' Guide To Using Your Sewing Machine

www.youtube.com/watch?v=imryOl_LNaw

Beginners Sewing Course - Day 1 - The Basics

www.youtube.com/watch?v=IGITrkYdjJs

 

Seam Finishes

10 SEAM FINISHES Without a Serger || Basic to Couture

www.youtube.com/watch?v=GYt7JxC_bIc&t=596s

7 Seam Types and How to Make it- Sewing Lesson for Beginner

www.youtube.com/watch?v=Ax6JDDP_6O8

 

French Seam Pockets

How to Add Pockets to a Side Seam using French Seams

www.youtube.com/watch?v=aatWJL_aAYY

 

Lining

How to add lining to ANY dress pattern | Sewing Tutorial

www.youtube.com/watch?v=ENKI3fSBQBo

How To Sew a Slip Stitch by Hand

www.youtube.com/watch?v=pjky55Cp1_I

 

Buttonholes

3 Sewing Tips to Make Buttonholes Neatly and Quickly

www.youtube.com/watch?v=6oOz28Ybk8I

How to Machine-Sew and Custom-sized Buttonhole

www.youtube.com/watch?v=A6P-TKK3tjg&t=135s

 

Place and Sew Hooks and Eyes Correctly

www.youtube.com/watch?v=_d06GhQx_Wg

 

How to Fix a Low Neckline

www.youtube.com/watch?v=3U-W6W5fh-4

Interfacing

How to fuse iron-on interfacing to fabric

www.youtube.com/watch?v=7idVbAkUBTU

 

reference books

flic.kr/p/2q55djV

 

i'm a complete beginner at dressmaking. posting photos of progress to encourage myself to continue. no recommendations being made www.flickr.com/photos/connect2012/albums/72177720305370633/

      

“Fluid systems schematics – Transporter 220 PSIG GN² supply UT-9. (CX41) (110) (fs) R-11 F-9”

 

Or, something like:

 

Engineering photograph of the 220 PSI-gauge gaseous nitrogen supply interface near the base of the Centaur upper stage of the Titan-Centaur 1 (TC-1) launch vehicle. Taken from the 110-ft level of Umbilical Tower 9 (UT-9), now positioned at Launch Complex 41 (LC-41), this and other photographs are used to document pre-launch preparations.

 

The inaugural flight of the Titan-Centaur launch vehicle combination carried the Space Plasma High Voltage Interaction Experiment (SPHINX) and Viking Dynamic Simulator (VDS) as payloads. Originally, NASA wanted to only fly the VDS, a boilerplate Viking probe, but decided at the last minute to add SPHINX as a science payload. The experiment was to test the operation of high voltage power supplies in a vacuum.

 

Launch occurred at 9:48 a.m. EST (1448 GMT), 11 February 1974. The first two stages of the Titan boosters performed flawlessly, but the Centaur stage failed to ignite. After unsuccessful manual attempts to ignite the Centaur stage, the vehicle was destroyed by the Antigua Station Range Safety Officer at T+742 seconds. It was later determined that an improperly installed rivet inside the LOX tank had come loose and lodged in a fuel pump, resulting in the malfunction.

 

Although the vehicle was lost, two primary objectives were achieved. The Centaur payload shroud proved to be aerodynamic and stable during flight, and the Centaur had separated from the Titan boosters successfully. All remaining six launches of the Titan IIIE/Centaur were successful and the program continued until 1977. Future payloads included two Helios solar probes, both Viking Mars probes and both Voyager probes.

 

Above per my SWAG (based upon my research, analysis & deciphering of the caption) and paraphrasing of the ‘SPACEFLIGHT INSIDER’ article at:

 

www.spaceflightinsider.com/space-flight-history/spaceflig...

 

A way better write up is under the “Flights” tab, at:

 

en.m.wikipedia.org/wiki/Titan_IIIE

Credit: Wikipedia

 

I don't understand the stenciled lettering of the white? panel near the upper left:

 

"REPLACE WITH

{What looks to be an alphanumeric part number maybe.}

NON-FLIGHT ITEM"

 

Huh?

 

Note also the two parallel rail lines, the means by which the Umbilical Tower/Mobile Launcher and whatever is on it, are transported throughout the ITL complex, to include LC-40 & 41. Twin diesel locomotives, working in unison, are the prime movers.

 

Last, but NOT least:

 

forum.nasaspaceflight.com/index.php?topic=15424.0

Credit: Art LeBrun/’NASA SPACEFLIGHT’ website

 

Art LeBrun, a damned good man, possessing VOLUMINOUS institutional knowledge of all things Cape Canaveral and more. ALWAYS gracious & generous in sharing his wisdom, observations and his many photos.

He is sorely missed.

Rest in Peace Art – on behalf of all of us – THANK YOU.

x

CINEMA DIGITAL

 

A Study of 4D Julia sets

 

Baraka / Baraka from DVD to 4K / Baraka with the monkey

 

Beatbox360

 

Enquanto a noite não chega (While we wait for the night â?" first Brazilian film in 4K)/(primeiro filme brasileiro em 4k)

 

Era la Notte

 

Flight to the Center of the Milky Way

 

Growth by aggregation 2

 

Jet Instabilities in a stratified fluid flow

 

Keio University Concert

 

Manny Farber (Tribute to)

 

Scalable City

 

The Nonlinear Evolution of the Universe

 

The Prague train

   

FILE INOVAÇÃO / FILE INNOVATION

 

Interface Cérebro-Computador – Eduardo Miranda

 

Sistema comercial de Reconhecimento Automático - Genius Instituto de Tecnologia

 

Robô de visão omnidirecional – Jun Okamoto

 

Loo Table: mesa interativa - André V. Perrotta, Erico Cheung e Luis Stateri dos Santos, da empresa Loodik

 

Simulador de Ondas e Simulador de Turbilhão - Steger produção de efeitos especiais ltda.

   

GAMES INSTALAÇÕES / INSTALLATIONS GAMES

 

Giles Askham – Aquaplayne

 

Jonah Warren & Steven Sanborn – Transpose

 

Jonah Warren & Steven Sanborn – Full Body Games

 

Fabiano Onça e Coméia – Tantalus Quest

 

Julian Oliver - levelHead

   

GAMES

 

Andreas Zecher – Understanding Games

 

Andrei R. Thomaz – Cubos de Cor

 

Arvi Teikari – Once In Space

 

Fabrício Fava – Futebolando

 

Golf Question Mark – Golf

 

Introversion.co.uk – Darwinia

 

Jens Andersson and Ida Rödén – Rorschach

 

Jonatan Söderström – CleanAsia!

 

Jonatan Söderström – AdNauseum2

 

Jorn Ebner – sans femme et sans avieteur

 

Josh Nimoy – BallDroppings

 

Josiah Pisciotta – Gish

 

Marek Walczak and Martin Wattenberg – Thinking Machine 7

 

Mariana Rillo – Desmanche

 

Mark Essen - Punishment: The punishing

 

Mark Essen - RANDY BALMA: MUNICIPAL ABORTIONIST

 

Playtime – SFZero

 

QUBO GAS: Jef Ablézot, Morgan Dimnet & Laura Henno - WATERCOULEUR PARK

 

QueasyGames - Jonathan Mak – Everyday Shooter

 

R-S-G: Radical Software Group - Kriegspiel - Guy Debord's Game of War

  

Shalin Shodhan (www.experimentalgameplay.com) – On a Rainy Day

 

Shalin Shodhan (www.experimentalgameplay.com) – Cytoplasm

 

Shalin Shodhan (www.experimentalgameplay.com) – Particle Rain

 

Tales of Tales: Auriea Harvey & Michaël Samyn - The Graveyard

 

Tanja Vujinovic – Osciloo

 

ThatGameCompany – Jenova Chen – Clouds

 

ThatGameCompany – Jenova Chen - flOw

   

JOGOS BR

 

JOGOS BR 1

 

Ayri - Uma Lenda Amazônica - Sylker Teles da Silva / Outline Interactive

 

Capoeira Experience - Andre Ivankio Hauer Ploszaj / Okio Serviços de Comunicação Multimídia Ltda.

 

Cim-itério - Wagner Gomes Carvalho / Green Land Studios

 

Incorporated (Emprego Maluco) - Tiago Pinheiro Teixeira / Interama Jogos Eletrônicos

 

Iracema Aventura – Odair Gaspar / Perceptum Software Ltda.

 

Nevrose: Sangue e Loucura Sob o Sol do Sertão - Rodrigo Queiroz de Oliveira

/ Gamion Realidade Virtual & Games

 

Raízes do Mal – Marcos Cruz Alves / Ignis Entretenimento e Informática Ltda.

 

JOGOS BR 2 – Jogos Completos

 

Cave Days - Winston George A. Petty / Insolita Studios

 

Peixis!

(JOGO EM DESENVOLVIMENTO) - Wallace Santos Lages / Ilusis Interactive Graphics

 

JOGOS BR 2 – Demos Jogáveis

 

Brasilia Tropicalis - Thiago Salgado Aiache de Moraes / Olympya Games

 

Conspiração Dumont - Guilherme Mattos Coutinho

 

Flora - Francisco Oliveira de Queiroz

 

Fórmula Galaxy – Artur Corrêa / Vencer Consultoria e Projetos Ltda.

 

Inferno - Alexandre Vrubel / Continuum Entertainment Ltda

 

Lex Venture - Tiago Pinheiro Teixeira / Interama Jogos Eletrônicos

 

Trem de Doido (DEMO EM DESENVOLVIMENTO) - Marcos André Penna Coutinho

 

Zumbi, o rei dos Palmeiras - Nicholas Lima de Souza

    

HIPERSÔNICA / HIPERSONICA

  

Hipersônica Performance

 

Andrei Thomaz, Francisco Serpa, Lílian Campesato e Vitor Kisil – Sonocromática

 

Bernhard Gal – Gal Live

 

+Zero: Fabrizio Augusto Poltronieri, Jonattas Marcel Poltronieri, Raphael Dall'Anese - +Zero do Brasil

 

Luiz duVa - Concerto para duo de laptops

 

Henrique Roscoe (a.k.a. 1mpar) – HOL

 

Jose Ignacio Hinestrosa e Testsu Kondo – Fricciones

 

Alexandre Fenerich e Giuliano Obici – Nmenos1

 

Orqstra de Laptops de São Paulo - EvEnTo 3 Movimentos para Orquestra

    

Hipersônica Participantes

 

Agricola de Cologne - soundSTORY - sound as a tool for storytelling

 

Jen-Kuan Chang – Drishti II

 

Jen-Kuan Chang – Discordance

 

Jen-Kuan Chang – Nekkhamma

 

Jen-Kuan Chang - She, Flush, Vegetable, Lo Mein, and Intolerable Happiness

 

Jerome Soudan – Mimetic

 

Matt Lewis e Jeremy Keenan – Animate Objects

 

Robert Dow - Precipitation within sight

 

Tetsu Kondo – Dendraw

 

Tomas Phillips – Drink_Deep

   

INSTALAÇÕES / INSTALLATIONS

 

Anaisa Franco – Connected Memories

 

Andrei Thomaz & Sílvia Laurentiz – 1º Subsolo

 

Graffiti Research Lab – Various

 

Hisako K. Yamakawa – Kodama

 

r3nder.net+i2off.org – is.3s

 

Jarbas Jacome – Crepúsculo dos Ídolos

 

Julio Obelleiro & Alberto García – Magnéticos

 

Julio Obelleiro & Alberto García – The Magic Torch

 

Mariana Manhães – Liquescer (Jarrinho)

 

Mariana Manhães – Liquescer (Jarrinho Azul)

 

Rejane Cantoni e Leonardo Crescenti – PISO

 

Sheldon Brown – Scalable City

 

Soraya Braz e Fábio FON – Roaming

 

Takahiro Matsuo – Phantasm

 

Ursula Hentschlaeger – Outer Space IP

 

Ursula Hentschlaeger – Phantasma

 

Ursula Hentschlaeger – Binary Art Site

   

SYMPOSIUM

 

Agnus Valente

 

Anaisa Franco

 

Andre Thomaz e Silvia Laurentiz

 

Christin Bolewski

 

Giles Askham

 

Graffiti Research Lab: James Powderly

 

Hidenori Watanave

 

Ivan Ivanoff e Jose Jimenez

 

Jarbas Jácome

 

João Fernando Igansi Nunes

 

Marcos Moraes

 

Mediengruppe Bitnik; Carmen Weisskopf, Domagoj Smoljo, Silvan Leuthold, Sven König [SWI]

 

Mesa Redonda (LABO) - Cicero Silva, Lev Manovich (teleconferencia) e Noah Wardrip-Fruin

 

Mesa Redonda [BRA] – (Hipersônica) Renata La Rocca, Gabriela Pereira Carneiro, Ana Paula Nogueira de Carvalho, Clarissa Ribeiro Pereira de Almeida. Mediação: Vivian Caccuri

 

Mesa Redonda [BRA] - [Ministro da Cultura: Gilberto Gil | Secretário do Audiovisual do Ministério da Cultura: Sílvio Da-Rin | Secretário de Políticas Culturais do Ministério da Cultura: Alfredo Manevy ]

 

Mesa Redonda [BRA] - Inovação - Lala Deheinzelin, Gian Zelada, Alessandro Dalla, Ivandro Sanches, Eduardo Giacomazzi. Mediação: Joana Ferraz

 

Mesa Redonda 4k - Jane de Almeida, Sheldon Brownn, Mike Toillion, Todd Margolis, Peter Otto

 

Nardo Germano

 

Nori Suzuki

 

Sandra Albuquerque Reis Fachinello

 

Satoru Tokuhisa

 

Sheldon Brown

 

Soraya Braz e Fabio FON

 

Suzete Venturelli, Mario Maciel e bolsistas do CNPq/UnB (Johnny Souza, Breno Rocha, João Rosa e Samuel Castro [BRA]

 

Ursula Hentschlaeger

 

Valzeli Sampaio

   

Cinema Documenta FILE São Paulo 2008

 

Antonello Matarazzo – Interferenze – Itália / Italy

Bruno Natal - Dub Echoes – Brasil / Brazil

Carlo Sansolo - Panoramika Eletronika - Brasil / Brazil

Kevin Logan – Recitation – Londres / London

Kodiak Bachine e Apollo 9 – Nuncupate – Brasil / Brazil

Linda Hilfing Nielsen - Participation 0.0 – Dinamarca

Maren Sextro e Holger Wick - Slices, Pioneers of Electronic Music – Vol.1 – Richie Hawtin Documentary – Alemanha / Germany

Matthew Bate - What The Future Sounded Like – Austrália

Thomas Ziegler, Jason Gross e Russell Charmo - OHM+ the early gurus of electronic music – Eua / USA

 

Mídia Arte FILE São Paulo 2008

 

[ fladry + jones ] Robb Fladry and Barry Jones - The War is Over 2007 – EUA / USA

Agricola de Cologne - One Day on Mars – Alemanha / Germany

alan bigelow - "When I Was President" – EUA / USA

Alessandra Ribeiro Parente Paes

Daniel Fernandes Gamez

Glauber Kotaki Rodrigues

Igor Albuquerque Bertolino

Karina Yuko Haneda

Marcio Pedrosa Tirico da Silva Junior – Reativo – Brasil / Brazil

Alessandro Capozzo – Talea – Itália / Italy

Alex Hetherington - Untitled (sexyback, folly artist) – Reino Unido / United Kingdon

Alexandre Campos, Bruno Massara e Lucilene Soares Alves - Novos Olhares sobre a Mobilidade – Brasil / Brazil

Alexandre Cardoso Rodrigues Nunes

Bruno Coimbra Franco

Diego Filipe Braga R. Nascimento

Fábio Rinaldi Batistine

Yumi Dayane Shimada – Abra Sua Gaveta – Brasil / Brazil

ALL: ALCIONE DE GODOY, ADILSON NG, CAMILLO LOUVISE COQUEIRO, MARINA QUEIROZ MAIA, RODOLFO ROSSI JULIANI, VINÍCIUS NAKAMURA DE BRITO – Vita Ex Maxina – Brasil / Brazil

Andreas Zingerle - Extension of Human sight – Áustria

Andrei R. Thomaz - O Tabuleiro dos Jogos que se bifurcam - First Person Movements - Brasil / Brazil

Andrei R. Thomaz e Marina Camargo – Eclipses – Brasil / Brazil

Brit Bunkley – Spin – Spite – Nova Zelândia – New Zeland

calin man – appendXship / Romênia

Carlindo da Conceição Barbosa

Kauê de Oliveira Souza

Guilherme Tetsuo Takei

Renato Michalischen

Ricardo Rodrigues Martins

Tassia Deusdara Manso

Thalyta de Almeida Barbosa / Da Música ao Caos – Brasil / Brazil

Christoph Korn – waldstueck – Alemanha / Germany

Corpos Informáticos: Bia Medeiros, Carla Rocha, Diego Azambuja, Fernando Aquino, Kacau Rodrigues, Márcio Mota, Marta Mencarini, Wanderson França – UAI 69 – Brasil / Brazil

Duda. – do pixel ao pixel – Brasil / Brazil

Daniel Kobayashi

Felipe Crivelli Ayub

Fernando Boschetti

Luiz Felipe M. Coelho

Marcelo Knelsen

Mauro Falavigna

Rafael de A. Campos

Wellington K. Guimarães Bastos - A Casa Dentro da Porta – Brasil / Brazil

David Clark - 88 Constellations for Wittgenstein – Canadá

Thais Paola Galvez

Josias Silva

Diego Abrahão Modesto

Nilson Benis

Vinicius Augusto Naka de Vasconcelos

Wilson Ruano Junior

Marcela Moreira da Silva – Rogério caos – Brasil / Brazil

Diogo Fuhrmann Misiti, Guilherme Pilz, João Henrique - Caleidoscópio Felliniano: 8 ½ - Brasil / Brazil

Agence TOPO: Elene Tremblay, Marcio Lana-Lopez, Maryse Larivière, Marie-Josée Hardy, James Prior - Mes / My contacts – Canadá / Canada

Eliane Weizmann, Fernando Marinho e Leocádio Neto – Storry teller – Brasil / Brazil

Fabian Antunes - Pousada Recanto Abaetuba – Brasil / Brazil

Edgar Franco e Fabio FON - Freakpedia - A verdadeira enciclopédia livre – Brasil / Brazil

Fernando Aquino – UAI Justiça – Brasil / Brazil

Henry Gwiazda - claudia and Paul - a doll's house is...... - there's whispering...... – EUA / USA

Architecture in Metaverse: Hidenori Watanave - "Archidemo" - Architecture in Metaverse – Hapão / Japan

Yto Aranda – Cyber Birds Dance – Chile

Dana Sperry - Sketch for an Intermezzo for the Masses, no. 7 – EUA / USA

Jorn Ebner - (sans femme et sans aviateur) – Reino Unido / United Kingdon

Josephine Anstey, Dave Pape - Office Diva – EUA / USA

Josh Fishburn – Layers – Waiting – EUA / USA

Karla Brunet – Peculiaris – Brasil / Brazil

Kevin Evensen - Veils of Light – EUA / USA

lemeh42 (santini michele and paoloni lorenza) - Study on human form and humanity #01 – Itália / Italy

linda hilfling e erik borra - misspelling generator – Dinamarca / Denmark

Lisa Link - If I Worked for 493 years – EUA / USA

Marcelo Padre – Estro – Brasil / Brazil

Martha Carrer Cruz Gabriel - Locative Painting - Brasil / Brazil

Martin John Callanan - I Wanted to See All of the News From Today – Reino Unido / United Kingdon

Mateus Knelsen, Ana Clara, Felipe Vasconcelos, Rafael Jacobsen, Ronaldo Silva - A pós-modernidade em recortes: Tide Hellmeister e as relações Design e cultura – Brasil / Brazil

Mateus Knelsen, Felipe Szulc, Mileine Assai Ishii, Pamela Cardoso, Tânia Taura - Homo ex machina – Brasil / Brazil

Michael Takeo Magruder - Sequence-n (labyrinth) - Sequence-n (horizon) – Reino Unido / United Kingdon

Michael Takeo Magruder + Drew Baker + David Steele - The Vitruvian World - Reino Unido / United Kingdon

Nina Simões - Rehearsing Reality ( An interactive non-linear docufragmentary) - Reino Unido / United Kingdon

Nurit Bar-Shai - Nothing Happens – EUA / USA

projectsinge: Blanquet Jerome - Monkey_Party – França / France

QUBO GAS - WATERCOULEUR PARK – França / France

rachelmauricio castro – 360 - R.G.B. – tybushwacka – Brasil / Brazil

Rafael Rozendaal - future physics – Netherlands

Regina Célia Pinto - Ninhos & Magia – Brasil / Brazil

Roni Ribeiro – Bípedes – Brasil / Brazil

Rubens Pássaro - ISTO NÃO É PARANÓIA – Brasil / Brazil

Rui Filipe Antunes – xTNZ – Brasil / Brazil

Selcuk ARTUT & Cem OCALAN – NewsPaperBox – Brazil

Tanja Vujinovic - "Without Title" – Switzerland

 

Hipersônica Screening – FILE São Paulo 2008

 

1mpar – hol – Brasil / Brazil

Art Zoyd - EYECATCHER 1 - EYECATCHER 2, Man with a movie camera - Movie-Concert for The Fall of the Usher House – França / France

Audiobeamers (FroZenSP and Klinid) - Paesaggi Liquidi II – Alemanha / Germany

Bernhard Loibner – Meltdown – Áustria

Bjørn Erik Haugen – Regress - Norway

Celia Eid e Sébastien Béranger – Gymel – França / France

Studio Brutus/Citrullo International - H2O – Itália / Italy

Daniel Carvalho - OUT_FLOW PART I – Brasil / Brazil

David Muth - You Are The Sony Of My Life – Reino Unido / United Kingdon

Dennis Summers - Phase Shift Vídeos – EUA / USA

Duprass - Liora Belford & Ido Govrin – Free Field – Pink / Noise – Israel

Fernando Velázquez – Nómada – Brasil / Brazil

Frames aka Flames - Performance audiovisual sincronizada: Sociedade pós-moderna, novas tecnologias e espaço urbano - Brasil / Brazil

Frederico Pessoa - butterbox – diving - Brasil / Brazil

Jay Needham - Narrative Half-life – EUA / USA

Soundsthatmatter – trotting – briji – Brasil / Brazil

x

© All Rights Reserved. Use without permission is illegal!

 

I do not want my house to be walled in on all sides and my windows to be stuffed. I want the cultures of all the lands to be blown about my house as freely as possible. But I refuse to be blown off my feet by any.

 

~ Mahatma Gandhi

 

I took this photo during a boat tour with kids involved in the Draw Down The Walls project - This is a unique project that uses art and language to examine Belfast’s controversial interface walls.

 

Draw Down the Walls is organised by the Golden Thread Gallery, in partnership with North Belfast Interface Network, the Lower Shankill Community Association, Ardoyne Youth Club, Deanby Youth Club and the MADD Project.

 

♫ ♫ ♫ ♫ ♫

  

The UI for this robot is very straightforward, just like its weapons.

"Not the power to remember, but its very opposite, the power to forget, is a necessary condition for our existence."

– Sholem Asch, "The Nazarene", 1939, p. 3.

 

"They constantly try to escape

From the darkness outside and within

By dreaming of systems so perfect that no one will need to be good."

– T. S. Eliot, "The Rock".

 

That's my video work, Future City (vimeo.com/tizzycanucci/futurecity), showing just inside the front door. First ever rl exhibition I've had art in, rather than being the administrator for.

 

The ‘Interface’ exhibition organised by neo:artists is at neogallery23, in the Market Place Shopping Centre in Bolton. It runs until 20th May 2018, open Thursday-Sunday from 11am-5pm. Admission is free and the space is fully accessible.

Mamiya RZ67

Kodak Portra 160VC

50mm

A map showing the shortest lines connecting each building entrance with the closest street segment. The hotter the colours the shorter is the distance. This mapping method clearly highlight the districts build in the 19th century, with tight proximities between buildings in favour of pedestrian movement.

This is part 1 of a closer look at the Rexroth interface to show the menus and function selections. I took a million pictures to get good images, which was a trouble at first with reflections during the day, but then I tried in darkness. The green screen and orange buttons look sweet ey! In the top left is your main menu which is pretty self explanatory. On the right is load mode where you can toggle between continuous pack or auto pack, which initiates 3 full blade cycles, otherwise you have the full manual forward and reverse operation. A button which Superior Pak no longer does have, but should on their newest models, is for the engine revs where you can completely deactivate them to be quiet or throttle up to boost the hydraulics. Also worth mentioning is the table of values on the right for the lift, beam and packer. Those numbers are milliampere units which measure electrical signal, so move the joystick and the values will increase dependent on proportional control. On the bottom left is unload mode and all shown there is also pretty obvious, only thing to explain is that list on the right refers to the function solenoids, with the empty squares lighting up once the body/door is operated. The last screen on the bottom is your set/resets screen which is also very obvious with bin count reset and load limit mode to reduce pack pressure for recycling, but it can only be changed with a password. Now go to part 2 for the rest.

Stanwell, NSW

Tottenham Court Road

“Even stillness can be repurposed.”

 

The House of Stillness (Before the Casino)

Long before the Skyport thrummed with freighters and drone-laced air corridors, its uppermost level held something quieter: The House of Stillness—a Buddhist monastery built by exiled techno-monastics who believed serenity could survive the future.

 

Constructed with sacred geometry and starsteel joints, it was a place of elevated thought and engineered silence:

* Gravitation-softened meditation chambers

* Micro-etched sutras on thermal glass

* Chanting halls tuned to harmonic frequencies

 

The monks vanished without ceremony. The building did not.

 

After the Silence

Over the next several decades, it passed through flawed hands:

* A black-market auction house that folded before its second shipment

* A meditation-tech startup that claimed to “upgrade enlightenment” with neural implants and quietly disappeared after a failed investor demo

* A weapons broker who was outbid and outgunned

 

Each owner left less of a mark than the last. The structure endured. Waiting.

 

The Year of Transition

The Lotus Vault Casino was a failing, dust-cloaked relic—more echo than enterprise—barely clinging to the memory of its former purpose.

 

Vivienne was placed behind the bar by the Onboarding Authority—one of the faceless agencies that process Rift arrivals and assign provisional roles. Her file said “tavern owner.” Nothing flagged. No threats predicted.

They thought they were filling a vacancy. They were handing her the city.

 

She learned the room fast. Who paid attention. Who owed too much. Who thought they owned the place. She didn’t challenge. She curated. She poured the drinks, watched the flow of money and murmurs, and made notes in her head.

 

The first owner disappeared quietly. No one asked too hard. The second barely lasted a month. The third? Vivienne made her an offer: retire with grace, or be forgotten without it.

No violence. No coup. Just gravity.

 

By the end of that first year, the name “Ravenwood” wasn’t just on the deed. It was spoken in lower tones—carefully. She didn’t inherit power. She arranged it.

 

The Ravenwood Casino (Now)

The Ravenwood is no longer a place of prayer. It’s a three-story casino where fortunes change faster than the airlocks cycle—and control is an art form.

* First Floor: Gambling proper. Carefully monitored tables, discreet digital interfaces, and house odds that always seem just fair enough.

* Second Floor: Lounge and VIP room for deals best made out of view. Liquor smooth, conversation smoother, stakes unspoken.

* Third Floor: Vivienne’s domain. It’s not an office—it’s an overlook. Everything filtered up. Nothing escapes notice.

 

The original bones remain—sacred lines beneath synthetic polish. Vivienne fills the space completely. There are no echoes. No monks. No ghosts. Only Vivienne.

 

Sayings & Rumors

“If she smiles at you twice, you're either in deep... or already lost.”

“The house always wins. Especially when she’s not smiling.”

“They say she’s still waiting for someone. Just one person. You’ll know if it’s you.”

 

(The Ravenwood will be open August 16 2025 at NeoExtropia in the Sky Port Bury.)

 

What would the mind's eye of an artificial intelligence be like?

 

Ever since I got the Hipstamatic Vixen film in December, I've been experimenting with it combined with the Salvador 84 film and all sorts of post-processing craziness (I've noted what adjustments I could in the tags in case you want to try and replicate these effects). Most of the results of my experiments have been abstract muddles not really worth sharing, but I quite like this one!

iss056e098197 (7/23/2018) --- Russian Cosmonaut Sergei Prokopev, during Plasma Krystall-4 (PK-4) Experiment Interface Installation. PK-4 is a scientific collaboration between the European Space Agency (ESA) and the Russian Federal Space Agency (Roscosmos), performing research in the field of "Complex Plasmas".

This is a short demo of some user interface concept work I've been developing recently. The interface is entirely built with HTML, and then progressively enhanced using jQuery. The slider controls use jQuery UI's Slider package, and Filament Group's enhanced Accessible Slider extension.

Reflected Sky and Clouds

Back Lake Pittsburg, NH

Some background:

The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X (sometimes referred to as VF-X1) was strictly a conventional/non-transformable jet aircraft, even though it incorporated many structural components and several key technologies that were vital for the transformable VF-1’s successful development that ran in parallel. Therefore, the VF-X was never intended as an air superiority fighter, but rather a flight-capable analogue test bed and proof of concept for the VF-1’s basic layout and major components. In this role, however, the VF-X made vital contributions to systems’ development that were later incorporated into the VF-1’s serial production and sped the program up considerably.

 

VF-X production started in early 2006, with four airframes built. The flight tests began in February 2007. The first prototype (“01”) was piloted and evaluated by ace pilot Roy Fokker, in order to explore the aircraft’s flight envelope, general handling and for external stores carriage tests. The three other VF-Xs successively joined the test program, each with a different focus. “02” was primarily tasked with the flight control and pilot interface program, “03” was allocated to the engine, vectoring thrust and steering systems development, and “04” was primarily involved in structural and fatigue tests.

 

In November 2007, the successful VF-X tests and the flights of the VF-X-1 (the first fully transformable VF-1 prototype, which had been under construction in parallel to the VF-X program) led to formal adoption of the “Valkyrie” variable fighter by the United Nations Government.

The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict.

 

Introduced in 2008, the VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha, even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.

 

The basic VF-1 was deployed in four sub-variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements. These included the GBP-1S "Armored Valkyrie” external armor and infantry weapons pack, so-called FAST Packs for "Super Valkyries” for orbital use, and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S “Strike Valkyrie” with additional firepower.

 

After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design.

 

The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68), and several upgrade programs were introduced.

The fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction.

  

General characteristics:

Accommodation: One pilot in a Marty & Beck Mk-7 zero/zero ejection seat

Length 14.23 meters

Wingspan 14.78 meters (at 20° minimum sweep)

Height 3.84 meters

Empty weight: 13.25 metric tons

Standard T-O mass: 18.5 metric tons

 

Power Plant:

2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)

4 x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);

 

Performance:

Top speed: Mach 2.71 at 10,000 m; Mach 3.87 at 30,000+ m

Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24

 

Armament:

None installed, but the VF-X had 4x underwing hard points for a wide variety of ordnance, plus a ventral hardpoint for a Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min or other stores like test instruments

  

The model and its assembly:

Another submission to the “Prototypes” group build at whatifmodelers.com in July 2020. Being a VF-1 fan (and have built maybe twenty o these simple Arii kits), adding a VF-X was, more or less, a must – even more so because I had a suitable Valkyrie Fighter kit at hand for the conversion. As a side note, I have actually built something quite similar from a VF-1D many years ago: a fictional, non-transformable advanced trainer, without knowing about the VF-X at all.

 

Thanks to the “Macross - Perfect Memory” source book, the differences between the transformable VF-1 and its early testbed were easy to identify:

- Fixed legs with faired ducts from the intakes on (thighs)

- Ankle recesses disappeared

- Less and slightly different panel lines on the back and on the nose

- ventral head unit deleted and a respective fairing installed instead

- Levelled underside (shoulder fairings of the folded arms were cut down)

- Leg attachment points on the nose deleted

- No small, circular vernier thrusters all around the hull

- Some new/different venting grills (created mostly with 0.5mm black decal stripes)

 

Beyond the changes, the VF-1A was basically built OOB. Thankfully, the VF-X already features the later VF-1’s vectored thrust nozzles/feet, so that no changes had to be made in this respect. A pilot figure was added to the cockpit for the beauty pics, and after the flight scenes had been shot, the canopy remained open on a swing arm for static display. For the same reason, the model was built with the landing gear extended.

 

As a test aircraft, the underwing pylons and their AMM-1 ordnance were left away and the attachment points hidden with putty. I also omitted the ventral gun pod and left the aircraft clean. However, for the flight scene pictures, I implanted an adapter for a display holder made from wire.

 

In order to emphasize the test vehicle character of the VF-X, I gave the model a scratched spin recovery parachute installation between the fins, using a real world F-22 testbed as benchmark. It consists of styrene profiles, quite a delicate construction. For the same reason I gave the VF-X a long sensor boom on the nose, which changes the Valkyrie’s look, too. Finally, some small blade antennae were added to the nose and to the spine behind the cockpit.

  

Painting and markings:

To be honest, I have no idea if there was only a single VF-X prototype in the Macross universe, or more. Just one appears in the TV series in episode #33, and lack of suitable information and my personal lack of Japanese language proficiency prevents any deeper research. However, this would not keep me from inventing a personal interpretation of the canonical VF-X, especially because I do not really like the original livery from the TV series: an overall light grey with some simple black trim and “TEST” written on the (fixed) legs. Yamato did an 1:60 scale toy of the VF-X, but it was/is just a VF-1 with a ventral fairing; they added some shading to the basic grey – but this does not make the aircraft more attractive, IMHO.

 

When I looked at the original conceptual drawing of the VF-X in the “Macross - Perfect Memory” source book, however, I was immediately reminded of the F-15 prototypes from the Seventies (and this program used a total of twelve machines!). These featured originally a light grey (FS 36375?) overall base, to which bright dayglo orange markings on wings, fins and fuselage were soon added – in a very similar pattern to the VF-X. I think the VF-X livery was actually inspired by this, the time frame matches well with the production of the Macross TV series, too, and that’s what I adapted for my model.

In order to come close to the F-15 prototype livery, I gave “my” VF-X an overall basic coat of RAL 7047 “Telegrau 4”, one of German Telekom’s corporate colors and a very pale grey that can easily be mistaken for white when you do not have a contrast reference.

 

The cockpit received a medium grey finish, the ejection seat became black with brown cushions; the pilot figure is a 1:100 seated passenger from an architecture supplies, painted like an early VF-1 pilot in a white/blue suit. The jet nozzles/feet were painted with Revell 91 (Iron) and later treated with grinded graphite for a more metallic finish. The landing gear became classic white (I used Revell 301, which is a very pure tone, as contrast to the RAL 7047 on the hull), the air intake ducts and the internal sections of the VG wings were painted with dark grey (Revell 77).

 

For some diversity I took inspiration from the Yamato VF-X toy and added slightly darker (Humbrol 166, RAF Light Aircraft Grey) areas to the hull and the legs. Next, the panel lines were emphasized through a thinned black ink wash, but I did no panel post shading so that the VF-X would not look too dirty or worn.

 

Onto this basis I applied the orange dayglo markings. On the wings and fins, these were painted – they were applied with spray paint from a rattle can, involving lots of masking. The leading edges on wings and fins were created with grey decal sheet material, too. At this stage, some surface details and more fake panel lines were added with a soft pencil.

The orange cheatline under the cockpit is a personal addition; I found that some more orange had to be added to the nose for visual balance, and I eventually went for the simple, trimmed stripe (TL Modellbau material) instead of trying to apply decal sheet material around the jagged air intakes (F-15 prototype style). The black “TEST”, “VFX” and “U.N. Spacy” markings were designed at the computer and printed on clear inkjet decal paper. Even though the “real” VF-X does not feature the UNS “kite” insignia, I decided to add them to the model. These come from the OOB sheet, which also provided most (slightly yellowed) stencils.

Finally, the model was sealed with a coat of matt acrylic varnish (Italeri).

  

A rather different VF-1 project (and it is – to my astonishment – #28 in my 1:100 VF-1 Fighter mode collection!!!), with more changes to the basic model kit than one might expect at first sight. VF-X and VF-1 differ considerably from each other, despite identical outlines! However, I like the outcome, and I think that going a different route from the canonical grey/black livery paid out, the bright orange markings really make this VF-X stand out, and it looks IMHO more like a testbed than the “real” aircraft from the TV series.

Finally figured out how to trigger Nikon flash on Sony Multi-interface hotshoe flashes.

• You don't have to enable the flash — hot shoe always works (If you do, then both the built-in one and the external are going to pop).

• (via marc.alhadeff) To disable exposure preview to enable built-in flash, dial -2EV, and possibly block it using finger / gaff tape. Haven't figured out how to disable exposure preview — it's pretty hard to compose when everything on the screen is black — but when lens is focusing everything's visible for a split second (focusing's pretty fast).

• Rear flash sync doesn't work (Nikon flashes at start of the frame, built-in one pops at the end).

• SB-700 kinda fits half-way through, and triggers just fine without adapters, but it's not a very stable position. marc.alhadeff demonstrated that's a more viable approach for light-weight triggers: www.youtube.com/watch?v=S7v9Ta45WHo&sns=em

 

1/2000s f/8 (Shot on Sony RX100 II).

Flash setup: SB-700@1/16 (~24mm), Sony ADP-MAA + Yongnuo YN-H3 + Nikon TTL cord

Platform edge at Edgware Road.

So here we are, on the road again, and I hadn't sorted out the Sony A6000 to Snapseed interfaces.

 

I shoot RAW and my image transfers from this trip look meh. After 4 weeks it finally occurred to me to look at the file size. Lo and behold, thumbnail jpgs were transferred. Ugh.

 

This is why my cellphone images look sharp on Flickr and the A6000 images do not.

 

I tested shooting RAW + JPG and the good, full Rez JPG does transfer. Lesson learned.

 

Next thing is image processing.

 

I read about how Norman Seeff used to print high contrast works with a twist. He used a black stocking between the enlarger lens and paper to give a interesting softness to some of his images.

 

He wasn't by any means the only one to do this.

 

When I worked at Samy Cameras photo lab on Sunset Blvd in Hollyweird we used to do this at client request. It was really no big deal.

 

What was a bigger deal was our use of Agfa Portriga Rapid 111 Glossy paper. It gave a gorgeous deep walnut brown tone. We used this for may of the gallery shows we printed for various then famous photographers.

 

Taking the black stocking idea and borrowing tones from Portriga Rapid, it turns out, expresses pretty well how I feel about Rome.

 

So, here is a series of images done in an old, outdated, likely not very hip manner.

Command Line Interface - CLI

Type: Text

 

Static, Disconnected, High-Low, Directed, Recall

 

Graphical User Interface - GUI

Type: Graphics

 

Responsive, Indirect, DBL Medium, Exploratory, Recognition

 

Natural User Interface - NUI

Type: Objects

 

Evocative, Unmediated, Fast Few, Contextual, Intuition

My first trip to Canada

Model : Martin para LOMANAGEMENT

Designer : Fernando More

Make Up & Hair : Jose Herrera

Foto : Me!

Disassembly. Lens and PCBs removed already. Quite an easy part.

Hardest thing always is to make a housing... This is an interface switching the keyer and PTT with RTS/DTR on the serial port and couples the audio in and out. All fully insulated with relais or transformers. Cost: $ 0.00 as I had all this stuff in the junk box.

Layout de Inovação proposto pela ITBN. Interactive Transmidia Branding Network. Através de um vídeo mapeado é possível obter maiores informações sobre a história, personagens e navegar por conteúdos integrados e relativos dentro do vídeo. A tecnologia envolve html5 e possibilita, inclusive, alterar o layout da página a cada clique ou navegador pelas informações internas mesmo que o usuário estiver assistindo o vídeo em fullscreen. 2010

What I think of the new interface.

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